CEL

Public API Reference

iPcNewCamera Struct Reference

This is a camera property class. More...

#include <propclass/newcamera.h>

Inheritance diagram for iPcNewCamera:

Inheritance graph
[legend]
List of all members.

Public Types

enum  CEL_CAMERA_MODE

Public Member Functions

virtual size_t AttachCameraMode (CEL_CAMERA_MODE mode)=0
 Attaches a built-in camera mode to this camera.
virtual size_t AttachCameraMode (iCelCameraMode *mode)=0
 Attaches a camera mode to this camera.
virtual bool DetectCollisions () const =0
 Returns whether the camera will use collision detection to avoid moving through walls.
virtual void Draw ()=0
 Render.
virtual const csVector3 & GetBaseDir () const =0
 Gets the base direction of the camera.
virtual const csVector3 & GetBasePos () const =0
 Gets the base position of the camera in world coordinates.
virtual const csReversibleTransform & GetBaseTrans () const =0
 Gets the base transform of the camera.
virtual const csVector3 & GetBaseUp () const =0
 Gets the base up vector of the camera.
virtual float GetCollisionSpringCoefficient () const =0
 Returns the spring coefficient that is used when a collision is detection.
virtual iCelCameraModeGetCurrentCameraMode ()=0
 Gets the current camera mode.
virtual size_t GetCurrentCameraModeIndex () const =0
 Gets the index of the current camera mode.
virtual const csVector3 & GetPos () const =0
 Gets the current position of the camera.
virtual const csVector3 & GetTarget () const =0
 Gets the current target of the camera.
virtual float GetTransitionCutoffPosDistance () const =0
 Grabs the camera transition cutoff distance from position to position between the camera and the camera mode.
virtual float GetTransitionCutoffTargetDistance () const =0
 Grabs the camera transition cutoff distance from target to target between the camera and the camera mode.
virtual float GetTransitionSpringCoefficient () const =0
 This gets the springyness of the transition to a new camera mode when a new camera mode is selected.
virtual const csVector3 & GetUp () const =0
 Gets the current up vector of the camera.
virtual bool InCameraTransition () const =0
 Determines whether the camera is currently in a transition from one camera mode to another.
virtual void NextCameraMode ()=0
 Sets the current camera mode to the next available mode.
virtual void PrevCameraMode ()=0
 Sets the current camera mode to the previous available mode.
virtual void SetCollisionDetection (bool detectCollisions)=0
 Sets whether the camera will use collision detection to avoid moving through walls.
virtual void SetCollisionSpringCoefficient (float springCoef)=0
 Sets the spring coefficient that will be used when a collision is detected.
virtual bool SetCurrentCameraMode (size_t modeIndex)=0
 Sets the current camera mode.
virtual void SetPositionOffset (const csVector3 &offset)=0
 Sets the offset from the center of the mesh's iMovable to the position of the camera.
virtual void SetTransitionCutoffDistance (float cutOffPosDist, float cutOffTargetDist)=0
 If the distance between the current camera position and the new camera mode is within this cutoff distance, then the camera will cease to be in a transition and be in the new camera mode.
virtual void SetTransitionSpringCoefficient (float springCoef)=0
 This controls the springyness of the transition to a new camera mode when a new camera mode is selected.

Detailed Description

This is a camera property class.

Definition at line 135 of file newcamera.h.


Member Function Documentation

virtual size_t iPcNewCamera::AttachCameraMode ( CEL_CAMERA_MODE  mode  )  [pure virtual]

Attaches a built-in camera mode to this camera.

Parameters:
mode The id of the built-in camera mode to attach.
Returns:
A unique id for the attached camera mode.

virtual size_t iPcNewCamera::AttachCameraMode ( iCelCameraMode mode  )  [pure virtual]

Attaches a camera mode to this camera.

Parameters:
mode The camera mode to attach.
Returns:
A unique id for the attached camera mode.

virtual bool iPcNewCamera::DetectCollisions (  )  const [pure virtual]

Returns whether the camera will use collision detection to avoid moving through walls.

Returns:
True if collision detection is enabled.

virtual void iPcNewCamera::Draw (  )  [pure virtual]

Render.

This will clear the screen then draw on top of it.

Implements iPcCamera.

virtual const csVector3& iPcNewCamera::GetBaseDir (  )  const [pure virtual]

Gets the base direction of the camera.

