|
| bool | isFlipY () |
| |
| void | setFlipY (bool flippedY) |
| |
| virtual std::string | getDescription () const override |
| | Gets the description string. More...
|
| |
| virtual | ~Sprite (void) |
| |
| virtual bool | init (void) |
| |
| virtual bool | initWithTexture (Texture2D *texture) |
| | Initializes a sprite with a texture. More...
|
| |
| virtual bool | initWithTexture (Texture2D *texture, const Rect &rect) |
| | Initializes a sprite with a texture and a rect. More...
|
| |
| virtual bool | initWithTexture (Texture2D *texture, const Rect &rect, bool rotated) |
| | Initializes a sprite with a texture and a rect in points, optionally rotated. More...
|
| |
| virtual bool | initWithSpriteFrame (SpriteFrame *pSpriteFrame) |
| | Initializes a sprite with an SpriteFrame. More...
|
| |
| virtual bool | initWithSpriteFrameName (const std::string &spriteFrameName) |
| | Initializes a sprite with an sprite frame name. More...
|
| |
| virtual bool | initWithFile (const std::string &filename) |
| | Initializes a sprite with an image filename. More...
|
| |
| virtual bool | initWithFile (const std::string &filename, const Rect &rect) |
| | Initializes a sprite with an image filename, and a rect. More...
|
| |
| virtual void | updateTransform (void) |
| | Updates the quad according the rotation, position, scale values. More...
|
| |
| virtual SpriteBatchNode * | getBatchNode () const |
| | Returns the batch node object if this sprite is rendered by SpriteBatchNode. More...
|
| |
| virtual void | setBatchNode (SpriteBatchNode *spriteBatchNode) |
| | Sets the batch node to sprite. More...
|
| |
| virtual void | setTexture (const std::string &filename) |
| | Sets a new texture (from a filename) to the sprite. More...
|
| |
| virtual void | setTexture (Texture2D *texture) override |
| | Sets a new texture to the sprite. More...
|
| |
| virtual Texture2D * | getTexture () const override |
| | returns the Texture2D object used by the sprite More...
|
| |
| virtual void | setTextureRect (const Rect &rect) |
| | Updates the texture rect of the Sprite in points. More...
|
| |
| virtual void | setTextureRect (const Rect &rect, bool rotated, const Size &untrimmedSize) |
| | Sets the texture rect, rectRotated and untrimmed size of the Sprite in points. More...
|
| |
| virtual void | setVertexRect (const Rect &rect) |
| | Sets the vertex rect. More...
|
| |
| virtual void | setSpriteFrame (const std::string &spriteFrameName) |
| | Sets a new SpriteFrame to the Sprite. More...
|
| |
| virtual void | setSpriteFrame (SpriteFrame *newFrame) |
| |
| virtual void | setDisplayFrame (SpriteFrame *newFrame) |
| |
| virtual bool | isFrameDisplayed (SpriteFrame *pFrame) const |
| | Returns whether or not a SpriteFrame is being displayed. More...
|
| |
| virtual SpriteFrame * | getSpriteFrame () const |
| | Returns the current displayed frame. More...
|
| |
| virtual SpriteFrame * | getDisplayFrame () const |
| |
| virtual SpriteFrame * | displayFrame () const |
| |
| virtual void | setDisplayFrameWithAnimationName (const std::string &animationName, ssize_t frameIndex) |
| | Changes the display frame with animation name and index. More...
|
| |
| virtual bool | isDirty (void) const |
| | Whether or not the Sprite needs to be updated in the Atlas. More...
|
| |
| virtual void | setDirty (bool dirty) |
| | Makes the Sprite to be updated in the Atlas. More...
|
| |
| V3F_C4B_T2F_Quad | getQuad (void) const |
| | Returns the quad (tex coords, vertex coords and color) information. More...
|
| |
| bool | isTextureRectRotated (void) const |
| | Returns whether or not the texture rectangle is rotated. More...
|
| |
| ssize_t | getAtlasIndex (void) const |
| | Returns the index used on the TextureAtlas. More...
|
| |
| void | setAtlasIndex (ssize_t atlasIndex) |
| | Sets the index used on the TextureAtlas. More...
