SkinnedCloth.worldAccelerationScale Manual     Reference     Scripting  
Scripting > Runtime Classes > SkinnedCloth
SkinnedCloth.worldAccelerationScale

var worldAccelerationScale : float

Description

How much world-space acceleration of the character will affect cloth vertices.

The higher this value is, the more the cloth will move as a reaction to world space acceleration of the GameObject. If the cloth appears lifeless, try increasing this value. If it appears to get unstable when the character accelerates, try decreasing the value.

JavaScripts
GetComponent(SkinnedCloth).worldAccelerationScale = 1.0;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
GetComponent<SkinnedCloth>().worldAccelerationScale = 1.0F;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
GetComponent[of SkinnedCloth]().worldAccelerationScale = 1.0F