Quaternion.Euler Manual     Reference     Scripting  
Scripting > Runtime Classes > Quaternion
Quaternion.Euler

static function Euler (x : float, y : float, z : float) : Quaternion

Description

Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).

JavaScripts
// A rotation 30 degrees around the y-axis

var rotation = Quaternion.Euler(0, 30, 0);

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Quaternion rotation = Quaternion.Euler(0, 30, 0);
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public rotation as Quaternion = Quaternion.Euler(0, 30, 0)

static function Euler (euler : Vector3) : Quaternion

Description

Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).

JavaScripts
// A rotation 30 degrees around the y-axis

var rotation = Quaternion.Euler(Vector3(0, 30, 0));

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Quaternion rotation = Quaternion.Euler(new Vector3(0, 30, 0));
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public rotation as Quaternion = Quaternion.Euler(Vector3(0, 30, 0))