Public Methods |
static
void
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glActiveTexture(int texture)
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static
void
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glAttachShader(int program, int shader)
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static
void
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glBindAttribLocation(int program, int index, String name)
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static
void
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glBindBuffer(int target, int buffer)
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static
void
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glBindFramebuffer(int target, int framebuffer)
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static
void
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glBindRenderbuffer(int target, int renderbuffer)
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static
void
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glBindTexture(int target, int texture)
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static
void
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glBlendColor(float red, float green, float blue, float alpha)
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static
void
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glBlendEquation(int mode)
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static
void
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glBlendEquationSeparate(int modeRGB, int modeAlpha)
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static
void
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glBlendFunc(int sfactor, int dfactor)
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static
void
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glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
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static
void
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glBufferData(int target, int size, Buffer data, int usage)
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static
void
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glBufferSubData(int target, int offset, int size, Buffer data)
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static
int
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glCheckFramebufferStatus(int target)
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static
void
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glClear(int mask)
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static
void
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glClearColor(float red, float green, float blue, float alpha)
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static
void
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glClearDepthf(float depth)
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static
void
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glClearStencil(int s)
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static
void
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glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
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static
void
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glCompileShader(int shader)
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static
void
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glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
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static
void
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glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
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static
void
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glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
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static
void
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glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
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static
int
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glCreateProgram()
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static
int
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glCreateShader(int type)
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static
void
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glCullFace(int mode)
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static
void
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glDeleteBuffers(int n, int[] buffers, int offset)
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static
void
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glDeleteBuffers(int n, IntBuffer buffers)
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static
void
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glDeleteFramebuffers(int n, int[] framebuffers, int offset)
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static
void
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glDeleteFramebuffers(int n, IntBuffer framebuffers)
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static
void
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glDeleteProgram(int program)
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static
void
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glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
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static
void
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glDeleteRenderbuffers(int n, int[] renderbuffers, int offset)
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static
void
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glDeleteShader(int shader)
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static
void
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glDeleteTextures(int n, int[] textures, int offset)
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static
void
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glDeleteTextures(int n, IntBuffer textures)
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static
void
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glDepthFunc(int func)
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static
void
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glDepthMask(boolean flag)
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static
void
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glDepthRangef(float zNear, float zFar)
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static
void
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glDetachShader(int program, int shader)
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static
void
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glDisable(int cap)
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static
void
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glDisableVertexAttribArray(int index)
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static
void
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glDrawArrays(int mode, int first, int count)
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static
void
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glDrawElements(int mode, int count, int type, Buffer indices)
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static
void
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glDrawElements(int mode, int count, int type, int offset)
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static
void
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glEnable(int cap)
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static
void
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glEnableVertexAttribArray(int index)
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static
void
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glFinish()
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static
void
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glFlush()
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static
void
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glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
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static
void
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glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
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static
void
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glFrontFace(int mode)
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static
void
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glGenBuffers(int n, IntBuffer buffers)
