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BattlegroundDS Class Reference

#include <BattlegroundDS.h>

Public Member Functions

 BattlegroundDS ()
 
void StartingEventCloseDoors () override
 
void StartingEventOpenDoors () override
 
void HandleAreaTrigger (Player *source, uint32 trigger, bool entered) override
 
bool SetupBattleground () override
 
void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &packet) override
 
- Public Member Functions inherited from Battleground
 Battleground ()
 
virtual ~Battleground ()
 
void Update (uint32 diff)
 
virtual void Reset ()
 
virtual void ResetBGSubclass ()
 
virtual void DestroyGate (Player *, GameObject *)
 
virtual bool IsAllNodesControlledByTeam (uint32) const
 
void StartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=NULL, uint32=0)
 
std::string constGetName () const
 
uint64 GetQueueId () const
 
BattlegroundTypeId GetTypeID (bool GetRandom=false) const
 
BattlegroundBracketId GetBracketId () const
 
uint32 GetInstanceID () const
 
BattlegroundStatus GetStatus () const
 
uint32 GetClientInstanceID () const
 
uint32 GetElapsedTime () const
 
uint32 GetRemainingTime () const
 
uint32 GetLastResurrectTime () const
 
uint32 GetMaxPlayers () const
 
uint32 GetMinPlayers () const
 
uint32 GetMinLevel () const
 
uint32 GetMaxLevel () const
 
uint32 GetMaxPlayersPerTeam () const
 
uint32 GetMinPlayersPerTeam () const
 
int32 GetStartDelayTime () const
 
uint8 GetArenaType () const
 
BattlegroundTeamId GetWinner () const
 
uint32 GetScriptId () const
 
uint32 GetBonusHonorFromKill (uint32 kills) const
 
bool IsRandom () const
 
void SetQueueId (uint64 queueId)
 
void SetName (std::string const &name)
 
void SetTypeID (BattlegroundTypeId TypeID)
 
void SetRandomTypeID (BattlegroundTypeId TypeID)
 
void SetBracket (PvPDifficultyEntry const *bracketEntry)
 
void SetInstanceID (uint32 InstanceID)
 
void SetStatus (BattlegroundStatus Status)
 
void SetClientInstanceID (uint32 InstanceID)
 
void SetElapsedTime (uint32 Time)
 
void SetRemainingTime (uint32 Time)
 
void SetLastResurrectTime (uint32 Time)
 
void SetMaxPlayers (uint32 MaxPlayers)
 
void SetMinPlayers (uint32 MinPlayers)
 
void SetLevelRange (uint32 min, uint32 max)
 
void SetRated (bool state)
 
void SetArenaType (uint8 type)
 
void SetArenaorBGType (bool _isArena)
 
void SetWinner (BattlegroundTeamId winnerTeamId)
 
void SetScriptId (uint32 scriptId)
 
void ModifyStartDelayTime (int diff)
 
void SetStartDelayTime (int Time)
 
void SetMaxPlayersPerTeam (uint32 MaxPlayers)
 
void SetMinPlayersPerTeam (uint32 MinPlayers)
 
void AddToBGFreeSlotQueue ()
 
void RemoveFromBGFreeSlotQueue ()
 
void DecreaseInvitedCount (uint32 team)
 
void IncreaseInvitedCount (uint32 team)
 
void SetRandom (bool isRandom)
 
uint32 GetInvitedCount (uint32 team) const
 
bool HasFreeSlots () const
 
uint32 GetFreeSlotsForTeam (uint32 Team) const
 
bool isArena () const
 
bool isBattleground () const
 
bool isRated () const
 
BattlegroundPlayerMap constGetPlayers () const
 
uint32 GetPlayersSize () const
 
uint32 GetPlayerScoresSize () const
 
uint32 GetReviveQueueSize () const
 
void AddPlayerToResurrectQueue (ObjectGuid npc_guid, ObjectGuid player_guid)
 
void RemovePlayerFromResurrectQueue (ObjectGuid player_guid)
 
void RelocateDeadPlayers (ObjectGuid guideGuid)
 Relocate all players in ReviveQueue to the closest graveyard. More...
 
void StartBattleground ()
 
GameObjectGetBGObject (uint32 type, bool logError=true)
 
