csSimplePixmap Class Reference
This is the simple implementation of csPixmap that uses a single texture. More...
#include <cstool/cspixmap.h>
Inheritance diagram for csSimplePixmap:
Public Member Functions | |
virtual void | Advance (csTicks) |
advance in time | |
csSimplePixmap (iTextureHandle *hTexture, int x, int y, int w, int h) | |
Initialize the pixmap from a texture with given rectangle. | |
csSimplePixmap (iTextureHandle *hTexture) | |
Initialize the pixmap from a texture. | |
virtual void | DrawScaled (iGraphics3D *g3d, int sx, int sy, int sw, int sh, uint8 Alpha=0) |
Draw the pixmap given the screen position and new size. | |
virtual void | DrawTiled (iGraphics3D *g3d, int sx, int sy, int sw, int sh, int orgx, int orgy, uint8 Alpha=0) |
Draw the pixmap tiled over an area. | |
virtual iTextureHandle * | GetTextureHandle () |
return current texture handle | |
virtual int | Height () |
return current height of this pixmap | |
void | SetTextureHandle (iTextureHandle *hTexture) |
Change pixmap texture handle. | |
void | SetTextureRectangle (int x, int y, int w, int h) |
Set new location of pixmap image on texture. | |
virtual int | Width () |
return current width of this pixmap | |
virtual | ~csSimplePixmap () |
Deinitialize the pixmap. | |
Protected Attributes | |
csRef< iTextureHandle > | hTex |
int | th |
int | tw |
int | tx |
int | ty |
Detailed Description
This is the simple implementation of csPixmap that uses a single texture.
Definition at line 86 of file cspixmap.h.
Constructor & Destructor Documentation
csSimplePixmap::csSimplePixmap | ( | iTextureHandle * | hTexture | ) |
Initialize the pixmap from a texture.
csSimplePixmap::csSimplePixmap | ( | iTextureHandle * | hTexture, | |
int | x, | |||
int | y, | |||
int | w, | |||
int | h | |||
) |
Initialize the pixmap from a texture with given rectangle.
virtual csSimplePixmap::~csSimplePixmap | ( | ) | [virtual] |
Deinitialize the pixmap.
Member Function Documentation
virtual void csSimplePixmap::Advance | ( | csTicks | ) | [inline, virtual] |
virtual void csSimplePixmap::DrawScaled | ( | iGraphics3D * | g3d, | |
int | sx, | |||
int | sy, | |||
int | sw, | |||
int | sh, | |||
uint8 | Alpha = 0 | |||
) | [virtual] |
virtual void csSimplePixmap::DrawTiled | ( | iGraphics3D * | g3d, | |
int | sx, | |||
int | sy, | |||
int | sw, | |||
int | sh, | |||
int | orgx, | |||
int | orgy, | |||
uint8 | Alpha = 0 | |||
) | [virtual] |
Draw the pixmap tiled over an area.
multiple draw commands with the same texture and same origin values will align properly. The orgx and orgy point to a pixel (perhaps offscreen) where the (0,0) pixel of this pixmap would be drawn.
Implements csPixmap.
virtual iTextureHandle* csSimplePixmap::GetTextureHandle | ( | ) | [virtual] |
virtual int csSimplePixmap::Height | ( | ) | [virtual] |
void csSimplePixmap::SetTextureHandle | ( | iTextureHandle * | hTexture | ) |
Change pixmap texture handle.
void csSimplePixmap::SetTextureRectangle | ( | int | x, | |
int | y, | |||
int | w, | |||
int | h | |||
) | [inline] |
virtual int csSimplePixmap::Width | ( | ) | [virtual] |
The documentation for this class was generated from the following file:
- cstool/cspixmap.h
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