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static
void
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glGenBuffers(int n, int[] buffers, int offset)
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static
void
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glGenFramebuffers(int n, IntBuffer framebuffers)
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static
void
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glGenFramebuffers(int n, int[] framebuffers, int offset)
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static
void
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glGenRenderbuffers(int n, IntBuffer renderbuffers)
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static
void
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glGenRenderbuffers(int n, int[] renderbuffers, int offset)
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static
void
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glGenTextures(int n, IntBuffer textures)
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static
void
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glGenTextures(int n, int[] textures, int offset)
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static
void
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glGenerateMipmap(int target)
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static
void
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glGetActiveAttrib(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, byte name)
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static
void
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glGetActiveAttrib(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset)
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static
void
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glGetActiveUniform(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, byte name)
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static
void
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glGetActiveUniform(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset)
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static
void
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glGetAttachedShaders(int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset)
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static
void
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glGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders)
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static
int
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glGetAttribLocation(int program, String name)
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static
void
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glGetBooleanv(int pname, boolean[] params, int offset)
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static
void
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glGetBooleanv(int pname, IntBuffer params)
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static
void
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glGetBufferParameteriv(int target, int pname, IntBuffer params)
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static
void
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glGetBufferParameteriv(int target, int pname, int[] params, int offset)
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static
int
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glGetError()
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static
void
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glGetFloatv(int pname, FloatBuffer params)
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static
void
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glGetFloatv(int pname, float[] params, int offset)
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static
void
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glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
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static
void
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glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int offset)
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static
void
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glGetIntegerv(int pname, IntBuffer params)
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static
void
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glGetIntegerv(int pname, int[] params, int offset)
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static
String
|
glGetProgramInfoLog(int program)
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static
void
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glGetProgramiv(int program, int pname, IntBuffer params)
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static
void
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glGetProgramiv(int program, int pname, int[] params, int offset)
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static
void
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glGetRenderbufferParameteriv(int target, int pname, int[] params, int offset)
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static
void
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glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
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static
String
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glGetShaderInfoLog(int shader)
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static
void
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glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
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static
void
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glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset)
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static
void
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glGetShaderSource(int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset)
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static
void
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glGetShaderSource(int shader, int bufsize, IntBuffer length, byte source)
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static
void
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glGetShaderiv(int shader, int pname, IntBuffer params)
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static
void
|
glGetShaderiv(int shader, int pname, int[] params, int offset)
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static
String
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glGetString(int name)
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static
void
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glGetTexParameterfv(int target, int pname, float[] params, int offset)
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static
void
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glGetTexParameterfv(int target, int pname, FloatBuffer params)
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static
void
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glGetTexParameteriv(int target, int pname, int[] params, int offset)
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static
void
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glGetTexParameteriv(int target, int pname, IntBuffer params)
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static
int
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glGetUniformLocation(int program, String name)
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static
void
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glGetUniformfv(int program, int location, FloatBuffer params)
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static
void
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glGetUniformfv(int program, int location, float[] params, int offset)
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static
void
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glGetUniformiv(int program, int location, IntBuffer params)
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static
void
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glGetUniformiv(int program, int location, int[] params, int offset)
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static
void
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glGetVertexAttribfv(int index, int pname, float[] params, int offset)
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static
void
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glGetVertexAttribfv(int index, int pname, FloatBuffer params)
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static
