Description
The font style to use (for dynamic fonts)
If this is set to a value other then normal, the font style set in the font importer is overriden with a custom style.
This is only supported for fonts set to use dynamic font rendering. Other fonts will always render in normal style.
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
GetComponent<TextMesh>().fontStyle =
FontStyle.Bold;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
GetComponent[of TextMesh]().fontStyle =
FontStyle.Bold