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SkinnedMeshRenderer

class in UnityEngine

/

Inherits from: Renderer

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Description

The Skinned Mesh filter.

Variables

bonesThe bones used to skin the mesh.
localBoundsAABB of this Skinned Mesh in its local space.
qualityThe maximum number of bones affecting a single vertex.
sharedMeshThe mesh used for skinning.
updateWhenOffscreenIf enabled, the Skinned Mesh will be updated when offscreen. If disabled, this also disables updating animations.

Public Functions

BakeMeshCreates a snapshot of SkinnedMeshRenderer and stores it in mesh.
GetBlendShapeWeightReturns weight of BlendShape on this renderer.
SetBlendShapeWeightSets weight of BlendShape on this renderer.

Inherited members

Variables

gameObjectThe game object this component is attached to. A component is always attached to a game object.
tagThe tag of this game object.
transformThe Transform attached to this GameObject (null if there is none attached).
hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.
boundsThe bounding volume of the renderer (Read Only).
enabledMakes the rendered 3D object visible if enabled.
isPartOfStaticBatchHas this renderer been statically batched with any other renderers?
isVisibleIs this renderer visible in any camera? (Read Only)
lightmapIndexThe index of the baked lightmap applied to this renderer.
lightmapScaleOffsetThe UV scale & offset used for a lightmap.
localToWorldMatrixMatrix that transforms a point from local space into world space (Read Only).
materialReturns the first instantiated Material assigned to the renderer.
materialsReturns all the instantiated materials of this object.
probeAnchorIf set, Renderer will use this Transform's position to find the light or reflection probe.
realtimeLightmapIndexThe index of the realtime lightmap applied to this renderer.
realtimeLightmapScaleOffsetThe UV scale & offset used for a realtime lightmap.
receiveShadowsDoes this object receive shadows?
reflectionProbeUsageShould reflection probes be used for this Renderer?
shadowCastingModeDoes this object cast shadows?
sharedMaterialThe shared material of this object.
sharedMaterialsAll the shared materials of this object.
sortingLayerIDUnique ID of the Renderer's sorting layer.
sortingLayerNameName of the Renderer's sorting layer.
sortingOrderRenderer's order within a sorting layer.
useLightProbesShould light probes be used for this Renderer?
worldToLocalMatrixMatrix that transforms a point from world space into local space (Read Only).

Public Functions

BroadcastMessageCalls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTagIs this game object tagged with tag ?
GetComponentReturns the component of Type type if the game object has one attached, null if it doesn't.
GetComponentInChildrenReturns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParentReturns the component of Type type in the GameObject or any of its parents.
GetComponentsReturns all components of Type type in the GameObject.
GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children.
GetComponentsInParentReturns all components of Type type in the GameObject or any of its parents.
SendMessageCalls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwardsCalls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.
GetClosestReflectionProbesReturns an array of closest reflection probes with weights, weight shows how much influence the probe has on the renderer, this value is also used when blending between reflection probes occur.
GetPropertyBlockGet per-renderer material property block.
SetPropertyBlockLets you add per-renderer material parameters without duplicating a material.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

Messages

OnBecameInvisible OnBecameInvisible is called when the object is no longer visible by any camera.
OnBecameVisible OnBecameVisible is called when the object became visible by any camera.