The Box Collider 2D component is a collider for use with 2D physics. The collider's shape is a rectangle with a given position, width and height in the local coordinate space of a Sprite. Note that the rectangle is axis-aligned, ie, its edges are parallel to the X or Y axes of local space.
Material | A physics material that determines properties of collisions, such as friction and bounce. |
Is Trigger | Does the collider behave as a trigger? |
Size | Width and height of the rectangle in local space units. |
Center | Centre coordinate of the rectange in local space. |
Page last updated: 2013-08-15