var steerAngle : float
Description
Steering angle in degrees, always around the local y-axis.
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
collider.steerAngle = 0;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
collider.steerAngle = 0
At high velocities use only small steer angles; a few degrees should suffice.