CrystalSpace

Public API Reference

iBezierFactoryState Struct Reference
[Mesh plugins]

This is the state interface to access the internals of a bezier mesh factory. More...

#include <imesh/bezier.h>

Inheritance diagram for iBezierFactoryState:

Inheritance graph
[legend]
List of all members.

Public Member Functions

virtual size_t AddCurveVertex (const csVector3 &v, const csVector2 &uv)=0
 Add a curve vertex.
virtual void ClearCurveVertices ()=0
 Clear all curve vertices (and texels too).
virtual iCurveCreateCurve ()=0
 Create a new curve for this thing.
virtual int FindCurveIndex (iCurve *curve) const =0
 Find the index for a curve. Returns -1 if curve cannot be found.
virtual float GetCosinusFactor () const =0
 Get cosinus factor.
virtual iCurveGetCurve (int idx) const =0
 Get the curve.
virtual int GetCurveCount () const =0
 Get the number of curves.
virtual const csVector3GetCurvesCenter () const =0
 Get the center of the curves.
virtual float GetCurvesScale () const =0
 Get the scale of the curves.
virtual csVector2GetCurveTexel (int i) const =0
 Get the specified curve texture coordinate (texel).
virtual csVector3GetCurveVertex (int i) const =0
 Get the specified curve vertex.
virtual int GetCurveVertexCount () const =0
 Get the number of curve vertices.
virtual csVector3GetCurveVertices () const =0
 Get the curve vertices.
virtual void MergeTemplate (iBezierFactoryState *tpl, iMaterialWrapper *default_material=0, csVector3 *shift=0, csMatrix3 *transform=0)=0
 Add polygons and vertices from the specified thing (seen as template).
virtual void RemoveCurve (int idx)=0
 Delete a curve given an index.
virtual void RemoveCurves ()=0
 Delete all curves.
virtual void SetCosinusFactor (float cosfact)=0
 Set cosinus factor.
virtual void SetCurvesCenter (const csVector3 &cen)=0
 Set the center of the curves.
virtual void SetCurvesScale (float scale)=0
 Set the scale of the curves.
virtual void SetCurveTexel (int idx, const csVector2 &vt)=0
 Set a curve texel.
virtual void SetCurveVertex (int idx, const csVector3 &vt)=0
 Set a curve vertex.

Detailed Description

This is the state interface to access the internals of a bezier mesh factory.

Main creators of instances implementing this interface:

Main ways to get pointers to this interface:

Main users of this interface:

Definition at line 86 of file bezier.h.


Member Function Documentation

virtual size_t iBezierFactoryState::AddCurveVertex ( const csVector3 v,
const csVector2 uv 
) [pure virtual]

Add a curve vertex.

virtual void iBezierFactoryState::ClearCurveVertices (  )  [pure virtual]

Clear all curve vertices (and texels too).

virtual iCurve* iBezierFactoryState::CreateCurve (  )  [pure virtual]

Create a new curve for this thing.

virtual int iBezierFactoryState::FindCurveIndex ( iCurve curve  )  const [pure virtual]

Find the index for a curve. Returns -1 if curve cannot be found.

virtual float iBezierFactoryState::GetCosinusFactor (  )  const [pure virtual]

Get cosinus factor.

virtual iCurve* iBezierFactoryState::GetCurve ( int  idx  )  const [pure virtual]

Get the curve.

virtual int iBezierFactoryState::GetCurveCount (  )  const [pure virtual]

Get the number of curves.

virtual const csVector3& iBezierFactoryState::GetCurvesCenter (  )  const [pure virtual]

Get the center of the curves.

virtual float iBezierFactoryState::GetCurvesScale (  )  const [pure virtual]

Get the scale of the curves.

virtual csVector2& iBezierFactoryState::GetCurveTexel ( int  i  )  const [pure virtual]

Get the specified curve texture coordinate (texel).

virtual csVector3& iBezierFactoryState::GetCurveVertex ( int  i  )  const [pure virtual]

Get the specified curve vertex.

virtual int iBezierFactoryState::GetCurveVertexCount (  )  const [pure virtual]

Get the number of curve vertices.

virtual csVector3* iBezierFactoryState::GetCurveVertices (  )  const [pure virtual]

Get the curve vertices.

virtual void iBezierFactoryState::MergeTemplate ( iBezierFactoryState tpl,
iMaterialWrapper default_material = 0,
csVector3 shift = 0,
csMatrix3 transform = 0 
) [pure virtual]

Add polygons and vertices from the specified thing (seen as template).

virtual void iBezierFactoryState::RemoveCurve ( int  idx  )  [pure virtual]

Delete a curve given an index.

virtual void iBezierFactoryState::RemoveCurves (  )  [pure virtual]

Delete all curves.

virtual void iBezierFactoryState::SetCosinusFactor ( float  cosfact  )  [pure virtual]

Set cosinus factor.

This cosinus factor controls how lighting affects the polygons relative to the angle. If no value is set here then the default is used.

virtual void iBezierFactoryState::SetCurvesCenter ( const csVector3 cen  )  [pure virtual]

Set the center of the curves.

virtual void iBezierFactoryState::SetCurvesScale ( float  scale  )  [pure virtual]

Set the scale of the curves.

virtual void iBezierFactoryState::SetCurveTexel ( int  idx,
const csVector2 vt 
) [pure virtual]

Set a curve texel.

virtual void iBezierFactoryState::SetCurveVertex ( int  idx,
const csVector3 vt 
) [pure virtual]

Set a curve vertex.


The documentation for this struct was generated from the following file:
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