|
| |
| const Rect & | getTextureRect (void) |
| | Returns the rect of the Sprite in points. More...
|
| |
| TextureAtlas * | getTextureAtlas (void) |
| | Gets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode. More...
|
| |
| void | setTextureAtlas (TextureAtlas *pobTextureAtlas) |
| | Sets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode. More...
|
| |
| const Vec2 & | getOffsetPosition (void) const |
| | Gets the offset position of the sprite. More...
|
| |
| bool | isFlippedX (void) const |
| | Returns the flag which indicates whether the sprite is flipped horizontally or not. More...
|
| |
| void | setFlippedX (bool flippedX) |
| | Sets whether the sprite should be flipped horizontally or not. More...
|
| |
| bool | isFlipX () |
| |
| void | setFlipX (bool flippedX) |
| |
| bool | isFlippedY (void) const |
| | Return the flag which indicates whether the sprite is flipped vertically or not. More...
|
| |
| void | setFlippedY (bool flippedY) |
| | Sets whether the sprite should be flipped vertically or not. More...
|
| |
| void | setBlendFunc (const BlendFunc &blendFunc) override |
| |
| const BlendFunc & | getBlendFunc () const override |
| | NA NA More...
|
| |
| virtual void | setScaleX (float scaleX) override |
| | Sets the scale (x) of the node. More...
|
| |
| virtual void | setScaleY (float scaleY) override |
| | Sets the scale (y) of the node. More...
|
| |
| virtual void | setScale (float scaleX, float scaleY) override |
| | Sets the scale (x,y) of the node. More...
|
| |
| virtual void | setPosition (const Vec2 &pos) override |
| | NA NA More...
|
| |
| virtual void | setPosition (float x, float y) override |
| | Sets the position (x,y) of the node in its parent's coordinate system. More...
|
| |
| virtual void | setRotation (float rotation) override |
| | Sets the rotation (angle) of the node in degrees. More...
|
| |
| virtual void | setRotationSkewX (float rotationX) override |
| | Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
| |
| virtual void | setRotationSkewY (float rotationY) override |
| | Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| virtual void | setSkewX (float sx) override |
| | Changes the X skew angle of the node in degrees. More...
|
| |
| virtual void | setSkewY (float sy) override |
| | Changes the Y skew angle of the node in degrees. More...
|
| |
| virtual void | removeChild (Node *child, bool cleanup) override |
| | Removes a child from the container. More...
|
| |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) override |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| virtual void | reorderChild (Node *child, int zOrder) override |
| | Reorders a child according to a new z value. More...
|
| |
| virtual void | addChild (Node *child, int zOrder, int tag) override |
| | Adds a child to the container with z order and tag. More...
|
| |
| virtual void | addChild (Node *child, int zOrder, const std::string &name) override |
| | Adds a child to the container with z order and tag. More...
|
| |
| virtual void | sortAllChildren () override |
| | Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
|
| |
| virtual void | setScale (float scale) override |
| | Sets the scale (x,y,z) of the node. More...
|
| |
| virtual void | setPositionZ (float positionZ) override |
| | Sets the 'z' coordinate in the position. More...
|
| |
| virtual void | setAnchorPoint (const Vec2 &anchor) override |
| | Sets the anchor point in percent. More...
|
| |
| virtual void | ignoreAnchorPointForPosition (bool value) override |
| | Sets whether the anchor point will be (0,0) when you position this node. More...
|
| |
| virtual void | setVisible (bool bVisible) override |
| | Sets whether the node is visible. More...
|
| |
| virtual void | setOpacityModifyRGB (bool modify) override |
| |
| virtual bool | isOpacityModifyRGB (void) const override |
| |
| virtual bool | isRunning () const |
| | Returns whether or not the node is "running". More...
|
| |
| void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| | Schedules for lua script. More...
|
| |
| virtual void | cleanup () |
| | Stops all running actions and schedulers. More...
|
| |
| virtual void | draw () final |
| |
| virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) |
| | Visits this node's children and draw them recursively. More...
|
| |
| virtual void | visit () final |
| |
| virtual Scene * | getScene () const |
| | Returns the Scene that contains the Node. More...
