var staticFriction2 : float
Description
If anisotropic friction is enabled, staticFriction2 will be applied along frictionDirection2.
collider.physicMaterial.staticFriction2 = 0;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
collider.physicMaterial.staticFriction2 = 0;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
collider.physicMaterial.staticFriction2 = 0