AudioReverbFilterNamespace: UnityEngine
Parent class: Behaviour
Description

The Audio Reverb Filter takes an Audio Clip and distortionates it in a.

Way to create a personalized reverb effect.

Note: This filter is only available in the PRO version.
Variables
decayHFRatio Decay HF Ratio : High-frequency to low-frequency decay time ratio. Ranges from 0.1 to 2.0. Default is 0.5.
decayTime Reverberation decay time at low-frequencies in seconds. Ranges from 0.1 to 20.0. Default is 1.0.
density Reverberation density (modal density) in percent. Ranges from 0.0 to 100.0. Default is 100.0.
diffusion Reverberation diffusion (echo density) in percent. Ranges from 0.0 to 100.0. Default is 100.0.
dryLevel Mix level of dry signal in output in mB. Ranges from -10000.0 to 0.0. Default is 0.
hfReference Reference high frequency in Hz. Ranges from 20.0 to 20000.0. Default is 5000.0.
lFReference Reference low-frequency in Hz. Ranges from 20.0 to 1000.0. Default is 250.0.
reflectionsDelay Late reverberation level relative to room effect in mB. Ranges from -10000.0 to 2000.0. Default is 0.0.
reflectionsLevel Early reflections level relative to room effect in mB. Ranges from -10000.0 to 1000.0. Default is -10000.0.
reverbDelay Late reverberation delay time relative to first reflection in seconds. Ranges from 0.0 to 0.1. Default is 0.04.
reverbLevel Late reverberation level relative to room effect in mB. Ranges from -10000.0 to 2000.0. Default is 0.0.
reverbPreset Set/Get reverb preset properties.
room Room effect level at low frequencies in mB. Ranges from -10000.0 to 0.0. Default is 0.0.
roomHF Room effect high-frequency level re. low frequency level in mB. Ranges from -10000.0 to 0.0. Default is 0.0.
roomLF Room effect low-frequency level in mB. Ranges from -10000.0 to 0.0. Default is 0.0.
roomRolloff Rolloff factor for room effect. Ranges from 0.0 to 10.0. Default is 10.0.
Inherited members
Variables
enabled Enabled Behaviours are Updated, disabled Behaviours are not.
animation The Animation attached to this GameObject (null if there is none attached).
audio The AudioSource attached to this GameObject (null if there is none attached).
camera The Camera attached to this GameObject (null if there is none attached).
collider The Collider attached to this GameObject (null if there is none attached).
collider2D The Collider2D component attached to the object.
constantForce The ConstantForce attached to this GameObject (null if there is none attached).
gameObject The game object this component is attached to. A component is always attached to a game object.
guiText The GUIText attached to this GameObject (null if there is none attached).
guiTexture The GUITexture attached to this GameObject (Read Only). (null if there is none attached).
hingeJoint The HingeJoint attached to this GameObject (null if there is none attached).
light The Light attached to this GameObject (null if there is none attached).
networkView The NetworkView attached to this GameObject (Read Only). (null if there is none attached).
particleEmitter The ParticleEmitter attached to this GameObject (null if there is none attached).
particleSystem The ParticleSystem attached to this GameObject (null if there is none attached).
renderer The Renderer attached to this GameObject (null if there is none attached).
rigidbody The Rigidbody attached to this GameObject (null if there is none attached).
rigidbody2D The Rigidbody2D that is attached to the Component's GameObject.
tag The tag of this game object.
transform The Transform attached to this GameObject (null if there is none attached).
hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
name The name of the object.
Functions
BroadcastMessage Calls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTag Is this game object tagged with tag?
GetComponent Returns the component of Type type if the game object has one attached, null if it doesn't.
GetComponentInChildren Returns the component of Type type in the GameObject or any of its children using depth first search.
GetComponents Returns all components of Type type in the GameObject.
GetComponentsInChildren Returns all components of Type type in the GameObject or any of its children.
SendMessage Calls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwards Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.
Static Functions
Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.
Operators
bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.