|
| |
| virtual Rect | getBoundingBox () const |
| | Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
|
| |
| virtual Rect | boundingBox () const |
| |
| virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| |
| virtual EventDispatcher * | getEventDispatcher () const |
| |
| void | setPhysicsBody (PhysicsBody *body) |
| | set the PhysicsBody that let the sprite effect with physics More...
|
| |
| PhysicsBody * | getPhysicsBody () const |
| | get the PhysicsBody the sprite have More...
|
| |
| void | removeFromPhysicsWorld () |
| | remove this node from physics world. More...
|
| |
| virtual GLubyte | getOpacity () const |
| |
| virtual GLubyte | getDisplayedOpacity () const |
| |
| virtual void | setOpacity (GLubyte opacity) |
| |
| virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
| |
| virtual bool | isCascadeOpacityEnabled () const |
| |
| virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| |
| virtual const Color3B & | getColor () const |
| |
| virtual const Color3B & | getDisplayedColor () const |
| |
| virtual void | setColor (const Color3B &color) |
| |
| virtual void | updateDisplayedColor (const Color3B &parentColor) |
| |
| virtual bool | isCascadeColorEnabled () const |
| |
| virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| |
| void | setOnEnterCallback (const std::function< void()> &callback) |
| |
| const std::function< void()> & | getOnEnterCallback () const |
| |
| void | setOnExitCallback (const std::function< void()> &callback) |
| |
| const std::function< void()> & | getOnExitCallback () const |
| |
| void | setonEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
| |
| const std::function< void()> & | getonEnterTransitionDidFinishCallback () const |
| |
| void | setonExitTransitionDidStartCallback (const std::function< void()> &callback) |
| |
| const std::function< void()> & | getonExitTransitionDidStartCallback () const |
| |
| unsigned short | getCameraMask () const |
| | get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true More...
|
| |
| void | setCameraMask (unsigned short mask, bool applyChildren=true) |
| |
| virtual | ~Node () |
| |
| virtual void | setLocalZOrder (int localZOrder) |
| | LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
|
| |
| virtual void | setZOrder (int localZOrder) |
| |
| virtual void | _setLocalZOrder (int z) |
| |
| virtual int | getLocalZOrder () const |
| | Gets the local Z order of this node. More...
|
| |
| virtual int | getZOrder () const |
| |
| virtual void | setGlobalZOrder (float globalZOrder) |
| | Defines the oder in which the nodes are renderer. More...
|
| |
| virtual float | getGlobalZOrder () const |
| | Returns the Node's Global Z Order. More...
|
| |
| virtual float | getScaleX () const |
| | Returns the scale factor on X axis of this node. More...
|
| |
| virtual float | getScaleY () const |
| | Returns the scale factor on Y axis of this node. More...
|
| |
| virtual void | setScaleZ (float scaleZ) |
| | Changes the scale factor on Z axis of this node. More...
|
| |
| virtual float | getScaleZ () const |
| | Returns the scale factor on Z axis of this node. More...
|
| |
| virtual float | getScale () const |
| | Gets the scale factor of the node, when X and Y have the same scale factor. More...
|
| |
| virtual void | setNormalizedPosition (const Vec2 &position) |
| | Sets the position (x,y) using values between 0 and 1. More...
|
| |
| virtual const Vec2 & | getPosition () const |
| | Gets the position (x,y) of the node in its parent's coordinate system. More...
|
| |
| virtual const Vec2 & | getNormalizedPosition () const |
| | returns the normalized position More...
|
| |
| virtual void | getPosition (float *x, float *y) const |
| | Gets position in a more efficient way, returns two number instead of a Vec2 object. More...
|
| |
| virtual void | setPositionX (float x) |
| | Gets/Sets x or y coordinate individually for position. More...
|
| |
| virtual float | getPositionX (void) const |
| |
| virtual void | setPositionY (float y) |
| |
| virtual float | getPositionY (void) const |
| |
| virtual void | setPosition3D (const Vec3 &position) |
| | Sets the position (X, Y, and Z) in its parent's coordinate system. More...
|
| |
| virtual Vec3 | getPosition3D () const |
| | returns the position (X,Y,Z) in its parent's coordinate system More...
