var frictionDirection2 : Vector3
Description
The direction of anisotropy. Anisotropic friction is enabled if the vector is not zero.
dynamicFriction2 and staticFriction2 will be applied along frictionDirection2.
The direction of anisotropy is relative to the colliders local coordinate system.
collider.physicMaterial.frictionDirection2 =
Vector3.forward;
collider.physicMaterial.dynamicFriction2 = 0;
collider.physicMaterial.dynamicFriction = 1;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
collider.physicMaterial.frictionDirection2 =
Vector3.forward;
collider.physicMaterial.dynamicFriction2 = 0;
collider.physicMaterial.dynamicFriction = 1;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
collider.physicMaterial.frictionDirection2 =
Vector3.forward collider.physicMaterial.dynamicFriction2 = 0
collider.physicMaterial.dynamicFriction = 1