static function PhysicMaterial () : PhysicMaterial
Description
Creates a new material.
It is usually easier to just use collider.material and modify the attached material directly.
function Start () {
var material =
new PhysicMaterial();
material.dynamicFriction = 1;
collider.material = material;
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Start() {
PhysicMaterial material =
new PhysicMaterial();
material.dynamicFriction = 1;
collider.material = material;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Start():
material as PhysicMaterial = PhysicMaterial()
material.dynamicFriction = 1
collider.material = material
static function PhysicMaterial (name : string) : PhysicMaterial
Description
Creates a new material named name.
function Start () {
var material =
new PhysicMaterial(
"New Material");
material.dynamicFriction = 1;
collider.material = material;
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Start() {
PhysicMaterial material =
new PhysicMaterial(
"New Material");
material.dynamicFriction = 1;
collider.material = material;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Start():
material as PhysicMaterial = PhysicMaterial('New
Material')
material.dynamicFriction = 1
collider.material = material