void
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glGetVertexAttribiv(int index, int pname, int[] params, int offset)
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static
void
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glGetVertexAttribiv(int index, int pname, IntBuffer params)
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static
void
|
glHint(int target, int mode)
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static
boolean
|
glIsBuffer(int buffer)
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static
boolean
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glIsEnabled(int cap)
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static
boolean
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glIsFramebuffer(int framebuffer)
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static
boolean
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glIsProgram(int program)
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static
boolean
|
glIsRenderbuffer(int renderbuffer)
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static
boolean
|
glIsShader(int shader)
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static
boolean
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glIsTexture(int texture)
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static
void
|
glLineWidth(float width)
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static
void
|
glLinkProgram(int program)
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static
void
|
glPixelStorei(int pname, int param)
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static
void
|
glPolygonOffset(float factor, float units)
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static
void
|
glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
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static
void
|
glReleaseShaderCompiler()
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static
void
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glRenderbufferStorage(int target, int internalformat, int width, int height)
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static
void
|
glSampleCoverage(float value, boolean invert)
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static
void
|
glScissor(int x, int y, int width, int height)
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static
void
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glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length)
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static
void
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glShaderBinary(int n, int[] shaders, int offset, int binaryformat, Buffer binary, int length)
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static
void
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glShaderSource(int shader, String string)
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static
void
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glStencilFunc(int func, int ref, int mask)
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static
void
|
glStencilFuncSeparate(int face, int func, int ref, int mask)
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static
void
|
glStencilMask(int mask)
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static
void
|
glStencilMaskSeparate(int face, int mask)
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static
void
|
glStencilOp(int fail, int zfail, int zpass)
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static
void
|
glStencilOpSeparate(int face, int fail, int zfail, int zpass)
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static
void
|
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
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static
void
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glTexParameterf(int target, int pname, float param)
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static
void
|
glTexParameterfv(int target, int pname, float[] params, int offset)
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static
void
|
glTexParameterfv(int target, int pname, FloatBuffer params)
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static
void
|
glTexParameteri(int target, int pname, int param)
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static
void
|
glTexParameteriv(int target, int pname, IntBuffer params)
|
static
void
|
glTexParameteriv(int target, int pname, int[] params, int offset)
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static
void
|
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
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static
void
|
glUniform1f(int location, float x)
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static
void
|
glUniform1fv(int location, int count, float[] v, int offset)
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static
void
|
glUniform1fv(int location, int count, FloatBuffer v)
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static
void
|
glUniform1i(int location, int x)
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static
void
|
glUniform1iv(int location, int count, IntBuffer v)
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static
void
|
glUniform1iv(int location, int count, int[] v, int offset)
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static
void
|
glUniform2f(int location, float x, float y)
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static
void
|
glUniform2fv(int location, int count, FloatBuffer v)
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static
void
|
glUniform2fv(int location, int count, float[] v, int offset)
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static
void
|
glUniform2i(int location, int x, int y)
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static
void
|
glUniform2iv(int location, int count, IntBuffer v)
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static
void
|
glUniform2iv(int location, int count, int[] v, int offset)
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static
void
|
glUniform3f(int location, float x, float y, float z)
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static
void
|
glUniform3fv(int location, int count, float[] v, int offset)
|
static
void
|
glUniform3fv(int location, int count, FloatBuffer v)
|
static
void
|
glUniform3i(int location, int x, int y, int z)
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static
void
|
glUniform3iv(int location, int count, IntBuffer v)
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static
void
|
glUniform3iv(int location, int count, int[] v, int offset)
|
static
void
|
glUniform4f(int location, float x, float y, float z, float w)
|
static
void
|
glUniform4fv(int location, int count, FloatBuffer v)
|
static
void
|
glUniform4fv(int location, int count, float[] v, int offset)
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static
void
|
glUniform4i(int location, int x, int y, int z, int w)
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static
void
|
glUniform4iv(int location, int count, int[] v, int offset)
|
static
void
|
glUniform4iv(int location, int count, IntBuffer v)
|
static
void
|
glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
|
static
void
|
glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset)
|
static
void
|
glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset)
|
static
void
|
glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
|
static
void
|
glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset)
|
static
void
|
glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
|
static
void
|
glUseProgram(int program)
|
static
void
|
glValidateProgram(int program)
|
static
void
|
glVertexAttrib1f(int indx, float x)
|
static
void
|
glVertexAttrib1fv(int indx, FloatBuffer values)
|
static
void
|
glVertexAttrib1fv(int indx, float[] values, int offset)
|
static
void
|
glVertexAttrib2f(int indx, float x, float y)
|
static
void
|
glVertexAttrib2fv(int indx, float[] values, int offset)
|
static
void
|
glVertexAttrib2fv(int indx, FloatBuffer values)
|
static
void
|
glVertexAttrib3f(int indx, float x, float y, float z)
|
static
void
|
glVertexAttrib3fv(int indx, FloatBuffer values)
|
static
void
|
glVertexAttrib3fv(int indx, float[] values, int offset)
|
static
void
|
glVertexAttrib4f(int indx, float x, float y, float z, float w)
|
static
void
|
glVertexAttrib4fv(int indx, FloatBuffer values)
|
static
void
|
glVertexAttrib4fv(int indx, float[] values, int offset)
|
static
void
|
glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr)
|
static
void
|
glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int offset)
|
static
void
|
glViewport(int x, int y, int width, int height)
|