iengine/movable.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2000-2001 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IENGINE_MOVABLE_H__ 00020 #define __CS_IENGINE_MOVABLE_H__ 00021 00029 #include "csutil/scf.h" 00030 #include "csutil/refarr.h" 00031 00032 class csMatrix3; 00033 class csReversibleTransform; 00034 class csVector3; 00035 00036 struct iMovable; 00037 struct iSector; 00038 struct iSectorList; 00039 struct iSceneNode; 00040 00048 struct iMovableListener : public virtual iBase 00049 { 00050 SCF_INTERFACE(iMovableListener, 2, 0, 0); 00051 00056 virtual void MovableChanged (iMovable* movable) = 0; 00058 virtual void MovableDestroyed (iMovable* movable) = 0; 00059 }; 00060 00087 struct iMovable : public virtual iBase 00088 { 00089 SCF_INTERFACE(iMovable, 2,0,0); 00090 00094 virtual iSceneNode* GetSceneNode () = 0; 00095 00105 virtual void SetSector (iSector* sector) = 0; 00106 00115 virtual void ClearSectors () = 0; 00116 00129 virtual iSectorList* GetSectors () = 0; 00130 00134 virtual bool InSector () const = 0; 00135 00146 virtual void SetPosition (iSector* home, const csVector3& v) = 0; 00147 00158 virtual void SetPosition (const csVector3& v) = 0; 00159 00168 virtual const csVector3& GetPosition () const = 0; 00169 00175 virtual const csVector3 GetFullPosition () const = 0; 00176 00191 virtual void SetTransform (const csMatrix3& matrix) = 0; 00192 00206 virtual void SetTransform (const csReversibleTransform& t) = 0; 00207 00218 virtual csReversibleTransform& GetTransform () = 0; 00219 00224 virtual csReversibleTransform GetFullTransform () const = 0; 00225 00236 virtual void MovePosition (const csVector3& v) = 0; 00237 00245 virtual void Transform (const csMatrix3& matrix) = 0; 00246 00252 virtual void AddListener (iMovableListener* listener) = 0; 00253 00257 virtual void RemoveListener (iMovableListener* listener) = 0; 00258 00270 virtual void UpdateMove () = 0; 00271 00277 virtual long GetUpdateNumber () const = 0; 00278 00295 virtual bool IsTransformIdentity () const = 0; 00296 00305 virtual bool IsFullTransformIdentity () const = 0; 00306 00316 virtual void TransformIdentity () = 0; 00317 }; 00318 00321 #endif // __CS_IENGINE_MOVABLE_H__
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