Use sprites
Intermediate Programmer
To add a sprite to a scene, add a sprite component to an entity. Afterwards, you can control the sprite with a script.
Add a sprite component
In the Scene Editor, select the entity you want to add a sprite to.
Tip
To create an entity, right-click the scene or entity tree and select Empty entity.
In the property grid, click Add component and select Sprite.

Game Studio adds a Sprite component to the entity.
From the asset view, drag the sprite sheet to the Source field in the Sprite component:
Alternatively, click
(Pick an asset up):
Then choose a sprite sheet:

Game Studio adds the sprite to the entity.
Use sprites in a script
You can use scripts to render sprites at runtime. To do this, attach the script to an entity with a sprite component.
For information about how to add scripts to entities, see Use a script.
Code sample
This script displays a sprite that advances to the next sprite in the index every second. After it reaches the end of the sprite index, it loops.
using SiliconStudio.Xenko.Rendering.Sprites;
public class Animation : SyncScript
{
// Declared public member fields and properties are displayed in Game Studio.
private SpriteFromSheet sprite;
private DateTime lastFrame;
public override void Start()
{
// Initialize the script.
sprite = Entity.Get<SpriteComponent>().SpriteProvider as SpriteFromSheet;
lastFrame = DateTime.Now;
}
public override void Update()
{
// Do something every new frame.
if ((DateTime.Now - lastFrame) > new TimeSpan(0, 0, 1))
{
sprite.CurrentFrame += 1;
lastFrame = DateTime.Now;
}
}
}