TextureFormat
.ARGB32
Manual
Reference
Scripting
Scripting
>
Enumerations
>
TextureFormat
TextureFormat
.ARGB32
Menu
Overview
Runtime Classes
Attributes
Enumerations
Editor Classes
Enumerations
History
Index
TextureFormat
All Members
Values
Alpha8
ARGB32
ARGB4444
DXT1
DXT5
ETC_RGB4
PVRTC_RGB2
PVRTC_RGB4
PVRTC_RGBA2
PVRTC_RGBA4
RGB24
RGB565
TextureFormat.ARGB32
Description
Color with an alpha channel texture format.
See Also:
Texture2D.Texture2D
,
texture assets
.
JavaScripts
JavaScript
C#
Boo
function
Start
() {
// Create a new ARGB texture and assign it to the renderer's material
var
texture =
new
Texture2D
(128, 128,
TextureFormat.ARGB32
,
false
);
renderer.material.mainTexture = texture;
}
using UnityEngine;
using System.Collections;
public
class
example :
MonoBehaviour
{
void
Start
() {
Texture2D
texture =
new
Texture2D
(128, 128,
TextureFormat.ARGB32
,
false
);
renderer.material.mainTexture = texture;
}
}
import
UnityEngine
import
System.Collections
class
example(
MonoBehaviour
):
def
Start
():
texture as
Texture2D
=
Texture2D
(128, 128,
TextureFormat.ARGB32
,
false
)
renderer.material.mainTexture = texture