var orthographicSize : float
Description
Projection's half-size when in orthographic mode.
This is half of the vertical size of the projection volume. Horizontal projection
size varies depending on aspectRatio.
Orthographic size is ignored when projection is not orthographic (see orthographic).
See Also: projector component.
function Start() {
var proj : Projector = GetComponent(Projector);
proj.orthographic = true;
proj.orthographicSize = 2.0;
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Start() {
Projector proj = GetComponent<Projector>();
proj.orthographic = true;
proj.orthographicSize = 2.0F;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Start():
proj as Projector = GetComponent[of Projector]()
proj.orthographic = true
proj.orthographicSize = 2.0F