Returns:
The base direction of the camera.

virtual const csVector3& iPcNewCamera::GetBasePos (  )  const [pure virtual]

Gets the base position of the camera in world coordinates.

Returns:
The base position of the camera in world coordinates.

virtual const csReversibleTransform& iPcNewCamera::GetBaseTrans (  )  const [pure virtual]

Gets the base transform of the camera.

Returns:
The base transform of the camera.

virtual const csVector3& iPcNewCamera::GetBaseUp (  )  const [pure virtual]

Gets the base up vector of the camera.

Returns:
The base up vector of the camera.

virtual float iPcNewCamera::GetCollisionSpringCoefficient (  )  const [pure virtual]

Returns the spring coefficient that is used when a collision is detection.

Returns:
The collision detection spring coefficient.

virtual iCelCameraMode* iPcNewCamera::GetCurrentCameraMode (  )  [pure virtual]

Gets the current camera mode.

Returns:
The current camera mode.

virtual size_t iPcNewCamera::GetCurrentCameraModeIndex (  )  const [pure virtual]

Gets the index of the current camera mode.

Returns:
The index of the current camera mode.

virtual const csVector3& iPcNewCamera::GetPos (  )  const [pure virtual]

Gets the current position of the camera.

Returns:
The current position of the camera.

virtual const csVector3& iPcNewCamera::GetTarget (  )  const [pure virtual]

Gets the current target of the camera.

Returns:
The current target of the camera.

virtual float iPcNewCamera::GetTransitionCutoffPosDistance (  )  const [pure virtual]

Grabs the camera transition cutoff distance from position to position between the camera and the camera mode.

Returns:
The camera transition cutoff distance from target to target.

virtual float iPcNewCamera::GetTransitionCutoffTargetDistance (  )  const [pure virtual]

Grabs the camera transition cutoff distance from target to target between the camera and the camera mode.

Returns:
The camera transition cutoff distance from position to position.

virtual float iPcNewCamera::GetTransitionSpringCoefficient (  )  const [pure virtual]

This gets the springyness of the transition to a new camera mode when a new camera mode is selected.

Returns:
The spring coefficient of the camera transitions.

virtual const csVector3& iPcNewCamera::GetUp (  )  const [pure virtual]

Gets the current up vector of the camera.

Returns:
The current up vector of the camera.

virtual bool iPcNewCamera::InCameraTransition (  )  const [pure virtual]

Determines whether the camera is currently in a transition from one camera mode to another.

Returns:
True if the camera is currently in a transition.

virtual void iPcNewCamera::NextCameraMode (  )  [pure virtual]

Sets the current camera mode to the next available mode.

virtual void iPcNewCamera::PrevCameraMode (  )  [pure virtual]

Sets the current camera mode to the previous available mode.

virtual void iPcNewCamera::SetCollisionDetection ( bool  detectCollisions  )  [pure virtual]

Sets whether the camera will use collision detection to avoid moving through walls.

Parameters:
detectCollisions True if the camera should detect collisions.

virtual void iPcNewCamera::SetCollisionSpringCoefficient ( float  springCoef  )  [pure virtual]

Sets the spring coefficient that will be used when a collision is detected.

Parameters:
springCoef The new spring coefficient.

virtual bool iPcNewCamera::SetCurrentCameraMode ( size_t  modeIndex  )  [pure virtual]

Sets the current camera mode.

Parameters:
modeIndex The index of the current camera mode.
Returns:
True on successful camera mode change.

virtual void iPcNewCamera::SetPositionOffset ( const csVector3 &  offset  )  [pure virtual]

Sets the offset from the center of the mesh's iMovable to the position of the camera.

Parameters:
offset the offset from the center of the mesh to the camera position.

virtual void iPcNewCamera::SetTransitionCutoffDistance ( float  cutOffPosDist,
float  cutOffTargetDist 
) [pure virtual]

If the distance between the current camera position and the new camera mode is within this cutoff distance, then the camera will cease to be in a transition and be in the new camera mode.

Parameters:
cutOffPosDist The camera transition mode cutoff distance from position to position.
cutOffTargetDist The camera transition mode cutoff distance from target to target.

virtual void iPcNewCamera::SetTransitionSpringCoefficient ( float  springCoef  )  [pure virtual]

This controls the springyness of the transition to a new camera mode when a new camera mode is selected.

Parameters:
springCoef The new spring coefficient of camera transitions.


The documentation for this struct was generated from the following file:
Generated for CEL: Crystal Entity Layer by doxygen 1.4.7