The Audio Reverb Filter takes an Audio Clip and distorts it to create a personalized reverb effect.
Reverb Preset | Custom reverb presets, select user to create your own customized reverbs. |
Dry Level | Mix level of dry signal in output in mB. Ranges from -10000.0 to 0.0. Default is 0. |
Room | Room effect level at low frequencies in mB. Ranges from -10000.0 to 0.0. Default is 0.0. |
Room HF | Room effect high-frequency level in mB. Ranges from -10000.0 to 0.0. Default is 0.0. |
Room LF | Room effect low-frequency level in mB. Ranges from -10000.0 to 0.0. Default is 0.0. |
Decay Time | Reverberation decay time at low-frequencies in seconds. Ranges from 0.1 to 20.0. Default is 1.0. |
Decay HFRatio | Decay HF Ratio : High-frequency to low-frequency decay time ratio. Ranges from 0.1 to 2.0. Default is 0.5. |
Reflections Level | Early reflections level relative to room effect in mB. Ranges from -10000.0 to 1000.0. Default is -10000.0. |
Reflections Delay | Early reflections delay time relative to room effect in mB. Ranges from -10000.0 to 2000.0. Default is 0.0. |
Reverb Level | Late reverberation level relative to room effect in mB. Ranges from -10000.0 to 2000.0. Default is 0.0. |
Reverb Delay | Late reverberation delay time relative to first reflection in seconds. Ranges from 0.0 to 0.1. Default is 0.04. |
HFReference | Reference high frequency in Hz. Ranges from 20.0 to 20000.0. Default is 5000.0. |
LFReference | Reference low-frequency in Hz. Ranges from 20.0 to 1000.0. Default is 250.0. |
Reflections Delay | Late reverberation level relative to room effect in mB. Ranges from -10000.0 to 2000.0. Default is 0.0. |
Diffusion | Reverberation diffusion (echo density) in percent. Ranges from 0.0 to 100.0. Default is 100.0. |
Density | Reverberation density (modal density) in percent. Ranges from 0.0 to 100.0. Default is 100.0. |
Note: These values can only be modified if your Reverb Preset is set to User, else these values will be grayed out and they will have default values for each preset.
To add a reverb pass filter to a given audio source just select the object in the inspector and then select Component->Audio->Audio reverb Filter.
Page last updated: 2012-08-08