WheelCollider
.center
Manual
Reference
Scripting
Scripting
>
Runtime Classes
>
WheelCollider
WheelCollider
.center
Menu
Overview
Runtime Classes
Attributes
Enumerations
Editor Classes
Enumerations
History
Index
WheelCollider
All Members
Variables
brakeTorque
center
forwardFriction
isGrounded
mass
motorTorque
radius
rpm
sidewaysFriction
steerAngle
suspensionDistance
suspensionSpring
Functions
GetGroundHit
Inherited Variables
animation
attachedRigidbody
audio
bounds
camera
collider
constantForce
gameObject
guiText
guiTexture
hideFlags
hingeJoint
isTrigger
light
material
name
networkView
particleEmitter
renderer
rigidbody
sharedMaterial
tag
transform
Inherited Functions
BroadcastMessage
ClosestPointOnBounds
CompareTag
GetComponent
GetComponent.<T>
GetComponentInChildren
GetComponentInChildren.<T>
GetComponents
GetComponents.<T>
GetComponentsInChildren
GetComponentsInChildren.<T>
GetInstanceID
Raycast
SendMessage
SendMessageUpwards
ToString
Inherited Class Functions
Destroy
DestroyImmediate
DontDestroyOnLoad
FindObjectOfType
FindObjectsOfType
Instantiate
Instantiate.<T>
operator !=
operator ==
operator bool
var
center :
Vector3
Description
The center of the wheel, measured in the object's local space.
JavaScripts
JavaScript
C#
Boo
// Reset the center to the transform's position
collider.center =
Vector3.zero
;
using UnityEngine;
using System.Collections;
public
class
example :
MonoBehaviour
{
void
Awake
() {
collider.center =
Vector3.zero
;
}
}
import
UnityEngine
import
System.Collections
class
example(
MonoBehaviour
):
def
Awake
():
collider.center =
Vector3.zero