iBezierFactoryState Struct Reference
[Mesh plugins]
This is the state interface to access the internals of a bezier mesh factory.
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#include <imesh/bezier.h>
Inheritance diagram for iBezierFactoryState:
Public Member Functions | |
virtual size_t | AddCurveVertex (const csVector3 &v, const csVector2 &uv)=0 |
Add a curve vertex. | |
virtual void | ClearCurveVertices ()=0 |
Clear all curve vertices (and texels too). | |
virtual iCurve * | CreateCurve ()=0 |
Create a new curve for this thing. | |
virtual int | FindCurveIndex (iCurve *curve) const =0 |
Find the index for a curve. Returns -1 if curve cannot be found. | |
virtual float | GetCosinusFactor () const =0 |
Get cosinus factor. | |
virtual iCurve * | GetCurve (int idx) const =0 |
Get the curve. | |
virtual int | GetCurveCount () const =0 |
Get the number of curves. | |
virtual const csVector3 & | GetCurvesCenter () const =0 |
Get the center of the curves. | |
virtual float | GetCurvesScale () const =0 |
Get the scale of the curves. | |
virtual csVector2 & | GetCurveTexel (int i) const =0 |
Get the specified curve texture coordinate (texel). | |
virtual csVector3 & | GetCurveVertex (int i) const =0 |
Get the specified curve vertex. | |
virtual int | GetCurveVertexCount () const =0 |
Get the number of curve vertices. | |
virtual csVector3 * | GetCurveVertices () const =0 |
Get the curve vertices. | |
virtual void | MergeTemplate (iBezierFactoryState *tpl, iMaterialWrapper *default_material=0, csVector3 *shift=0, csMatrix3 *transform=0)=0 |
Add polygons and vertices from the specified thing (seen as template). | |
virtual void | RemoveCurve (int idx)=0 |
Delete a curve given an index. | |
virtual void | RemoveCurves ()=0 |
Delete all curves. | |
virtual void | SetCosinusFactor (float cosfact)=0 |
Set cosinus factor. | |
virtual void | SetCurvesCenter (const csVector3 &cen)=0 |
Set the center of the curves. | |
virtual void | SetCurvesScale (float scale)=0 |
Set the scale of the curves. | |
virtual void | SetCurveTexel (int idx, const csVector2 &vt)=0 |
Set a curve texel. | |
virtual void | SetCurveVertex (int idx, const csVector3 &vt)=0 |
Set a curve vertex. |
Detailed Description
This is the state interface to access the internals of a bezier mesh factory.Main creators of instances implementing this interface:
- Bezier mesh object plugin (crystalspace.mesh.object.bezier)
- iMeshObjectType::NewFactory()
Main ways to get pointers to this interface:
Main users of this interface:
- Bezier Factory Loader plugin (crystalspace.mesh.loader.factory.bezier)
Definition at line 86 of file bezier.h.
Member Function Documentation
virtual size_t iBezierFactoryState::AddCurveVertex | ( | const csVector3 & | v, | |
const csVector2 & | uv | |||
) | [pure virtual] |
Add a curve vertex.
virtual void iBezierFactoryState::ClearCurveVertices | ( | ) | [pure virtual] |
Clear all curve vertices (and texels too).
virtual iCurve* iBezierFactoryState::CreateCurve | ( | ) | [pure virtual] |
Create a new curve for this thing.
virtual int iBezierFactoryState::FindCurveIndex | ( | iCurve * | curve | ) | const [pure virtual] |
Find the index for a curve. Returns -1 if curve cannot be found.
virtual float iBezierFactoryState::GetCosinusFactor | ( | ) | const [pure virtual] |
Get cosinus factor.
virtual iCurve* iBezierFactoryState::GetCurve | ( | int | idx | ) | const [pure virtual] |
Get the curve.
virtual int iBezierFactoryState::GetCurveCount | ( | ) | const [pure virtual] |
Get the number of curves.
virtual const csVector3& iBezierFactoryState::GetCurvesCenter | ( | ) | const [pure virtual] |
Get the center of the curves.
virtual float iBezierFactoryState::GetCurvesScale | ( | ) | const [pure virtual] |
Get the scale of the curves.
virtual csVector2& iBezierFactoryState::GetCurveTexel | ( | int | i | ) | const [pure virtual] |
Get the specified curve texture coordinate (texel).
virtual csVector3& iBezierFactoryState::GetCurveVertex | ( | int | i | ) | const [pure virtual] |
Get the specified curve vertex.
virtual int iBezierFactoryState::GetCurveVertexCount | ( | ) | const [pure virtual] |
Get the number of curve vertices.
virtual csVector3* iBezierFactoryState::GetCurveVertices | ( | ) | const [pure virtual] |
Get the curve vertices.
virtual void iBezierFactoryState::MergeTemplate | ( | iBezierFactoryState * | tpl, | |
iMaterialWrapper * | default_material = 0 , |
|||
csVector3 * | shift = 0 , |
|||
csMatrix3 * | transform = 0 | |||
) | [pure virtual] |
Add polygons and vertices from the specified thing (seen as template).
virtual void iBezierFactoryState::RemoveCurve | ( | int | idx | ) | [pure virtual] |
Delete a curve given an index.
virtual void iBezierFactoryState::RemoveCurves | ( | ) | [pure virtual] |
Delete all curves.
virtual void iBezierFactoryState::SetCosinusFactor | ( | float | cosfact | ) | [pure virtual] |
Set cosinus factor.
This cosinus factor controls how lighting affects the polygons relative to the angle. If no value is set here then the default is used.
virtual void iBezierFactoryState::SetCurvesCenter | ( | const csVector3 & | cen | ) | [pure virtual] |
Set the center of the curves.
virtual void iBezierFactoryState::SetCurvesScale | ( | float | scale | ) | [pure virtual] |
Set the scale of the curves.
virtual void iBezierFactoryState::SetCurveTexel | ( | int | idx, | |
const csVector2 & | vt | |||
) | [pure virtual] |
Set a curve texel.
virtual void iBezierFactoryState::SetCurveVertex | ( | int | idx, | |
const csVector3 & | vt | |||
) | [pure virtual] |
Set a curve vertex.
The documentation for this struct was generated from the following file:
- imesh/bezier.h
Generated for Crystal Space by doxygen 1.4.7