var brakeTorque : float
Description
Brake torque. Must be positive.
collider.brakeTorque = 1000;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
collider.brakeTorque = 1000;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
collider.brakeTorque = 1000