|
| |
| virtual void | setVertexZ (float vertexZ) |
| |
| virtual float | getPositionZ () const |
| | Gets position Z coordinate of this node. More...
|
| |
| virtual float | getVertexZ () const |
| |
| virtual float | getSkewX () const |
| | Returns the X skew angle of the node in degrees. More...
|
| |
| virtual float | getSkewY () const |
| | Returns the Y skew angle of the node in degrees. More...
|
| |
| virtual const Vec2 & | getAnchorPoint () const |
| | Returns the anchor point in percent. More...
|
| |
| virtual const Vec2 & | getAnchorPointInPoints () const |
| | Returns the anchorPoint in absolute pixels. More...
|
| |
| virtual void | setContentSize (const Size &contentSize) |
| | Sets the untransformed size of the node. More...
|
| |
| virtual const Size & | getContentSize () const |
| | Returns the untransformed size of the node. More...
|
| |
| virtual bool | isVisible () const |
| | Determines if the node is visible. More...
|
| |
| virtual float | getRotation () const |
| | Returns the rotation of the node in degrees. More...
|
| |
| virtual void | setRotation3D (const Vec3 &rotation) |
| | Sets the rotation (X,Y,Z) in degrees. More...
|
| |
| virtual Vec3 | getRotation3D () const |
| | returns the rotation (X,Y,Z) in degrees. More...
|
| |
| virtual void | setRotationX (float rotationX) |
| |
| virtual float | getRotationSkewX () const |
| | Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
| |
| virtual float | getRotationX () const |
| |
| virtual void | setRotationY (float rotationY) |
| |
| virtual float | getRotationSkewY () const |
| | Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| virtual float | getRotationY () const |
| |
| void | setOrderOfArrival (int orderOfArrival) |
| | Sets the arrival order when this node has a same ZOrder with other children. More...
|
| |
| int | getOrderOfArrival () const |
| | Returns the arrival order, indicates which children is added previously. More...
|
| |
| void | setGLServerState (int serverState) |
| |
| int | getGLServerState () const |
| |
| virtual bool | isIgnoreAnchorPointForPosition () const |
| | Gets whether the anchor point will be (0,0) when you position this node. More...
|
| |
| virtual void | addChild (Node *child) |
| | Adds a child to the container with z-order as 0. More...
|
| |
| virtual void | addChild (Node *child, int localZOrder) |
| | Adds a child to the container with a local z-order. More...
|
| |
| virtual Node * | getChildByTag (int tag) const |
| | Gets a child from the container with its tag. More...
|
| |
| virtual Node * | getChildByName (const std::string &name) const |
| | Gets a child from the container with its name. More...
|
| |
| template<typename T > |
| T | getChildByName (const std::string &name) const |
| | Gets a child from the container with its name that can be cast to Type T. More...
|
| |
| virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
| | Search the children of the receiving node to perform processing for nodes which share a name. More...
|
| |
| virtual Vector< Node * > & | getChildren () |
| | Returns the array of the node's children. More...
|
| |
| virtual const Vector< Node * > & | getChildren () const |
| |
| virtual ssize_t | getChildrenCount () const |
| | Returns the amount of children. More...
|
| |
| virtual void | setParent (Node *parent) |
| | Sets the parent node. More...
|
| |
| virtual Node * | getParent () |
| | Returns a pointer to the parent node. More...
|
| |
| virtual const Node * | getParent () const |
| |
| virtual void | removeFromParent () |
| | Removes this node itself from its parent node with a cleanup. More...
|
| |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| | Removes this node itself from its parent node. More...
|
| |
| virtual void | removeChildByTag (int tag, bool cleanup=true) |
| | Removes a child from the container by tag value. More...
|
| |
| virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
| | Removes a child from the container by tag value. More...
|
| |
| virtual void | removeAllChildren () |
| | Removes all children from the container with a cleanup. More...
|
| |
| virtual int | getTag () const |
| | Returns a tag that is used to identify the node easily. More...
|
| |
| virtual void | setTag (int tag) |
| | Changes the tag that is used to identify the node easily. More...
|
| |
| virtual std::string | getName () const |
| | Returns a string that is used to identify the node. More...
|
| |
| virtual void | setName (const std::string &name) |
| | Changes the name that is used to identify the node easily. More...
