cocos2d-x
3.3
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Ease Sine Out. More...
#include <CCActionEase.h>
Public Member Functions | |
virtual void | update (float time) override |
called once per frame. More... | |
virtual EaseSineOut * | clone () const override |
returns a clone of action More... | |
virtual ActionEase * | reverse () const override |
returns a new action that performs the exactly the reverse action More... | |
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virtual ActionInterval * | getInnerAction () |
virtual void | startWithTarget (Node *target) override |
called before the action start. It will also set the target. More... | |
virtual void | stop () override |
called after the action has finished. More... | |
bool | initWithAction (ActionInterval *action) |
initializes the action More... | |
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float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
virtual bool | isDone (void) const override |
return true if the action has finished More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
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float | getDuration () const |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
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virtual std::string | description () const |
NA NA More... | |
Node * | getTarget () const |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
void | setTag (int tag) |
virtual | ~Action () |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
NA NA More... | |
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virtual | ~Clonable () |
NA NA More... | |
Ref * | copy () const |
returns a copy of the Ref. More... | |
Static Public Member Functions | |
static EaseSineOut * | create (ActionInterval *action) |
creates the action More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: EaseSineOut() {} virtual ~EaseSineOut() {}private: CC_DISALLOW_COPY_AND_ASSIGN(EaseSineOut) |
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CC_CONSTRUCTOR_ACCESS | __pad0__: ActionEase() {} virtual ~ActionEase() |
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CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
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CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
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CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Additional Inherited Members | |
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static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
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Ref () | |
Constructor. More... | |
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ActionInterval * | _inner |
The inner action. More... | |
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float | _elapsed |
bool | _firstTick |
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Node * | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
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unsigned int | _referenceCount |
count of references More... | |
Ease Sine Out.
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overridevirtual |
returns a clone of action
Reimplemented from ActionEase.
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static |
creates the action
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overridevirtual |
returns a new action that performs the exactly the reverse action
Reimplemented from ActionEase.
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from ActionEase.
CC_CONSTRUCTOR_ACCESS __pad0__ |