- r -
- RadioButton()
: gameplay::RadioButton
- Ray()
: gameplay::Ray
- rayTest()
: gameplay::PhysicsController
- read()
: gameplay::Stream
- readAll()
: gameplay::FileSystem
- readLine()
: gameplay::Stream
- Rectangle()
: gameplay::Rectangle
- Ref()
: gameplay::Ref
- registerClass()
: gameplay::ScriptUtil
- registerClonedAnimation()
: gameplay::NodeCloneContext
- registerClonedNode()
: gameplay::NodeCloneContext
- registerConstantBool()
: gameplay::ScriptUtil
- registerConstantNumber()
: gameplay::ScriptUtil
- registerConstantString()
: gameplay::ScriptUtil
- registerCustomControl()
: gameplay::ControlFactory
- registerEnumValue()
: gameplay::ScriptUtil
- registerEvents()
: gameplay::ScriptTarget
- registerFunction()
: gameplay::ScriptUtil
- registerGesture()
: gameplay::Game
- registerLibrary()
: gameplay::ScriptUtil
- RegistryEntry()
: gameplay::ScriptTarget::RegistryEntry
- release()
: gameplay::Ref
- reload()
: gameplay::Script
- remove()
: gameplay::Node
- removeAllChildren()
: gameplay::Node
- removeAllNodes()
: gameplay::Scene
- removeBeginListener()
: gameplay::AnimationClip
- removeChannel()
: gameplay::AnimationTarget
- removeChild()
: gameplay::Node
- removeCollisionListener()
: gameplay::PhysicsCollisionObject
- removeControl()
: gameplay::Container
- removeEndListener()
: gameplay::AnimationClip
- removeListener()
: gameplay::AnimationClip
, gameplay::Camera
, gameplay::Control
, gameplay::Transform
- removeNode()
: gameplay::Scene
- removeParameter()
: gameplay::RenderState
- removeScript()
: gameplay::ScriptTarget
- removeScriptCallback()
: gameplay::ScriptTarget
- removeState()
: gameplay::AIStateMachine
- removeStatusListener()
: gameplay::PhysicsController
- render()
: gameplay::Game
- renderOnce()
: gameplay::Game
- RenderState()
: gameplay::RenderState
- reset()
: gameplay::Scene
, gameplay::PhysicsVehicle
- resetProjectionMatrix()
: gameplay::Camera
- resetVelocityState()
: gameplay::PhysicsCharacter
- resizeEvent()
: gameplay::Game
- resizeEventInternal()
: gameplay::Platform
- resolveAutoBinding()
: gameplay::RenderState::AutoBindingResolver
- resolvePath()
: gameplay::FileSystem
- resume()
: gameplay::AudioSource
, gameplay::Game
- resumeTransformChanged()
: gameplay::Transform
- rewind()
: gameplay::Stream
, gameplay::Properties
, gameplay::AudioSource
- right()
: gameplay::Rectangle
- rotate()
: gameplay::PhysicsCharacter
, gameplay::Matrix
, gameplay::PhysicsCharacter
, gameplay::Transform
, gameplay::Matrix
, gameplay::Transform
, gameplay::Matrix
, gameplay::Vector2
- rotateX()
: gameplay::Transform
, gameplay::Matrix
- rotateY()
: gameplay::Transform
, gameplay::Matrix
- rotateZ()
: gameplay::Matrix
, gameplay::Transform
- run()
: gameplay::Game
, gameplay::ScreenDisplayer