|
| |
| virtual void * | getUserData () |
| | Returns a custom user data pointer. More...
|
| |
| virtual const void * | getUserData () const |
| | NA NA More...
|
| |
| virtual void | setUserData (void *userData) |
| | Sets a custom user data pointer. More...
|
| |
| virtual Ref * | getUserObject () |
| | Returns a user assigned Object. More...
|
| |
| virtual const Ref * | getUserObject () const |
| | NA NA More...
|
| |
| virtual void | setUserObject (Ref *userObject) |
| | Returns a user assigned Object. More...
|
| |
| GLProgram * | getGLProgram () const |
| | Return the GLProgram (shader) currently used for this node. More...
|
| |
| GLProgram * | getShaderProgram () const |
| |
| GLProgramState * | getGLProgramState () const |
| |
| virtual void | setGLProgramState (GLProgramState *glProgramState) |
| |
| virtual void | setGLProgram (GLProgram *glprogram) |
| | Sets the shader program for this node. More...
|
| |
| void | setShaderProgram (GLProgram *glprogram) |
| |
| virtual void | onEnter () |
| | Event callback that is invoked every time when Node enters the 'stage'. More...
|
| |
| virtual void | onEnterTransitionDidFinish () |
| | Event callback that is invoked when the Node enters in the 'stage'. More...
|
| |
| virtual void | onExit () |
| | Event callback that is invoked every time the Node leaves the 'stage'. More...
|
| |
| virtual void | onExitTransitionDidStart () |
| | Event callback that is called every time the Node leaves the 'stage'. More...
|
| |
| virtual void | setActionManager (ActionManager *actionManager) |
| | Sets the ActionManager object that is used by all actions. More...
|
| |
| virtual ActionManager * | getActionManager () |
| | Gets the ActionManager object that is used by all actions. More...
|
| |
| virtual const ActionManager * | getActionManager () const |
| |
| Action * | runAction (Action *action) |
| | Executes an action, and returns the action that is executed. More...
|
| |
| void | stopAllActions () |
| | Stops and removes all actions from the running action list . More...
|
| |
| void | stopAction (Action *action) |
| | Stops and removes an action from the running action list. More...
|
| |
| void | stopActionByTag (int tag) |
| | Removes an action from the running action list by its tag. More...
|
| |
| void | stopAllActionsByTag (int tag) |
| | Removes all actions from the running action list by its tag. More...
|
| |
| Action * | getActionByTag (int tag) |
| | Gets an action from the running action list by its tag. More...
|
| |
| ssize_t | getNumberOfRunningActions () const |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
| |
| ssize_t | numberOfRunningActions () const |
| |
| virtual void | setScheduler (Scheduler *scheduler) |
| | Sets a Scheduler object that is used to schedule all "updates" and timers. More...
|
| |
| virtual Scheduler * | getScheduler () |
| | Gets a Sheduler object. More...
|
| |
| virtual const Scheduler * | getScheduler () const |
| |
| bool | isScheduled (SEL_SCHEDULE selector) |
| | Checks whether a selector is scheduled. More...
|
| |
| bool | isScheduled (const std::string &key) |
| | Checks whether a lambda function is scheduled. More...
|
| |
| void | scheduleUpdate (void) |
| | Schedules the "update" method. More...
|
| |
| void | scheduleUpdateWithPriority (int priority) |
| | Schedules the "update" method with a custom priority. More...
|
| |
| void | unscheduleUpdate (void) |
| |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| | Schedules a custom selector. More...
|
| |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| | Schedules a custom selector with an interval time in seconds. More...
|
| |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| | Schedules a selector that runs only once, with a delay of 0 or larger. More...
|
| |
| void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
| | Schedules a lambda function that runs only once, with a delay of 0 or larger. More...
|
| |
| void | schedule (SEL_SCHEDULE selector) |
| | Schedules a custom selector, the scheduled selector will be ticked every frame. More...
|
| |
| void | schedule (const std::function< void(float)> &callback, const std::string &key) |
| | Schedules a lambda function. More...
|
| |
| void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
| | Schedules a lambda function. More...
|
| |
| void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
| | Schedules a lambda function. More...
|
| |
| void | unschedule (SEL_SCHEDULE selector) |
| | Unschedules a custom selector. More...
|
| |
| void | unschedule (const std::string &key) |
| | Unschedules a lambda function. More...
|
| |
| void | unscheduleAllCallbacks () |
| | Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions Actions are not affected by this method. More...
|
| |
| void | unscheduleAllSelectors () |
| |
| virtual void | resume (void) |
| | Resumes all scheduled selectors, actions and event listeners. More...
|
| |
| virtual void | pause (void) |
| | Pauses all scheduled selectors, actions and event listeners. More...
|
| |
| void | resumeSchedulerAndActions () |
| | Resumes all scheduled selectors, actions and event listeners. More...
|
| |
| void | pauseSchedulerAndActions () |
| | Pauses all scheduled selectors, actions and event listeners. More...
|
| |
| virtual void | update (float delta) |
| |
| virtual const Mat4 & | getNodeToParentTransform () const |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
| |
| virtual AffineTransform | getNodeToParentAffineTransform () const |
| |
| virtual void | setNodeToParentTransform (const Mat4 &transform) |
| | Sets the Transformation matrix manually. More...
|
| |
| virtual AffineTransform | nodeToParentTransform () const |
| |
| virtual const Mat4 & | getParentToNodeTransform () const |
| | Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
| |
| virtual AffineTransform | getParentToNodeAffineTransform () const |
| |
| virtual AffineTransform | parentToNodeTransform () const |
| |
| virtual Mat4 | getNodeToWorldTransform () const |
| | Returns the world affine transform matrix. More...
|
| |
| virtual AffineTransform | getNodeToWorldAffineTransform () const |
| |
| virtual AffineTransform | nodeToWorldTransform () const |
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| virtual Mat4 | getWorldToNodeTransform () const |
| | Returns the inverse world affine transform matrix. More...
|
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| virtual AffineTransform | getWorldToNodeAffineTransform () const |
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| virtual AffineTransform | worldToNodeTransform () const |
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| Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
| | Converts a Vec2 to node (local) space coordinates. More...
|
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| Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
| | Converts a Vec2 to world space coordinates. More...
|
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| Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
| | Converts a Vec2 to node (local) space coordinates. More...
|
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| Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
| | Converts a local Vec2 to world space coordinates.The result is in Points. More...
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| Vec2 | convertTouchToNodeSpace (Touch *touch) const |
| | convenience methods which take a Touch instead of Vec2 More...
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| Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
| | converts a Touch (world coordinates) into a local coordinate. More...
|
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| void | setAdditionalTransform (Mat4 *additionalTransform) |
| | Sets an additional transform matrix to the node. More...
|
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| void | setAdditionalTransform (const AffineTransform &additionalTransform) |
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| Component * | getComponent (const std::string &name) |
| | gets a component by its name More...
|
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| virtual bool | addComponent (Component *component) |
| | adds a component More...
|
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| virtual bool | removeComponent (const std::string &name) |
| | removes a component by its name More...
|
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| virtual bool | removeComponent (Component *component) |
| | removes a component by its pointer More...
|
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| virtual void | removeAllComponents () |
| | removes all components More...
|
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| void | retain () |
| | Retains the ownership. More...
|
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| void | release () |
| | Releases the ownership immediately. More...
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| Ref * | autorelease () |
| | Releases the ownership sometime soon automatically. More...
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| unsigned int | getReferenceCount () const |
| | Returns the Ref's current reference count. More...
|
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| virtual | ~Ref () |
| | NA NA More...
|
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| virtual | ~TextureProtocol () |
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| virtual | ~BlendProtocol () |
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| static Sprite * | create () |
| | Creates an empty sprite without texture. More...
|
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| static Sprite * | create (const std::string &filename) |
| | Creates a sprite with an image filename. More...
|
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| static Sprite * | create (const std::string &filename, const Rect &rect) |
| | Creates a sprite with an image filename and a rect. More...
|
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| static Sprite * | createWithTexture (Texture2D *texture) |
| | Creates a sprite with a Texture2D object. More...
|
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| static Sprite * | createWithTexture (Texture2D *texture, const Rect &rect, bool rotated=false) |
| | Creates a sprite with a texture and a rect. More...
