Planeshift
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#include "net/message.h"
#include "net/messages.h"
#include <csutil/csstring.h>
#include <csutil/databuf.h>
#include <csgeom/vector3.h>
#include "util/psstring.h"
Go to the source code of this file.
Classes | |
struct | psNPCRaceListMessage::NPCRaceInfo_t |
class | psAllEntityPosMessage |
The message sent from server to superclient every 2.5 seconds. More... | |
class | psLocationMessage |
Handle Location changes from server to superclient. More... | |
class | psMapListMessage |
The 2nd message sent from server to superclient after successful login. More... | |
class | psNewNPCCreatedMessage |
The message sent from server to superclient after successful NPC Creation. More... | |
class | psNPCAuthenticationMessage |
The message sent from superclient to server on login. More... | |
class | psNPCCommandsMessage |
The message sent from server to superclient after successful login. More... | |
class | psNPCDeletedMessage |
The message sent from server to superclient when a NPC is deleted from the server. More... | |
class | psNPCListMessage |
The message sent from server to superclient after successful login. More... | |
class | psNPCRaceListMessage |
The 3rd message sent from server to superclient after successful login. More... | |
class | psNPCReadyMessage |
The message sent from superclient to server after receiving all entities. More... | |
class | psNPCWorkDoneMessage |
The message sent from server to superclient upon a successful work done. More... | |
class | psPathNetworkMessage |
Handle PathNetwork changes from server to superclient. More... | |
class | psPETCommandMessage |
The message sent from client to server to control the players pet. More... | |
class | psServerCommandMessage |
Server command message is for using npcclient as a remote command and debugging console for psserver. More... | |
Defines | |
#define | ALLENTITYPOS_MAX_AMOUNT (MAX_MESSAGE_SIZE-2)/ALLENTITYPOS_SIZE_PER_ENTITY |
#define | ALLENTITYPOS_SIZE_PER_ENTITY (4 * sizeof(float) + sizeof(bool) + sizeof(uint32_t) + 100*sizeof(char)) |