var font : Font
Description
The Font used.
See Also: text mesh component.
var newFont :
Font;
GetComponent(TextMesh).font = newFont;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Font newFont;
void Awake() {
GetComponent<TextMesh>().font = newFont;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public newFont as
Font def
Awake():
GetComponent[of TextMesh]().font = newFont