var farClipPlane : float
Description
The far clipping plane distance.
The projector will not affect anything that is further than this distance.
See Also: projector component.
function Start() {
var proj : Projector = GetComponent(Projector);
proj.farClipPlane = 20.0;
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Start() {
Projector proj = GetComponent<Projector>();
proj.farClipPlane = 20.0F;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Start():
proj as Projector = GetComponent[of Projector]()
proj.farClipPlane = 20.0F