iLoaderContext Struct Reference
[Loading & Saving support]
This interface gives the context for the loader.
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#include <imap/ldrctxt.h>
Inheritance diagram for iLoaderContext:
Public Member Functions | |
virtual bool | CheckDupes () const =0 |
Return true if we check for dupes (to avoid objects with same name being loaded again. | |
virtual bool | CurrentRegionOnly () const =0 |
Return true if we only want to look for objects in the region given by GetRegion(). | |
virtual iLight * | FindLight (const char *name)=0 |
Find a light. | |
virtual iMaterialWrapper * | FindMaterial (const char *filename)=0 |
Find a material. | |
virtual iMeshFactoryWrapper * | FindMeshFactory (const char *name)=0 |
Find a mesh factory. | |
virtual iMeshWrapper * | FindMeshObject (const char *name)=0 |
Find a mesh object. | |
virtual iMaterialWrapper * | FindNamedMaterial (const char *name, const char *filename)=0 |
Same as FindMaterial but there is no assumption that the name and the filename are the same. | |
virtual iTextureWrapper * | FindNamedTexture (const char *name, const char *filename)=0 |
Find a texture with the given name. | |
virtual iSector * | FindSector (const char *name)=0 |
Find a sector. | |
virtual iShader * | FindShader (const char *name)=0 |
Find a shader. | |
virtual iTextureWrapper * | FindTexture (const char *filename)=0 |
Find a texture. | |
virtual iRegion * | GetRegion () const =0 |
Return a region if we only want to load in that region. |
Detailed Description
This interface gives the context for the loader.It basically gives loading plugins a way to find materials, meshes, and sectors. In all these cases region-qualified names can be used (i.e. 'regionname/objectname') or normal object names.
WARNING! When a context is created it should not be modified afterwards. Some loader plugins will keep a reference to the context when they support delayed loading. In that case they still need the original contents in the context. So a loader that creates a context should create a new one every time.
Definition at line 51 of file ldrctxt.h.
Member Function Documentation
virtual bool iLoaderContext::CheckDupes | ( | ) | const [pure virtual] |
Return true if we check for dupes (to avoid objects with same name being loaded again.
virtual bool iLoaderContext::CurrentRegionOnly | ( | ) | const [pure virtual] |
Return true if we only want to look for objects in the region given by GetRegion().
virtual iLight* iLoaderContext::FindLight | ( | const char * | name | ) | [pure virtual] |
Find a light.
virtual iMaterialWrapper* iLoaderContext::FindMaterial | ( | const char * | filename | ) | [pure virtual] |
Find a material.
If not found, try to use the filename supplied to find a matching texture. If that isn't found, try to load the texture using the filename. If loaded then it is also Prepared.
virtual iMeshFactoryWrapper* iLoaderContext::FindMeshFactory | ( | const char * | name | ) | [pure virtual] |
Find a mesh factory.
virtual iMeshWrapper* iLoaderContext::FindMeshObject | ( | const char * | name | ) | [pure virtual] |
Find a mesh object.
virtual iMaterialWrapper* iLoaderContext::FindNamedMaterial | ( | const char * | name, | |
const char * | filename | |||
) | [pure virtual] |
Same as FindMaterial but there is no assumption that the name and the filename are the same.
This is useful if the filename has /'s in it (a pathname), since region searching will mean that names with /'s will never be found correctly.
virtual iTextureWrapper* iLoaderContext::FindNamedTexture | ( | const char * | name, | |
const char * | filename | |||
) | [pure virtual] |
Find a texture with the given name.
If not found, attempt to load the supplied filename and prepare the texture using the supplied name.
virtual iSector* iLoaderContext::FindSector | ( | const char * | name | ) | [pure virtual] |
Find a sector.
virtual iShader* iLoaderContext::FindShader | ( | const char * | name | ) | [pure virtual] |
Find a shader.
virtual iTextureWrapper* iLoaderContext::FindTexture | ( | const char * | filename | ) | [pure virtual] |
Find a texture.
If not found, attempt to load and prepare the texture using the supplied filename as the name.
virtual iRegion* iLoaderContext::GetRegion | ( | ) | const [pure virtual] |
Return a region if we only want to load in that region.
0 otherwise. If not 0 then all objects will be created in the region.
The documentation for this struct was generated from the following file:
- imap/ldrctxt.h
Generated for Crystal Space by doxygen 1.4.7