Linux Kernel
3.7.1
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#include <linux/module.h>
#include <linux/kernel.h>
#include <linux/errno.h>
#include <linux/string.h>
#include <linux/mm.h>
#include <linux/tty.h>
#include <linux/slab.h>
#include <linux/delay.h>
#include <linux/fb.h>
#include <linux/init.h>
#include <linux/console.h>
#include <drm/drmP.h>
#include <drm/drm.h>
#include <drm/drm_crtc.h>
#include "psb_drv.h"
#include "psb_reg.h"
#include "framebuffer.h"
Go to the source code of this file.
Functions | |
void | psb_spank (struct drm_psb_private *dev_priv) |
void | psbfb_copyarea (struct fb_info *info, const struct fb_copyarea *region) |
int | psbfb_sync (struct fb_info *info) |
void psb_spank | ( | struct drm_psb_private * | dev_priv | ) |
psb_spank - reset the 2D engine : our PSB DRM device
Soft reset the graphics engine and then reload the necessary registers. We use this at initialisation time but it will become relevant for accelerated X later
Definition at line 51 of file accel_2d.c.