Planeshift
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#include <csutil/hash.h>
#include "util/psutil.h"
#include "util/gameevent.h"
#include "util/remotedebug.h"
#include "tribe.h"
#include "gem.h"
#include "stat.h"
Go to the source code of this file.
Classes | |
class | HateList |
This object represents the entities which have attacked or hurt the NPC and prioritizes them. More... | |
struct | HateListEntry |
struct | NPC::Locate |
Structure to hold located positions. More... | |
class | NPC |
This object represents each NPC managed by this superclient. More... | |
class | psNPCTick |
The event that makes the NPC brain go TICK. More... | |
Defines | |
#define | NPC_BRAIN_TICK 200 |
#define | NPCDebug(npc, debug,...) { if (npc->IsDebugging()) { npc->Printf(debug, __VA_ARGS__); }} |