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boss_kologarn::boss_kologarnAI Struct Reference

Public Member Functions

 boss_kologarnAI (Creature *creature)
 
void EnterCombat (Unit *) override
 
void Reset () override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void PassengerBoarded (Unit *who, int8, bool apply) override
 == Fields ======================================= More...
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool left
 
bool right
 
ObjectGuid eyebeamTarget
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_kologarn::boss_kologarnAI::boss_kologarnAI ( Creature *  creature)
inline
103  : BossAI(creature, BOSS_KOLOGARN),
104  left(false), right(false)
105  {
108 
110  SetCombatMovement(false);
111  Reset();
112  }
bool right
Definition: boss_kologarn.cpp:114
void Reset() override
Definition: boss_kologarn.cpp:136
Definition: Unit.h:675
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool left
Definition: boss_kologarn.cpp:114
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: boss_kologarn.cpp:55
Definition: UpdateFields.h:109
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
Definition: Unit.h:698
Definition: ulduar.h:37

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Member Function Documentation

void boss_kologarn::boss_kologarnAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

118  {
119  Talk(SAY_AGGRO);
120 
127 
128  if (Vehicle* vehicle = me->GetVehicleKit())
129  for (uint8 i = 0; i < 2; ++i)
130  if (Unit* arm = vehicle->GetPassenger(i))
131  arm->ToCreature()->SetInCombatWithZone();
132 
133  _EnterCombat();
134  }
Definition: boss_kologarn.cpp:85
Definition: Vehicle.h:32
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_kologarn.cpp:73
Definition: boss_kologarn.cpp:80
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_kologarn.cpp:76
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_kologarn.cpp:77
Definition: boss_kologarn.cpp:72
uint8_t uint8
Definition: Define.h:152
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_kologarn.cpp:74
Definition: Unit.h:1305
Vehicle * GetVehicleKit() const
Definition: Unit.h:2165

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void boss_kologarn::boss_kologarnAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

144  {
145  Talk(SAY_DEATH);
149  me->SetCorpseDelay(604800); // Prevent corpse from despawning.
150  _JustDied();
151  }
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void MoveTargetedHome()
Definition: MotionMaster.cpp:201
void _JustDied()
Definition: ScriptedCreature.cpp:471
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_kologarn.cpp:56
Definition: boss_kologarn.cpp:91
Creature *const me
Definition: CreatureAI.h:71
void SetCorpseDelay(uint32 delay)
Definition: Creature.h:492
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: UpdateFields.h:109
Definition: Unit.h:698

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void boss_kologarn::boss_kologarnAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from BossAI.

209  {
210  switch (summon->GetEntry())
211  {
212  case NPC_FOCUSED_EYEBEAM:
214  break;
217  break;
218  case NPC_RUBBLE:
219  summons.Summon(summon);
220  // absence of break intended
221  default:
222  return;
223  }
224 
225  summon->CastSpell(summon, SPELL_FOCUSED_EYEBEAM_PERIODIC, true);
226  summon->CastSpell(summon, SPELL_FOCUSED_EYEBEAM_VISUAL, true);
227  summon->SetReactState(REACT_PASSIVE);
228  // One of the above spells is a channeled spell, we need to clear this unit state for MoveChase to work
230 
231  // Victim gets 67351
232  if (!eyebeamTarget.IsEmpty())
233  {
234  if (Unit* target = ObjectAccessor::GetUnit(*summon, eyebeamTarget))
235  {
236  summon->Attack(target, false);
237  summon->GetMotionMaster()->MoveChase(target);
238  }
239  }
240  }
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:7222
ObjectGuid eyebeamTarget
Definition: boss_kologarn.cpp:115
Definition: boss_kologarn.cpp:50
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: Unit.h:565
Definition: Unit.h:1129
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: ulduar.h:73
Definition: boss_kologarn.cpp:52
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Definition: boss_kologarn.cpp:51
void ClearUnitState(uint32 f)
Definition: Unit.h:1396
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_kologarn.cpp:49
SummonList summons
Definition: ScriptedCreature.h:372
Definition: ulduar.h:70
uint32 GetEntry() const
Definition: Object.h:107
Definition: ulduar.h:69
Definition: Unit.h:1305
void SetReactState(ReactStates st)
Definition: Creature.h:502
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
bool IsEmpty() const
Definition: ObjectGuid.h:242

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void boss_kologarn::boss_kologarnAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

154  {
155  if (who->GetTypeId() == TYPEID_PLAYER)
156  Talk(SAY_SLAY);
157  }
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33
Definition: boss_kologarn.cpp:86

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void boss_kologarn::boss_kologarnAI::PassengerBoarded ( Unit *  ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

