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Format of a texture. Used when creating textures from scripts.
See Also: Texture2D.Texture2D, texture assets.
Alpha8 |
Alpha-only texture format. |
ARGB4444 |
A 16 bits/pixel texture format. Texture stores color with an alpha channel. |
RGB24 |
A color texture format. |
ARGB32 |
Color with an alpha channel texture format. |
RGB565 |
A 16 bit color texture format. |
DXT1 |
Compressed color texture format. |
DXT5 |
Compressed color with alpha channel texture format. |
PVRTC_RGB2 |
PowerVR (iOS) 2 bits/pixel compressed color texture format. |
PVRTC_RGBA2 |
PowerVR (iOS) 2 bits/pixel compressed with alpha channel texture format |
PVRTC_RGB4 |
PowerVR (iOS) 4 bits/pixel compressed color texture format. |
PVRTC_RGBA4 |
PowerVR (iOS) 4 bits/pixel compressed with alpha channel texture format |
ETC_RGB4 |
ETC (GLES2.0) 4 bits/pixel compressed RGB texture format. |