Planeshift
Public Member Functions | Protected Attributes

ActiveSpell Class Reference

ActiveSpells. More...

#include <activespell.h>

List of all members.

Public Member Functions

 ActiveSpell (const csString &name, SPELL_TYPE type, csTicks duration)
 ActiveSpell (const csString &name, SPELL_TYPE type, csTicks duration, const csString &image)
void Add (iSpellModifier &mod, const char *fmt,...)
void Add (iCancelAction *action, const char *fmt,...)
bool Cancel ()
 If Cancel() returns true, you're responsible for freeing the ActiveSpell's memory.
bool CancelOnDeath ()
bool DamagesHP ()
csTicks Duration () const
csString GetImage ()
bool HasExpired () const
const csString & Image () const
void Link (ActiveSpell *other)
void MarkAsDamagingHP ()
const csString & Name () const
csString Persist () const
 Return (XML for) a ProgressionScript that would restore this spell effect.
void Register (gemActor *target)
csTicks RegistrationTime () const
void SetCancelOnDeath (bool x)
void SetImage (csString imageName)
SPELL_TYPE Type () const
 ~ActiveSpell ()

Protected Attributes

csPDelArray< iCancelActionactions
 Actions to take when cancelling (i.e. unattaching scripts).
bool cancelOnDeath
 Whether or not this spell should be cancelled on death.
bool damagesHP
 Whether or not this spell damages HP (for cancel on duel defeat)
csTicks duration
 How long this spell lasts.
csString image
 The icon representing the spell.
csArray< iSpellModifier * > modifiers
 The iSpellModifiers this ActiveSpell altered, for cancelling.
csString name
 The name of the spell.
csTicks registrationTime
 Timestamp when the spell was registered, for comparison with csGetTicks().
csString script
 the contents of an <apply> node which recreates this effect
gemActortarget
 Who this spell is registered with.
SPELL_TYPE type
 Spell type - buff, debuff, etc.

Detailed Description

ActiveSpells.

A description of an active spell, containing all the information needed to

These correspond to "applied mode" in ProgressionScripts - that is, the contents of <apply> nodes.

Definition at line 68 of file activespell.h.


Constructor & Destructor Documentation

ActiveSpell::ActiveSpell ( const csString &  name,
SPELL_TYPE  type,
csTicks  duration 
)
ActiveSpell::ActiveSpell ( const csString &  name,
SPELL_TYPE  type,
csTicks  duration,
const csString &  image 
)
ActiveSpell::~ActiveSpell ( ) [inline]

Definition at line 73 of file activespell.h.


Member Function Documentation

void ActiveSpell::Add ( iSpellModifier mod,
const char *  fmt,
  ... 
)
void ActiveSpell::Add ( iCancelAction action,
const char *  fmt,
  ... 
)
bool ActiveSpell::Cancel ( )

If Cancel() returns true, you're responsible for freeing the ActiveSpell's memory.

If it returns false, it ignored the (second) attempt to cancel it (due to links).

bool ActiveSpell::CancelOnDeath ( ) [inline]

Definition at line 86 of file activespell.h.

bool ActiveSpell::DamagesHP ( ) [inline]

Definition at line 95 of file activespell.h.

csTicks ActiveSpell::Duration ( ) const [inline]

Definition at line 112 of file activespell.h.

csString ActiveSpell::GetImage ( )
bool ActiveSpell::HasExpired ( ) const
const csString& ActiveSpell::Image ( ) const [inline]

Definition at line 104 of file activespell.h.

void ActiveSpell::Link ( ActiveSpell other)
void ActiveSpell::MarkAsDamagingHP ( ) [inline]

Definition at line 91 of file activespell.h.

const csString& ActiveSpell::Name ( ) const [inline]

Definition at line 100 of file activespell.h.

csString ActiveSpell::Persist ( ) const

Return (XML for) a ProgressionScript that would restore this spell effect.

void ActiveSpell::Register ( gemActor target)
csTicks ActiveSpell::RegistrationTime ( ) const [inline]

Definition at line 116 of file activespell.h.

void ActiveSpell::SetCancelOnDeath ( bool  x) [inline]

Definition at line 82 of file activespell.h.

void ActiveSpell::SetImage ( csString  imageName)
SPELL_TYPE ActiveSpell::Type ( ) const [inline]

Definition at line 108 of file activespell.h.


Member Data Documentation

csPDelArray<iCancelAction> ActiveSpell::actions [protected]

Actions to take when cancelling (i.e. unattaching scripts).

Definition at line 150 of file activespell.h.

bool ActiveSpell::cancelOnDeath [protected]

Whether or not this spell should be cancelled on death.

Definition at line 143 of file activespell.h.

bool ActiveSpell::damagesHP [protected]

Whether or not this spell damages HP (for cancel on duel defeat)

Definition at line 144 of file activespell.h.

csTicks ActiveSpell::duration [protected]

How long this spell lasts.

Definition at line 142 of file activespell.h.

csString ActiveSpell::image [protected]

The icon representing the spell.

Definition at line 139 of file activespell.h.

The iSpellModifiers this ActiveSpell altered, for cancelling.

Definition at line 149 of file activespell.h.

csString ActiveSpell::name [protected]

The name of the spell.

Definition at line 138 of file activespell.h.

csTicks ActiveSpell::registrationTime [protected]

Timestamp when the spell was registered, for comparison with csGetTicks().

Definition at line 147 of file activespell.h.

csString ActiveSpell::script [protected]

the contents of an <apply> node which recreates this effect

Definition at line 141 of file activespell.h.

Who this spell is registered with.

Definition at line 146 of file activespell.h.

Spell type - buff, debuff, etc.

Definition at line 140 of file activespell.h.


The documentation for this class was generated from the following file: