cocos2d-x
3.3
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Base class for Grid3D actions. More...
#include <CCActionGrid.h>
Public Member Functions | |
virtual GridBase * | getGrid () |
returns the grid More... | |
Vec3 | getVertex (const Vec2 &position) const |
returns the vertex than belongs to certain position in the grid NA NA More... | |
Vec3 | vertex (const Vec2 &position) |
Vec3 | getOriginalVertex (const Vec2 &position) const |
returns the non-transformed vertex than belongs to certain position in the grid NA NA More... | |
Vec3 | originalVertex (const Vec2 &position) |
void | setVertex (const Vec2 &position, const Vec3 &vertex) |
sets a new vertex to a certain position of the grid NA NA More... | |
virtual Grid3DAction * | clone () const override |
returns a clone of action More... | |
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virtual GridAction * | reverse () const override |
returns a new action that performs the exactly the reverse action More... | |
virtual void | startWithTarget (Node *target) override |
called before the action start. It will also set the target. More... | |
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float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
virtual bool | isDone (void) const override |
return true if the action has finished More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
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float | getDuration () const |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
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virtual std::string | description () const |
NA NA More... | |
virtual void | stop () |
called after the action has finished. More... | |
virtual void | update (float time) |
called once per frame. More... | |
Node * | getTarget () const |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
void | setTag (int tag) |
virtual | ~Action () |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
NA NA More... | |
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virtual | ~Clonable () |
NA NA More... | |
Ref * | copy () const |
returns a copy of the Ref. More... | |
Additional Inherited Members | |
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CC_CONSTRUCTOR_ACCESS | __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration |
CC_CONSTRUCTOR_ACCESS const Size & | gridSize |
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CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
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CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
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CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
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static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
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void | cacheTargetAsGridNode () |
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Ref () | |
Constructor. More... | |
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Size | _gridSize |
NodeGrid * | _gridNodeTarget |
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float | _elapsed |
bool | _firstTick |
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Node * | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
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unsigned int | _referenceCount |
count of references More... | |
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inlineoverridevirtual |
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virtual |
returns the non-transformed vertex than belongs to certain position in the grid NA NA
returns the vertex than belongs to certain position in the grid NA NA
sets a new vertex to a certain position of the grid NA NA