function SetEnabledFading (enabled : bool, interpolationTime : float = 0.5f) : void
Description
Fade the cloth simulation in or out, and enabled or disable the SkinnedCloth.
This function lets you enable or disabe the SkinnedCloth component, by setting the enabled parameter.
Unlike setting the Cloth.enabled property directly, this will delay the action, and smoothly
interpolate the mesh between the normal skinned mesh and the cloth simulation over a time of
interpolationTime seconds. This helps you to turn on and off clothing simulation on characters without
letting users notice the transition. Turning on and off clothing simulation is useful for managing the performance
of your game, as cloth simulation is rather expensive.
Calling this function repeatedly with the same parameters has no additional effect.
var simulateCloth = true;
if ((transform.position -
Camera.main.transform.position).sqrMagnitude > 20.0f * 20.0f)
simulateCloth =
false;
GetComponent(SkinnedCloth).SetEnabledFading (simulateCloth);
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public bool simulateCloth = true;
void Awake() {
if (transform.position -
Camera.main.transform.position.sqrMagnitude > 20.0F * 20.0F)
simulateCloth =
false;
GetComponent<SkinnedCloth>().SetEnabledFading(simulateCloth);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public simulateCloth as
bool = true
def
Awake():
if (transform.position -
Camera.main.transform.position).sqrMagnitude > (20.0F * 20.0F):
simulateCloth =
false GetComponent[of SkinnedCloth]().SetEnabledFading(simulateCloth)