var rndAngularVelocity : float
Description
A random angular velocity modifier for new particles.
A random value in the range of [-rndAngularVelocity, rndAngularVelocity] will be applied to all new particles,
in addition to ParticleEmitter.angularVelocity
See Also: angularVelocity
particleEmitter.rndAngularVelocity = 10;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
particleEmitter.rndAngularVelocity = 10;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
particleEmitter.rndAngularVelocity = 10