CreatureGetBGCreature (uint32 type, bool logError=true)
 
void SetMapId (uint32 MapID)
 
uint32 GetMapId () const
 
void SetBgMap (BattlegroundMap *map)
 
BattlegroundMapGetBgMap () const
 
BattlegroundMapFindBgMap () const
 
void SetTeamStartPosition (TeamId teamId, Position const &pos)
 
Position constGetTeamStartPosition (TeamId teamId) const
 
void SetStartMaxDist (float startMaxDist)
 
float GetStartMaxDist () const
 
void SendPacketToTeam (uint32 TeamID, WorldPacket const *packet, Player *sender=NULL, bool self=true) const
 
void SendPacketToAll (WorldPacket const *packet) const
 
void SendChatMessage (Creature *source, uint8 textId, WorldObject *target=NULL)
 
template<class Do >
void BroadcastWorker (Do &_do)
 
void PlaySoundToTeam (uint32 SoundID, uint32 TeamID)
 
void PlaySoundToAll (uint32 SoundID)
 
void CastSpellOnTeam (uint32 SpellID, uint32 TeamID)
 
void RemoveAuraOnTeam (uint32 SpellID, uint32 TeamID)
 
void RewardHonorToTeam (uint32 Honor, uint32 TeamID)
 
void RewardReputationToTeam (uint32 faction_id, uint32 Reputation, uint32 TeamID)
 
void UpdateWorldState (uint32 variable, uint32 value, bool hidden=false)
 
void BlockMovement (Player *player)
 
void SendMessageToAll (uint32 entry, ChatMsg type, Player const *source=NULL)
 
void PSendMessageToAll (uint32 entry, ChatMsg type, Player const *source,...)
 
void SendMessage2ToAll (uint32 entry, ChatMsg type, Player const *source, uint32 strId1=0, uint32 strId2=0)
 
GroupGetBgRaid (uint32 TeamID) const
 
void SetBgRaid (uint32 TeamID, Group *bg_raid)
 
void BuildPvPLogDataPacket (WorldPackets::Battleground::PVPLogData &pvpLogData)
 
virtual bool UpdatePlayerScore (Player *player, uint32 type, uint32 value, bool doAddHonor=true)
 
uint32 GetPlayersCountByTeam (uint32 Team) const
 
uint32 GetAlivePlayersCountByTeam (uint32 Team) const
 
void UpdatePlayersCountByTeam (uint32 Team, bool remove)
 
void SetArenaTeamIdForTeam (uint32 Team, uint32 ArenaTeamId)
 
uint32 GetArenaTeamIdForTeam (uint32 Team) const
 
uint32 GetArenaTeamIdByIndex (uint32 index) const
 
void SetArenaMatchmakerRating (uint32 Team, uint32 MMR)
 
uint32 GetArenaMatchmakerRating (uint32 Team) const
 
virtual void HandleKillUnit (Creature *, Player *)
 
virtual void EventPlayerDroppedFlag (Player *)
 
virtual void EventPlayerClickedOnFlag (Player *, GameObject *)
 
void EventPlayerLoggedIn (Player *player)
 
void EventPlayerLoggedOut (Player *player)
 
virtual void ProcessEvent (WorldObject *, uint32, WorldObject *=NULL)
 
virtual void DoAction (uint32, ObjectGuid)
 
virtual void HandlePlayerResurrect (Player *)
 
virtual WorldSafeLocsEntry constGetClosestGraveYard (Player *player)
 
void AddOrSetPlayerToCorrectBgGroup (Player *player, uint32 team)
 
void HandleTriggerBuff (ObjectGuid go_guid)
 
void SetHoliday (bool is_holiday)
 
void SpawnBGObject (uint32 type, uint32 respawntime)
 
virtual bool AddObject (uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY)
 
bool AddObject (uint32 type, uint32 entry, Position const &pos, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY)
 
virtual CreatureAddCreature (uint32 entry, uint32 type, float x, float y, float z, float o, TeamId teamId=TEAM_NEUTRAL, uint32 respawntime=0, Transport *transport=NULL)
 
CreatureAddCreature (uint32 entry, uint32 type, Position const &pos, TeamId teamId=TEAM_NEUTRAL, uint32 respawntime=0, Transport *transport=NULL)
 
bool DelCreature (uint32 type)
 
bool DelObject (uint32 type)
 
virtual bool AddSpiritGuide (uint32 type, float x, float y, float z, float o, TeamId teamId=TEAM_NEUTRAL)
 
bool AddSpiritGuide (uint32 type, Position const &pos, TeamId teamId=TEAM_NEUTRAL)
 
int32 GetObjectType (ObjectGuid guid)
 
void DoorOpen (uint32 type)
 
void DoorClose (uint32 type)
 
virtual bool HandlePlayerUnderMap (Player *)
 
uint32 GetPlayerTeam (ObjectGuid guid) const
 
uint32 GetOtherTeam (uint32 teamId) const
 
bool IsPlayerInBattleground (ObjectGuid guid) const
 
bool ToBeDeleted () const
 
void SetDeleteThis ()
 
void RewardXPAtKill (Player *killer, Player *victim)
 
bool CanAwardArenaPoints () const
 
virtual ObjectGuid GetFlagPickerGUID (int32=-1) const
 
virtual void SetDroppedFlagGUID (ObjectGuid, int32=-1)
 
virtual void HandleQuestComplete (uint32, Player *)
 
virtual bool CanActivateGO (int32, uint32) const
 
virtual bool IsSpellAllowed (uint32, Player const *) const
 
uint32 GetTeamScore (uint32 TeamID) const
 
virtual uint32 GetPrematureWinner ()
 
uint8 GetUniqueBracketId () const
 

Private Member Functions

void PostUpdateImpl (uint32 diff) override
 Post-update hook. More...
 

Private Attributes

EventMap _events
 
uint32 _pipeKnockBackTimer
 
uint8 _pipeKnockBackCount
 

Additional Inherited Members

- Public Types inherited from Battleground
typedef std::map< ObjectGuid,
BattlegroundPlayer
BattlegroundPlayerMap
 
typedef std::map< ObjectGuid,
BattlegroundScore * > 
BattlegroundScoreMap
 
- Static Public Member Functions inherited from Battleground
static TeamId GetTeamIndexByTeamId (uint32 Team)
 
- Public Attributes inherited from Battleground
GuidVector BgObjects
 
GuidVector BgCreatures
 
- Protected Member Functions inherited from Arena
 Arena ()
 
void AddPlayer (Player *player) override
 
void RemovePlayer (Player *, ObjectGuid, uint32) override
 
void UpdateArenaWorldState ()
 
void HandleKillPlayer (Player *player, Player *killer) override
 
- Protected Member Functions inherited from Battleground
void EndNow ()
 
void PlayerAddedToBGCheckIfBGIsRunning (Player *player)
 
Player_GetPlayer (ObjectGuid guid, bool offlineRemove, const char *context) const
 
Player_GetPlayer (BattlegroundPlayerMap::iterator itr, const char *context)
 
Player_GetPlayer (BattlegroundPlayerMap::const_iterator itr, const char *context) const
 
Player_GetPlayerForTeam (uint32 teamId, BattlegroundPlayerMap::const_iterator itr, const char *context) const
 
virtual bool PreUpdateImpl (uint32)
 Pre-update hook. More...
 
void _ProcessOfflineQueue ()
 
void _ProcessResurrect (uint32 diff)
 
void _ProcessProgress (uint32 diff)
 
void _ProcessLeave (uint32 diff)
 
void _ProcessJoin (uint32 diff)
 
void _CheckSafePositions (uint32 diff)
 
void _ProcessPlayerPositionBroadcast (uint32 diff)
 
virtual void GetPlayerPositionData (std::vector< WorldPackets::Battleground::BattlegroundPlayerPosition > *) const
 
- Protected Attributes inherited from Battleground
BattlegroundScoreMap PlayerScores
 
BattlegroundPlayerMap m_Players
 
std::map< ObjectGuid, GuidVectorm_ReviveQueue
 
uint8 m_Events
 
BattlegroundStartTimeIntervals StartDelayTimes [BG_STARTING_EVENT_COUNT]
 
uint32 StartMessageIds [BG_STARTING_EVENT_COUNT]
 
bool m_BuffChange
 
bool m_IsRandom
 
BGHonorMode m_HonorMode
 
int32 m_TeamScores [BG_TEAMS_COUNT]
 
ArenaTeamScore _arenaTeamScores [BG_TEAMS_COUNT]
 

Constructor & Destructor Documentation

BattlegroundDS::BattlegroundDS ( )
25 {
27  BgCreatures.resize(BG_DS_NPC_MAX);
28 
31 }
Definition: BattlegroundDS.h:32
Definition: BattlegroundDS.h:50
GuidVector BgObjects
Definition: Battleground.h:452
GuidVector BgCreatures
Definition: Battleground.h:453
uint32 _pipeKnockBackTimer
Definition: BattlegroundDS.h:109
uint8 _pipeKnockBackCount
Definition: BattlegroundDS.h:110

Member Function Documentation

void BattlegroundDS::FillInitialWorldStates ( WorldPackets::WorldState::InitWorldStates packet)
overridevirtual

Reimplemented from Arena.

148 {
149  packet.Worldstates.emplace_back(3610, 1);
151 }
std::list< WorldStateInfo > Worldstates
Definition: WorldStatePackets.h:47
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &packet) override
Definition: Arena.cpp:74

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void BattlegroundDS::HandleAreaTrigger ( Player source,
uint32  trigger,
bool  entered 
)
overridevirtual

Reimplemented from Battleground.

125 {
126  if (GetStatus() != STATUS_IN_PROGRESS)
127  return;
128 
129  switch (trigger)
130  {
131  case 5347:
132  case 5348:
133  // Remove effects of Demonic Circle Summon
134  player->RemoveAurasDueToSpell(SPELL_WARL_DEMONIC_CIRCLE);
135 
136  // Someone has get back into the pipes and the knockback has already been performed,
137  // so we reset the knockback count for kicking the player again into the arena.
140  break;
141  default:
142  Battleground::HandleAreaTrigger(player, trigger, entered);
143  break;
144  }
145 }
Definition: Battleground.h:159
Definition: BattlegroundDS.h:64
BattlegroundStatus GetStatus() const
Definition: Battleground.h:266
Definition: BattlegroundDS.h:78
uint8 _pipeKnockBackCount
Definition: BattlegroundDS.h:110
virtual void HandleAreaTrigger(Player *, uint32, bool)
Definition: Battleground.cpp:1933

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void BattlegroundDS::PostUpdateImpl ( uint32  )
overrideprivatevirtual

Post-update hook.

Will be called after battleground update has passed. May be used to implement custom update effects in subclasses.

Parameters
diffa time difference between two worldserver update loops in milliseconds.
See also
Update(), PreUpdateImpl().

Reimplemented from Battleground.

34 {
36  return;
37 
38  _events.Update(diff);
39 
40  while (uint32 eventId = _events.ExecuteEvent())
41  {
42  switch (eventId)
43  {
45  // Add the water
48  break;
50  // Active collision and start knockback timer
54  break;
56  // Remove collision and water
61  break;
63  // Repeat knockback while the waterfall still active
65  waterSpout->CastSpell(waterSpout, BG_DS_SPELL_WATER_SPOUT, true);
67  break;
70  if (Creature* waterSpout = GetBGCreature(i))
71  waterSpout->CastSpell(waterSpout, BG_DS_SPELL_FLUSH, true);
72  break;
73  }
74  }
75 
77  {
78  if (_pipeKnockBackTimer < diff)
79  {
81  if (Creature* waterSpout = GetBGCreature(i))
82  waterSpout->CastSpell(waterSpout, BG_DS_SPELL_FLUSH, true);
83 
86  }
87  else
88  _pipeKnockBackTimer -= diff;
89  }
90 }
Definition: BattlegroundDS.h:84
Definition: Battleground.h:159
Definition: BattlegroundDS.h:86
Definition: BattlegroundDS.h:77
Definition: BattlegroundDS.h:29
Definition: BattlegroundDS.h:48
BattlegroundStatus GetStatus() const
Definition: Battleground.h:266
Definition: BattlegroundDS.h:28
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
EventMap _events
Definition: BattlegroundDS.h:107
Definition: BattlegroundDS.h:70
Definition: Creature.h:467
Definition: BattlegroundDS.h:72
Definition: BattlegroundDS.h:74
Definition: BattlegroundDS.h:73
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: BattlegroundDS.h:47
Definition: BattlegroundDS.h:85
uint32_t uint32
Definition: Define.h:150
Definition: BattlegroundDS.h:78
Definition: BattlegroundDS.h:49
Definition: BattlegroundDS.h:71
uint32 _pipeKnockBackTimer
Definition: BattlegroundDS.h:109
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: BattlegroundDS.h:60
void Update(uint32 time)
Definition: EventMap.h:54
void DoorOpen(uint32 type)
Definition: Battleground.cpp:1522
Definition: BattlegroundDS.h:62
Definition: BattlegroundDS.h:88
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: BattlegroundDS.h:83
uint8 _pipeKnockBackCount
Definition: BattlegroundDS.h:110
Creature * GetBGCreature(uint32 type, bool logError=true)
Definition: Battleground.cpp:1549
void DoorClose(uint32 type)
Definition: Battleground.cpp:1506