|
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| static Sprite * | createWithSpriteFrame (SpriteFrame *spriteFrame) |
| | Creates a sprite with an sprite frame. More...
|
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| static Sprite * | createWithSpriteFrameName (const std::string &spriteFrameName) |
| | Creates a sprite with an sprite frame name. More...
|
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| static Node * | create () |
| | Allocates and initializes a node. More...
|
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| CC_CONSTRUCTOR_ACCESS | __pad0__: Sprite(void) |
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| CC_CONSTRUCTOR_ACCESS | __pad0__: Node() |
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| static const int | INDEX_NOT_INITIALIZED = -1 |
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| static const int | INVALID_TAG = -1 |
| | Default tag used for all the nodes. More...
|
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| void | updateColor (void) |
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| virtual void | setTextureCoords (Rect rect) |
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| virtual void | updateBlendFunc (void) |
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| virtual void | setReorderChildDirtyRecursively (void) |
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| virtual void | setDirtyRecursively (bool bValue) |
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| void | childrenAlloc (void) |
| | lazy allocs More...
|
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| void | insertChild (Node *child, int z) |
| | helper that reorder a child More...
|
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| void | detachChild (Node *child, ssize_t index, bool doCleanup) |
| | Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
|
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| Vec2 | convertToWindowSpace (const Vec2 &nodePoint) const |
| | Convert cocos2d coordinates to UI windows coordinate. More...
|
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| Mat4 | transform (const Mat4 &parentTransform) |
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| uint32_t | processParentFlags (const Mat4 &parentTransform, uint32_t parentFlags) |
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| virtual void | updateCascadeOpacity () |
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| virtual void | disableCascadeOpacity () |
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| virtual void | updateCascadeColor () |
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| virtual void | disableCascadeColor () |
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| bool | doEnumerate (std::string name, std::function< bool(Node *)> callback) const |
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| bool | doEnumerateRecursive (const Node *node, const std::string &name, std::function< bool(Node *)> callback) const |
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| bool | isVisitableByVisitingCamera () const |
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| void | updatePhysicsBodyTransform (Scene *layer) |
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| virtual void | updatePhysicsBodyPosition (Scene *layer) |
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| virtual void | updatePhysicsBodyRotation (Scene *layer) |
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| virtual void | updatePhysicsBodyScale (Scene *scene) |
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| | Ref () |
| | Constructor. More...
|
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| TextureAtlas * | _textureAtlas |
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| ssize_t | _atlasIndex |
| | SpriteBatchNode texture atlas (weak reference) More...
|
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| SpriteBatchNode * | _batchNode |
| | Absolute (real) Index on the SpriteSheet. More...
|
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| bool | _dirty |
| | Used batch node (weak reference) More...
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| bool | _recursiveDirty |
| | Whether the sprite needs to be updated. More...
|
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| bool | _shouldBeHidden |
| | Whether all of the sprite's children needs to be updated. More...
|
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| Mat4 | _transformToBatch |
| | should not be drawn because one of the ancestors is not visible More...
|
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| BlendFunc | _blendFunc |
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| Texture2D * | _texture |
| | It's required for TextureProtocol inheritance. More...
|
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| QuadCommand | _quadCommand |
| | Texture2D object that is used to render the sprite. More...
|
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| Rect | _rect |
| | quad command More...
|
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| bool | _rectRotated |
| | Retangle of Texture2D. More...
|
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| Vec2 | _offsetPosition |
| | Whether the texture is rotated. More...
|
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| Vec2 | _unflippedOffsetPositionFromCenter |
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| V3F_C4B_T2F_Quad | _quad |
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| bool | _opacityModifyRGB |
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| bool | _flippedX |
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| bool | _flippedY |
| | Whether the sprite is flipped horizontally or not. More...
|
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| bool | _insideBounds |
| | Whether the sprite is flipped vertically or not. More...
|
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| float | _rotationX |
| | rotation on the X-axis More...
|
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| float | _rotationY |
| | rotation on the Y-axis More...
|
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| float | _rotationZ_X |
| | rotation angle on Z-axis, component X More...
|
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| float | _rotationZ_Y |
| | rotation angle on Z-axis, component Y More...
|
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| float | _scaleX |
| | scaling factor on x-axis More...
|
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| float | _scaleY |
| | scaling factor on y-axis More...
|
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| float | _scaleZ |
| | scaling factor on z-axis More...
|
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| Vec2 | _position |
| | position of the node More...
|
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| float | _positionZ |
| | OpenGL real Z position. More...
|
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| Vec2 | _normalizedPosition |
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| bool | _usingNormalizedPosition |
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| bool | _normalizedPositionDirty |
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| float | _skewX |
| | skew angle on x-axis More...
|
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| float | _skewY |
| | skew angle on y-axis More...
|
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| Vec2 | _anchorPointInPoints |
| | anchor point in points More...
|
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| Vec2 | _anchorPoint |
| | anchor point normalized (NOT in points) More...
|
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| Size | _contentSize |
| | untransformed size of the node More...
|
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| bool | _contentSizeDirty |
| | whether or not the contentSize is dirty More...
|
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| Mat4 | _modelViewTransform |
| | ModelView transform of the Node. More...
|
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| Mat4 | _transform |
| | transform More...
|
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| bool | _transformDirty |
| | transform dirty flag More...
|
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| Mat4 | _inverse |
| | inverse transform More...
|
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| bool | _inverseDirty |
| | inverse transform dirty flag More...
|
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| Mat4 | _additionalTransform |
| | transform More...
|
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| bool | _useAdditionalTransform |
| | The flag to check whether the additional transform is dirty. More...
|
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| bool | _transformUpdated |
| | Whether or not the Transform object was updated since the last frame. More...
|
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| int | _localZOrder |
| | Local order (relative to its siblings) used to sort the node. More...
|
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| float | _globalZOrder |
| | Global order used to sort the node. More...
|
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| Vector< Node * > | _children |
| | array of children nodes More...
|
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| Node * | _parent |
| | weak reference to parent node More...
|
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| int | _tag |
| | a tag. Can be any number you assigned just to identify this node More...
|
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| std::string | _name |
| | a string label, an user defined string to identify this node More...
|
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| size_t | _hashOfName |
| | hash value of _name, used for speed in getChildByName More...
|
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| void * | _userData |
| | A user assingned void pointer, Can be point to any cpp object. More...
|
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| Ref * | _userObject |
| | A user assigned Object. More...
|
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| GLProgramState * | _glProgramState |
| | OpenGL Program State. More...
|
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| int | _orderOfArrival |
| | used to preserve sequence while sorting children with the same localZOrder More...
|
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| Scheduler * | _scheduler |
| | scheduler used to schedule timers and updates More...
|
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| ActionManager * | _actionManager |
| | a pointer to ActionManager singleton, which is used to handle all the actions More...
|
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| EventDispatcher * | _eventDispatcher |
| | event dispatcher used to dispatch all kinds of events More...
|
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| bool | _running |
| | is running More...
|
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| bool | _visible |
| | is this node visible More...
|
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| bool | _ignoreAnchorPointForPosition |
| | true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More...
|
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| bool | _reorderChildDirty |
| | children order dirty flag More...
|
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| bool | _isTransitionFinished |
| | flag to indicate whether the transition was finished More...
|
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| ComponentContainer * | _componentContainer |
| | Dictionary of components. More...
|
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| PhysicsBody * | _physicsBody |
| | the physicsBody the node have More...
|
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| float | _physicsScaleStartX |
| | the scale x value when setPhysicsBody More...
|
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| float | _physicsScaleStartY |
| | the scale y value when setPhysicsBody More...
|
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| GLubyte | _displayedOpacity |
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| GLubyte | _realOpacity |
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| Color3B | _displayedColor |
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| Color3B | _realColor |
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| bool | _cascadeColorEnabled |
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| bool | _cascadeOpacityEnabled |
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| unsigned short | _cameraMask |
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| std::function< void()> | _onEnterCallback |
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| std::function< void()> | _onExitCallback |
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| std::function< void()> | _onEnterTransitionDidFinishCallback |
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| std::function< void()> | _onExitTransitionDidStartCallback |
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| unsigned int | _referenceCount |
| | count of references More...
|
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| static int | s_globalOrderOfArrival |
| |