160  {
161  bool isEncounterInProgress = instance->GetBossState(BOSS_KOLOGARN) == IN_PROGRESS;
162  if (who->GetEntry() == NPC_LEFT_ARM)
163  {
164  left = apply;
165  if (!apply && isEncounterInProgress)
166  {
169  }
170  }
171 
172  else if (who->GetEntry() == NPC_RIGHT_ARM)
173  {
174  right = apply;
175  if (!apply && isEncounterInProgress)
176  {
179  }
180  }
181 
182  if (!isEncounterInProgress)
183  return;
184 
185  if (!apply)
186  {
187  who->CastSpell(me, SPELL_ARM_DEAD_DAMAGE, true);
188 
189  if (Creature* rubbleStalker = who->FindNearestCreature(NPC_RUBBLE_STALKER, 70.0f))
190  {
191  rubbleStalker->CastSpell(rubbleStalker, SPELL_FALLING_RUBBLE, true);
192  rubbleStalker->CastSpell(rubbleStalker, SPELL_SUMMON_RUBBLE, true);
193  who->ToCreature()->DespawnOrUnsummon();
194  }
195 
196  if (!right && !left)
198 
200  }
201  else
202  {
204  who->ToCreature()->SetInCombatWithZone();
205  }
206  }
bool right
Definition: boss_kologarn.cpp:114
Definition: ulduar.h:298
Definition: DBCEnums.h:183
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
void apply(T *val)
Definition: ByteConverter.h:41
Creature *const me
Definition: CreatureAI.h:71
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:518
Definition: boss_kologarn.cpp:87
Definition: InstanceScript.h:59
Definition: boss_kologarn.cpp:78
Definition: boss_kologarn.cpp:35
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_kologarn.cpp:88
Definition: ulduar.h:71
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
bool left
Definition: boss_kologarn.cpp:114
Definition: ulduar.h:72
Definition: boss_kologarn.cpp:75
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_kologarn.cpp:44
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: boss_kologarn.cpp:64
Definition: boss_kologarn.cpp:79
Definition: ulduar.h:37
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_kologarn.cpp:43

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void boss_kologarn::boss_kologarnAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

137  {
138  _Reset();
141  }
ObjectGuid eyebeamTarget
Definition: boss_kologarn.cpp:115
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
void Clear()
Definition: ObjectGuid.h:215
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: Unit.h:698

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void boss_kologarn::boss_kologarnAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

243  {
244  if (!UpdateVictim())
245  return;
246 
247  events.Update(diff);
248 
250  return;
251 
252  while (uint32 eventId = events.ExecuteEvent())
253  {
254  switch (eventId)
255  {
256  case EVENT_MELEE_CHECK:
257  if (!me->IsWithinMeleeRange(me->GetVictim()))
260  break;
261  case EVENT_SWEEP:
262  if (left)
265  break;
266  case EVENT_SMASH:
267  if (left && right)
269  else if (left || right)
272  break;
273  case EVENT_STONE_SHOUT:
276  break;
277  case EVENT_ENRAGE:
279  Talk(SAY_BERSERK);
280  break;
283  {
284  if (Vehicle* vehicle = me->GetVehicleKit())
285  {
286  int8 seat = eventId == EVENT_RESPAWN_LEFT_ARM ? 0 : 1;
288  vehicle->InstallAccessory(entry, seat, true, TEMPSUMMON_MANUAL_DESPAWN, 0);
289  }
290  break;
291  }
292  case EVENT_STONE_GRIP:
293  {
294  if (right)
295  {
299  }
301  break;
302  }
304  if (Unit* eyebeamTargetUnit = SelectTarget(SELECT_TARGET_FARTHEST, 0, 0, true))
305  {
306  eyebeamTarget = eyebeamTargetUnit->GetGUID();
308  }
310  break;
311  }
312  }
313 
315  }
Definition: Vehicle.h:32
ObjectGuid eyebeamTarget
Definition: boss_kologarn.cpp:115
Definition: Object.h:61
int8_t int8
Definition: Define.h:148
bool right
Definition: boss_kologarn.cpp:114
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_kologarn.cpp:48
Definition: boss_kologarn.cpp:37
Definition: boss_kologarn.cpp:73
Definition: Unit.h:565
Definition: boss_kologarn.cpp:41
Definition: boss_kologarn.cpp:59
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Definition: boss_kologarn.cpp:93
Definition: boss_kologarn.cpp:90
Definition: boss_kologarn.cpp:80
Creature *const me
Definition: CreatureAI.h:71
Unit * GetVictim() const
Definition: Unit.h:1379
Definition: boss_kologarn.cpp:78
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_kologarn.cpp:76
uint32_t uint32
Definition: Define.h:150
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ulduar.h:71
Definition: boss_kologarn.cpp:36
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
bool left
Definition: boss_kologarn.cpp:114
Definition: boss_kologarn.cpp:77
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_kologarn.cpp:92
Definition: boss_kologarn.cpp:38
Definition: boss_kologarn.cpp:72
Definition: Common.h:103
Definition: ulduar.h:72
Definition: boss_kologarn.cpp:75
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: UnitAI.h:39
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_kologarn.cpp:65
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_kologarn.cpp:74
Definition: Unit.h:1305
Definition: boss_kologarn.cpp:39
Definition: boss_kologarn.cpp:79
Vehicle * GetVehicleKit() const
Definition: Unit.h:2165
Definition: boss_kologarn.cpp:40

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Member Data Documentation

ObjectGuid boss_kologarn::boss_kologarnAI::eyebeamTarget
bool boss_kologarn::boss_kologarnAI::left
bool boss_kologarn::boss_kologarnAI::right

The documentation for this struct was generated from the following file: