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boss_kologarn::boss_kologarnAI Struct Reference

Public Member Functions

 boss_kologarnAI (Creature *creature)
 
void EnterCombat (Unit *) override
 
void Reset () override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void PassengerBoarded (Unit *who, int8, bool apply) override
 == Fields ======================================= More...
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool left
 
bool right
 
ObjectGuid eyebeamTarget
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_kologarn::boss_kologarnAI::boss_kologarnAI ( Creature creature)
inline
103  : BossAI(creature, BOSS_KOLOGARN),
104  left(false), right(false)
105  {
108 
110  SetCombatMovement(false);
111  Reset();
112  }
bool right
Definition: boss_kologarn.cpp:114
void Reset() override
Definition: boss_kologarn.cpp:136
Definition: Unit.h:675
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool left
Definition: boss_kologarn.cpp:114
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: boss_kologarn.cpp:55
Definition: UpdateFields.h:109
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
Definition: Unit.h:698
Definition: ulduar.h:37

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Member Function Documentation

void boss_kologarn::boss_kologarnAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

118  {
119  Talk(SAY_AGGRO);
120 
127 
128  if (Vehicle* vehicle = me->GetVehicleKit())
129  for (uint8 i = 0; i < 2; ++i)
130  if (Unit* arm = vehicle->GetPassenger(i))
131  arm->ToCreature()->SetInCombatWithZone();
132 
133  _EnterCombat();
134  }
Definition: boss_kologarn.cpp:85
Definition: Vehicle.h:32
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_kologarn.cpp:73
Definition: boss_kologarn.cpp:80
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_kologarn.cpp:76
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_kologarn.cpp:77
Definition: boss_kologarn.cpp:72
uint8_t uint8
Definition: Define.h:152
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_kologarn.cpp:74
Definition: Unit.h:1305
Vehicle * GetVehicleKit() const
Definition: Unit.h:2165

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void boss_kologarn::boss_kologarnAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

144  {
145  Talk(SAY_DEATH);
149  me->SetCorpseDelay(604800); // Prevent corpse from despawning.
150  _JustDied();
151  }
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void MoveTargetedHome()
Definition: MotionMaster.cpp:201
void _JustDied()
Definition: ScriptedCreature.cpp:471
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_kologarn.cpp:56
Definition: boss_kologarn.cpp:91
Creature *const me
Definition: CreatureAI.h:71
void SetCorpseDelay(uint32 delay)
Definition: Creature.h:492
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: UpdateFields.h:109
Definition: Unit.h:698

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void boss_kologarn::boss_kologarnAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

209  {
210  switch (summon->GetEntry())
211  {
212  case NPC_FOCUSED_EYEBEAM:
214  break;
217  break;
218  case NPC_RUBBLE:
219  summons.Summon(summon);
220  // absence of break intended
221  default:
222  return;
223  }
224 
225  summon->CastSpell(summon, SPELL_FOCUSED_EYEBEAM_PERIODIC, true);
226  summon->CastSpell(summon, SPELL_FOCUSED_EYEBEAM_VISUAL, true);
227  summon->SetReactState(REACT_PASSIVE);
228  // One of the above spells is a channeled spell, we need to clear this unit state for MoveChase to work
230 
231  // Victim gets 67351
232  if (!eyebeamTarget.IsEmpty())
233  {
234  if (Unit* target = ObjectAccessor::GetUnit(*summon, eyebeamTarget))
235  {
236  summon->Attack(target, false);
237  summon->GetMotionMaster()->MoveChase(target);
238  }
239  }
240  }
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:7222
ObjectGuid eyebeamTarget
Definition: boss_kologarn.cpp:115
Definition: boss_kologarn.cpp:50
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: Unit.h:565
Definition: Unit.h:1129
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: ulduar.h:73
Definition: boss_kologarn.cpp:52
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Definition: boss_kologarn.cpp:51
void ClearUnitState(uint32 f)
Definition: Unit.h:1396
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_kologarn.cpp:49
SummonList summons
Definition: ScriptedCreature.h:372
Definition: ulduar.h:70
uint32 GetEntry() const
Definition: Object.h:107
Definition: ulduar.h:69
Definition: Unit.h:1305
void SetReactState(ReactStates st)
Definition: Creature.h:502
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
bool IsEmpty() const
Definition: ObjectGuid.h:242

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void boss_kologarn::boss_kologarnAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

154  {
155  if (who->GetTypeId() == TYPEID_PLAYER)
156  Talk(SAY_SLAY);
157  }
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33
Definition: boss_kologarn.cpp:86

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void boss_kologarn::boss_kologarnAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

160  {
161  bool isEncounterInProgress = instance->GetBossState(BOSS_KOLOGARN) == IN_PROGRESS;
162  if (who->GetEntry() == NPC_LEFT_ARM)
163  {
164  left = apply;
165  if (!apply && isEncounterInProgress)
166  {
169  }
170  }
171 
172  else if (who->GetEntry() == NPC_RIGHT_ARM)
173  {
174  right = apply;
175  if (!apply && isEncounterInProgress)
176  {
179  }
180  }
181 
182  if (!isEncounterInProgress)
183  return;
184 
185  if (!apply)
186  {
187  who->CastSpell(me, SPELL_ARM_DEAD_DAMAGE, true);
188 
189  if (Creature* rubbleStalker = who->FindNearestCreature(NPC_RUBBLE_STALKER, 70.0f))
190  {
191  rubbleStalker->CastSpell(rubbleStalker, SPELL_FALLING_RUBBLE, true);
192  rubbleStalker->CastSpell(rubbleStalker, SPELL_SUMMON_RUBBLE, true);
193  who->ToCreature()->DespawnOrUnsummon();
194  }
195 
196  if (!right && !left)
198 
200  }
201  else
202  {
204  who->ToCreature()->SetInCombatWithZone();
205  }
206  }
bool right
Definition: boss_kologarn.cpp:114
Definition: ulduar.h:298
Definition: DBCEnums.h:183
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
void apply(T *val)
Definition: ByteConverter.h:41
Creature *const me
Definition: CreatureAI.h:71
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:518
Definition: boss_kologarn.cpp:87
Definition: InstanceScript.h:59
Definition: boss_kologarn.cpp:78
Definition: boss_kologarn.cpp:35
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_kologarn.cpp:88
Definition: ulduar.h:71
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
bool left
Definition: boss_kologarn.cpp:114
Definition: ulduar.h:72
Definition: boss_kologarn.cpp:75
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_kologarn.cpp:44
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: boss_kologarn.cpp:64
Definition: boss_kologarn.cpp:79
Definition: ulduar.h:37
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_kologarn.cpp:43

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void boss_kologarn::boss_kologarnAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

137  {
138  _Reset();
141  }
ObjectGuid eyebeamTarget
Definition: boss_kologarn.cpp:115
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
void Clear()
Definition: ObjectGuid.h:215
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: Unit.h:698

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void boss_kologarn::boss_kologarnAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

243  {
244  if (!UpdateVictim())
245  return;
246 
247  events.Update(diff);
248 
250  return;
251 
252  while (uint32 eventId = events.ExecuteEvent())
253  {
254  switch (eventId)
255  {
256  case EVENT_MELEE_CHECK:
257  if (!me->IsWithinMeleeRange(me->GetVictim()))
260  break;
261  case EVENT_SWEEP:
262  if (left)
265  break;
266  case EVENT_SMASH:
267  if (left && right)
269  else if (left || right)
272  break;
273  case EVENT_STONE_SHOUT:
276  break;
277  case EVENT_ENRAGE:
279  Talk(SAY_BERSERK);
280  break;
283  {
284  if (Vehicle* vehicle = me->GetVehicleKit())
285  {
286  int8 seat = eventId == EVENT_RESPAWN_LEFT_ARM ? 0 : 1;
288  vehicle->InstallAccessory(entry, seat, true, TEMPSUMMON_MANUAL_DESPAWN, 0);
289  }
290  break;
291  }
292  case EVENT_STONE_GRIP:
293  {
294  if (right)
295  {
299  }
301  break;
302  }
304  if (Unit* eyebeamTargetUnit = SelectTarget(SELECT_TARGET_FARTHEST, 0, 0, true))
305  {
306  eyebeamTarget = eyebeamTargetUnit->GetGUID();
308  }
310  break;
311  }
312  }
313 
315  }
Definition: Vehicle.h:32
ObjectGuid eyebeamTarget
Definition: boss_kologarn.cpp:115
Definition: Object.h:61
int8_t int8
Definition: Define.h:148
bool right
Definition: boss_kologarn.cpp:114
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_kologarn.cpp:48
Definition: boss_kologarn.cpp:37
Definition: boss_kologarn.cpp:73
Definition: Unit.h:565
Definition: boss_kologarn.cpp:41
Definition: boss_kologarn.cpp:59
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Definition: boss_kologarn.cpp:93
Definition: boss_kologarn.cpp:90
Definition: boss_kologarn.cpp:80
Creature *const me
Definition: CreatureAI.h:71
Unit * GetVictim() const
Definition: Unit.h:1379
Definition: boss_kologarn.cpp:78
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_kologarn.cpp:76
uint32_t uint32
Definition: Define.h:150
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ulduar.h:71
Definition: boss_kologarn.cpp:36
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
bool left
Definition: boss_kologarn.cpp:114
Definition: boss_kologarn.cpp:77
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_kologarn.cpp:92
Definition: boss_kologarn.cpp:38
Definition: boss_kologarn.cpp:72
Definition: Common.h:103
Definition: ulduar.h:72
Definition: boss_kologarn.cpp:75
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: UnitAI.h:39
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_kologarn.cpp:65
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_kologarn.cpp:74
Definition: Unit.h:1305
Definition: boss_kologarn.cpp:39
Definition: boss_kologarn.cpp:79
Vehicle * GetVehicleKit() const
Definition: Unit.h:2165
Definition: boss_kologarn.cpp:40

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Member Data Documentation

ObjectGuid boss_kologarn::boss_kologarnAI::eyebeamTarget
bool boss_kologarn::boss_kologarnAI::left
bool boss_kologarn::boss_kologarnAI::right

The documentation for this struct was generated from the following file: