Loading & Saving support
Classes | |
struct | iBinaryLoaderPlugin |
This is a binary plugin for the loader. More... | |
struct | iBinarySaverPlugin |
This is a binary plugin to save with. More... | |
struct | iLoader |
This interface represents the map loader. More... | |
struct | iLoaderContext |
This interface gives the context for the loader. More... | |
struct | iLoaderPlugin |
This is a plugin for the loader based on document tree. More... | |
struct | iLoaderStatus |
An object to query about the status of the threaded loader. More... | |
struct | iMissingLoaderData |
This callback is called when the loader can't find some material, texture, factory, mesh, light, shader, or sector. More... | |
struct | iModelLoader |
Some loader plugins implement this as an easier way to load a factory from code. More... | |
struct | iSaverPlugin |
This is a plugin to save with. More... | |
struct | iStreamDataCallback |
This callback will be fired when the data is ready. More... | |
struct | iStreamSource |
This interface represents a stream source. More... | |
struct | iSyntaxService |
This component provides services for other loaders to easily parse properties of standard CS world syntax. More... | |
struct | iTextureLoaderContext |
Interface passed to a texture loader, holding some common texture properties. More... | |
Texture transformation description | |
#define | CSTEX_UV 1 |
UV is given. | |
#define | CSTEX_UV_SHIFT 8 |
explicit (u,v) <-> vertex mapping is given | |
#define | CSTEX_V1 2 |
vector1 is given | |
#define | CSTEX_V2 4 |
vector2 is given |
Define Documentation
#define CSTEX_UV 1 |
#define CSTEX_UV_SHIFT 8 |
#define CSTEX_V1 2 |
#define CSTEX_V2 4 |
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