Go to the source code of this file.
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enum | BattlegroundDSObjectTypes {
BG_DS_OBJECT_DOOR_1 = 0,
BG_DS_OBJECT_DOOR_2 = 1,
BG_DS_OBJECT_WATER_1 = 2,
BG_DS_OBJECT_WATER_2 = 3,
BG_DS_OBJECT_BUFF_1 = 4,
BG_DS_OBJECT_BUFF_2 = 5,
BG_DS_OBJECT_MAX = 6
} |
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enum | BattlegroundDSGameObjects {
BG_DS_OBJECT_TYPE_DOOR_1 = 192642,
BG_DS_OBJECT_TYPE_DOOR_2 = 192643,
BG_DS_OBJECT_TYPE_WATER_1 = 194395,
BG_DS_OBJECT_TYPE_WATER_2 = 191877,
BG_DS_OBJECT_TYPE_BUFF_1 = 184663,
BG_DS_OBJECT_TYPE_BUFF_2 = 184664
} |
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enum | BattlegroundDSCreatureTypes { BG_DS_NPC_WATERFALL_KNOCKBACK = 0,
BG_DS_NPC_PIPE_KNOCKBACK_1 = 1,
BG_DS_NPC_PIPE_KNOCKBACK_2 = 2,
BG_DS_NPC_MAX = 3
} |
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enum | BattlegroundDSCreatures { BG_DS_NPC_TYPE_WATER_SPOUT = 28567
} |
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enum | BattlegroundDSSpells { BG_DS_SPELL_FLUSH = 57405,
BG_DS_SPELL_FLUSH_KNOCKBACK = 61698,
BG_DS_SPELL_WATER_SPOUT = 58873,
SPELL_WARL_DEMONIC_CIRCLE = 48018
} |
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enum | BattlegroundDSData {
BG_DS_WATERFALL_TIMER_MIN = 30000,
BG_DS_WATERFALL_TIMER_MAX = 60000,
BG_DS_WATERFALL_WARNING_DURATION = 5000,
BG_DS_WATERFALL_DURATION = 30000,
BG_DS_WATERFALL_KNOCKBACK_TIMER = 1500,
BG_DS_PIPE_KNOCKBACK_FIRST_DELAY = 5000,
BG_DS_PIPE_KNOCKBACK_DELAY = 3000,
BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT = 2
} |
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enum | BattlegroundDSEvents {
BG_DS_EVENT_WATERFALL_WARNING = 1,
BG_DS_EVENT_WATERFALL_ON = 2,
BG_DS_EVENT_WATERFALL_OFF = 3,
BG_DS_EVENT_WATERFALL_KNOCKBACK = 4,
BG_DS_EVENT_PIPE_KNOCKBACK = 5
} |
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Enumerator |
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BG_DS_NPC_TYPE_WATER_SPOUT |
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Definition: BattlegroundDS.h:55
Enumerator |
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BG_DS_NPC_WATERFALL_KNOCKBACK |
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BG_DS_NPC_PIPE_KNOCKBACK_1 |
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BG_DS_NPC_PIPE_KNOCKBACK_2 |
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BG_DS_NPC_MAX |
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Definition: BattlegroundDS.h:50
Definition: BattlegroundDS.h:48
Definition: BattlegroundDS.h:47
Definition: BattlegroundDS.h:49
Enumerator |
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BG_DS_WATERFALL_TIMER_MIN |
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BG_DS_WATERFALL_TIMER_MAX |
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BG_DS_WATERFALL_WARNING_DURATION |
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BG_DS_WATERFALL_DURATION |
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BG_DS_WATERFALL_KNOCKBACK_TIMER |
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BG_DS_PIPE_KNOCKBACK_FIRST_DELAY |
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BG_DS_PIPE_KNOCKBACK_DELAY |
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BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT |
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Definition: BattlegroundDS.h:77
Definition: BattlegroundDS.h:70
Definition: BattlegroundDS.h:72
Definition: BattlegroundDS.h:74
Definition: BattlegroundDS.h:76
Definition: BattlegroundDS.h:73
Definition: BattlegroundDS.h:78
Definition: BattlegroundDS.h:71
Enumerator |
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BG_DS_EVENT_WATERFALL_WARNING |
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BG_DS_EVENT_WATERFALL_ON |
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BG_DS_EVENT_WATERFALL_OFF |
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BG_DS_EVENT_WATERFALL_KNOCKBACK |
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BG_DS_EVENT_PIPE_KNOCKBACK |
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Definition: BattlegroundDS.h:84
Definition: BattlegroundDS.h:86
Definition: BattlegroundDS.h:85
Definition: BattlegroundDS.h:88
Definition: BattlegroundDS.h:83
Enumerator |
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BG_DS_OBJECT_TYPE_DOOR_1 |
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BG_DS_OBJECT_TYPE_DOOR_2 |
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BG_DS_OBJECT_TYPE_WATER_1 |
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BG_DS_OBJECT_TYPE_WATER_2 |
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BG_DS_OBJECT_TYPE_BUFF_1 |
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BG_DS_OBJECT_TYPE_BUFF_2 |
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Definition: BattlegroundDS.h:39
Definition: BattlegroundDS.h:37
Definition: BattlegroundDS.h:42
Definition: BattlegroundDS.h:38
Definition: BattlegroundDS.h:41
Definition: BattlegroundDS.h:40
Enumerator |
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BG_DS_OBJECT_DOOR_1 |
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BG_DS_OBJECT_DOOR_2 |
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BG_DS_OBJECT_WATER_1 |
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BG_DS_OBJECT_WATER_2 |
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BG_DS_OBJECT_BUFF_1 |
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BG_DS_OBJECT_BUFF_2 |
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BG_DS_OBJECT_MAX |
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Definition: BattlegroundDS.h:32
Definition: BattlegroundDS.h:27
Definition: BattlegroundDS.h:29
Definition: BattlegroundDS.h:28
Definition: BattlegroundDS.h:26
Definition: BattlegroundDS.h:30
Definition: BattlegroundDS.h:31
Enumerator |
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BG_DS_SPELL_FLUSH |
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BG_DS_SPELL_FLUSH_KNOCKBACK |
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BG_DS_SPELL_WATER_SPOUT |
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SPELL_WARL_DEMONIC_CIRCLE |
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Definition: BattlegroundDS.h:64
Definition: BattlegroundDS.h:61
Definition: BattlegroundDS.h:60
Definition: BattlegroundDS.h:62