csPixmap Class Reference
This class is an simple set of inline routines good as an abstraction for simple 2D sprites. More...
#include <cstool/cspixmap.h>
Inheritance diagram for csPixmap:
Public Member Functions | |
virtual void | Advance (csTicks ElapsedTime)=0 |
advance in time | |
void | Draw (iGraphics3D *g3d, int sx, int sy, uint8 Alpha=0) |
Draw the pixmap without rescale. | |
void | DrawAlign (iGraphics3D *g3d, int sx, int sy, int alnx, int alny, uint8 Alpha=0) |
Draw the pixmap without rescale (aligned). | |
virtual void | DrawScaled (iGraphics3D *g3d, int sx, int sy, int sw, int sh, uint8 Alpha=0)=0 |
Draw the pixmap given the screen position and new size. | |
void | DrawScaledAlign (iGraphics3D *g3d, int sx, int sy, int sw, int sh, int alnx, int alny, uint8 Alpha=0) |
Draw the pixmap given the screen position and new size (aligned). | |
void | DrawTiled (iGraphics3D *g3d, int sx, int sy, int w, int h, uint8 Alpha=0) |
Fill a rectangle with the pixmap, tiled. | |
virtual void | DrawTiled (iGraphics3D *g3d, int sx, int sy, int sw, int sh, int orgx, int orgy, uint8 Alpha=0)=0 |
Draw the pixmap tiled over an area. | |
virtual iTextureHandle * | GetTextureHandle ()=0 |
return current texture handle | |
virtual int | Height ()=0 |
return current height of this pixmap | |
virtual int | Width ()=0 |
return current width of this pixmap | |
virtual | ~csPixmap () |
Destructor. |
Detailed Description
This class is an simple set of inline routines good as an abstraction for simple 2D sprites.Pixmaps can be drawn with a transparent key color as well as without transparent color: all this depends on texture handle. Note that this class is only used as the interface to several implementations of pixmaps, for example csSimplePixmap.
Definition at line 41 of file cspixmap.h.
Constructor & Destructor Documentation
virtual csPixmap::~csPixmap | ( | ) | [inline, virtual] |
Member Function Documentation
virtual void csPixmap::Advance | ( | csTicks | ElapsedTime | ) | [pure virtual] |
void csPixmap::Draw | ( | iGraphics3D * | g3d, | |
int | sx, | |||
int | sy, | |||
uint8 | Alpha = 0 | |||
) | [inline] |
void csPixmap::DrawAlign | ( | iGraphics3D * | g3d, | |
int | sx, | |||
int | sy, | |||
int | alnx, | |||
int | alny, | |||
uint8 | Alpha = 0 | |||
) | [inline] |
virtual void csPixmap::DrawScaled | ( | iGraphics3D * | g3d, | |
int | sx, | |||
int | sy, | |||
int | sw, | |||
int | sh, | |||
uint8 | Alpha = 0 | |||
) | [pure virtual] |
Draw the pixmap given the screen position and new size.
Implemented in csAnimatedPixmap, and csSimplePixmap.
void csPixmap::DrawScaledAlign | ( | iGraphics3D * | g3d, | |
int | sx, | |||
int | sy, | |||
int | sw, | |||
int | sh, | |||
int | alnx, | |||
int | alny, | |||
uint8 | Alpha = 0 | |||
) | [inline] |
Draw the pixmap given the screen position and new size (aligned).
Definition at line 60 of file cspixmap.h.
void csPixmap::DrawTiled | ( | iGraphics3D * | g3d, | |
int | sx, | |||
int | sy, | |||
int | w, | |||
int | h, | |||
uint8 | Alpha = 0 | |||
) | [inline] |
virtual void csPixmap::DrawTiled | ( | iGraphics3D * | g3d, | |
int | sx, | |||
int | sy, | |||
int | sw, | |||
int | sh, | |||
int | orgx, | |||
int | orgy, | |||
uint8 | Alpha = 0 | |||
) | [pure virtual] |
Draw the pixmap tiled over an area.
multiple draw commands with the same texture and same origin values will align properly. The orgx and orgy point to a pixel (perhaps offscreen) where the (0,0) pixel of this pixmap would be drawn.
Implemented in csAnimatedPixmap, and csSimplePixmap.
virtual iTextureHandle* csPixmap::GetTextureHandle | ( | ) | [pure virtual] |
virtual int csPixmap::Height | ( | ) | [pure virtual] |
virtual int csPixmap::Width | ( | ) | [pure virtual] |
The documentation for this class was generated from the following file:
- cstool/cspixmap.h
Generated for Crystal Space by doxygen 1.4.7