cocos2d-x
3.3
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#include <CCActionGrid3D.h>
Public Member Functions | |
const Vec2 & | getPosition () const |
get center position More... | |
void | setPosition (const Vec2 &position) |
set center position More... | |
float | getAmplitude () const |
void | setAmplitude (float fAmplitude) |
float | getAmplitudeRate () const |
void | setAmplitudeRate (float fAmplitudeRate) |
virtual Ripple3D * | clone () const override |
returns a clone of action More... | |
virtual void | update (float time) override |
called once per frame. More... | |
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virtual GridBase * | getGrid () |
returns the grid More... | |
Vec3 | getVertex (const Vec2 &position) const |
returns the vertex than belongs to certain position in the grid NA NA More... | |
Vec3 | vertex (const Vec2 &position) |
Vec3 | getOriginalVertex (const Vec2 &position) const |
returns the non-transformed vertex than belongs to certain position in the grid NA NA More... | |
Vec3 | originalVertex (const Vec2 &position) |
void | setVertex (const Vec2 &position, const Vec3 &vertex) |
sets a new vertex to a certain position of the grid NA NA More... | |
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virtual GridAction * | reverse () const override |
returns a new action that performs the exactly the reverse action More... | |
virtual void | startWithTarget (Node *target) override |
called before the action start. It will also set the target. More... | |
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float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
virtual bool | isDone (void) const override |
return true if the action has finished More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
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float | getDuration () const |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
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virtual std::string | description () const |
NA NA More... | |
virtual void | stop () |
called after the action has finished. More... | |
Node * | getTarget () const |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
void | setTag (int tag) |
virtual | ~Action () |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
NA NA More... | |
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virtual | ~Clonable () |
NA NA More... | |
Ref * | copy () const |
returns a copy of the Ref. More... | |
Static Public Member Functions | |
static Ripple3D * | create (float duration, const Size &gridSize, const Vec2 &position, float radius, unsigned int waves, float amplitude) |
creates the action with radius, number of waves, amplitude, a grid size and duration More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Ripple3D() {} virtual ~Ripple3D() {} bool initWithDuration(float duration |
CC_CONSTRUCTOR_ACCESS const Size & | gridSize |
CC_CONSTRUCTOR_ACCESS const Size const Vec2 & | position |
CC_CONSTRUCTOR_ACCESS const Size const Vec2 float | radius |
CC_CONSTRUCTOR_ACCESS const Size const Vec2 float unsigned int | waves |
CC_CONSTRUCTOR_ACCESS const Size const Vec2 float unsigned int float | amplitude |
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CC_CONSTRUCTOR_ACCESS | __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration |
CC_CONSTRUCTOR_ACCESS const Size & | gridSize |
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CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
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CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
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CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Protected Attributes | |
Vec2 | _position |
float | _radius |
unsigned int | _waves |
float | _amplitude |
float | _amplitudeRate |
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Size | _gridSize |
NodeGrid * | _gridNodeTarget |
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float | _elapsed |
bool | _firstTick |
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Node * | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
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unsigned int | _referenceCount |
count of references More... | |
Additional Inherited Members | |
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static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
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void | cacheTargetAsGridNode () |
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Ref () | |
Constructor. More... | |
Ripple3D action.
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overridevirtual |
returns a clone of action
Reimplemented from Grid3DAction.
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static |
creates the action with radius, number of waves, amplitude, a grid size and duration
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inline |
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inline |
get center position
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inline |
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inline |
void setPosition | ( | const Vec2 & | position | ) |
set center position
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
CC_CONSTRUCTOR_ACCESS __pad0__ |
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protected |
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CC_CONSTRUCTOR_ACCESS const Size const Vec2 float unsigned int float amplitude |
CC_CONSTRUCTOR_ACCESS const Size& gridSize |
CC_CONSTRUCTOR_ACCESS const Size const Vec2& position |
CC_CONSTRUCTOR_ACCESS const Size const Vec2 float radius |
CC_CONSTRUCTOR_ACCESS const Size const Vec2 float unsigned int waves |