cocos2d-x
3.3
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Base class for Easing actions. More...
#include <CCActionEase.h>
Public Member Functions | |
virtual ActionInterval * | getInnerAction () |
virtual ActionEase * | clone () const override |
returns a clone of action More... | |
virtual ActionEase * | reverse () const override |
returns a new action that performs the exactly the reverse action More... | |
virtual void | startWithTarget (Node *target) override |
called before the action start. It will also set the target. More... | |
virtual void | stop () override |
called after the action has finished. More... | |
virtual void | update (float time) override |
called once per frame. More... | |
bool | initWithAction (ActionInterval *action) |
initializes the action More... | |
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float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
virtual bool | isDone (void) const override |
return true if the action has finished More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
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float | getDuration () const |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
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virtual std::string | description () const |
NA NA More... | |
Node * | getTarget () const |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
void | setTag (int tag) |
virtual | ~Action () |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
NA NA More... | |
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virtual | ~Clonable () |
NA NA More... | |
Ref * | copy () const |
returns a copy of the Ref. More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: ActionEase() {} virtual ~ActionEase() |
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CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
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CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
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CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Protected Attributes | |
ActionInterval * | _inner |
The inner action. More... | |
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float | _elapsed |
bool | _firstTick |
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Node * | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
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unsigned int | _referenceCount |
count of references More... | |
Additional Inherited Members | |
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static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
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Ref () | |
Constructor. More... | |
Base class for Easing actions.
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inlineoverridevirtual |
returns a clone of action
Reimplemented from ActionInterval.
Reimplemented in EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, EaseBezierAction, EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, EaseBounceOut, EaseBounceIn, EaseBounce, EaseElasticInOut, EaseElasticOut, EaseElasticIn, EaseElastic, EaseSineInOut, EaseSineOut, CCBEaseInstant, EaseSineIn, EaseExponentialInOut, EaseExponentialOut, EaseExponentialIn, EaseInOut, EaseOut, EaseIn, and EaseRateAction.
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virtual |
bool initWithAction | ( | ActionInterval * | action | ) |
initializes the action
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inlineoverridevirtual |
returns a new action that performs the exactly the reverse action
Reimplemented from ActionInterval.
Reimplemented in EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, EaseBezierAction, EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, EaseBounceOut, EaseBounceIn, EaseBounce, EaseElasticInOut, EaseElasticOut, EaseElasticIn, EaseElastic, EaseSineInOut, EaseSineOut, CCBEaseInstant, EaseSineIn, EaseExponentialInOut, EaseExponentialOut, EaseExponentialIn, EaseInOut, EaseOut, EaseIn, and EaseRateAction.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
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overridevirtual |
called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from Action.
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
Reimplemented in EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, EaseBezierAction, EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, EaseBounceOut, EaseBounceIn, EaseElasticInOut, EaseElasticOut, EaseElasticIn, EaseSineInOut, EaseSineOut, CCBEaseInstant, EaseSineIn, EaseExponentialInOut, EaseExponentialOut, EaseExponentialIn, EaseInOut, EaseOut, and EaseIn.
CC_CONSTRUCTOR_ACCESS __pad0__ |
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protected |
The inner action.