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bool BattlegroundDS::SetupBattleground ( )
overridevirtual

Reimplemented from Battleground.

154 {
155  // gates
156  if (!AddObject(BG_DS_OBJECT_DOOR_1, BG_DS_OBJECT_TYPE_DOOR_1, 1350.95f, 817.2f, 20.8096f, 3.15f, 0, 0, 0.99627f, 0.0862864f, RESPAWN_IMMEDIATELY)
157  || !AddObject(BG_DS_OBJECT_DOOR_2, BG_DS_OBJECT_TYPE_DOOR_2, 1232.65f, 764.913f, 20.0729f, 6.3f, 0, 0, 0.0310211f, -0.999519f, RESPAWN_IMMEDIATELY)
158  // water
159  || !AddObject(BG_DS_OBJECT_WATER_1, BG_DS_OBJECT_TYPE_WATER_1, 1291.56f, 790.837f, 7.1f, 3.14238f, 0, 0, 0.694215f, -0.719768f, 120)
160  || !AddObject(BG_DS_OBJECT_WATER_2, BG_DS_OBJECT_TYPE_WATER_2, 1291.56f, 790.837f, 7.1f, 3.14238f, 0, 0, 0.694215f, -0.719768f, 120)
161  // buffs
162  || !AddObject(BG_DS_OBJECT_BUFF_1, BG_DS_OBJECT_TYPE_BUFF_1, 1291.7f, 813.424f, 7.11472f, 4.64562f, 0, 0, 0.730314f, -0.683111f, 120)
163  || !AddObject(BG_DS_OBJECT_BUFF_2, BG_DS_OBJECT_TYPE_BUFF_2, 1291.7f, 768.911f, 7.11472f, 1.55194f, 0, 0, 0.700409f, 0.713742f, 120)
164  // knockback creatures
166  || !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_PIPE_KNOCKBACK_1, 1369.977f, 817.2882f, 16.08718f, 3.106686f, TEAM_NEUTRAL, RESPAWN_IMMEDIATELY)
168  {
169  TC_LOG_ERROR("sql.sql", "BatteGroundDS: Failed to spawn some object!");
170  return false;
171  }
172 
173  return true;
174 }
Definition: Battleground.h:129
virtual bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY)
Definition: Battleground.cpp:1446
Definition: BattlegroundDS.h:27
Definition: BattlegroundDS.h:29
Definition: BattlegroundDS.h:48
Definition: BattlegroundDS.h:39
virtual Creature * AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, TeamId teamId=TEAM_NEUTRAL, uint32 respawntime=0, Transport *transport=NULL)
Definition: Battleground.cpp:1580
Definition: BattlegroundDS.h:28
Definition: BattlegroundDS.h:26
Definition: BattlegroundDS.h:37
Definition: BattlegroundDS.h:42
Definition: SharedDefines.h:994
Definition: BattlegroundDS.h:30
Definition: BattlegroundDS.h:55
Definition: BattlegroundDS.h:38
Definition: BattlegroundDS.h:31
Definition: BattlegroundDS.h:47
Definition: BattlegroundDS.h:49
Definition: BattlegroundDS.h:41
Definition: BattlegroundDS.h:40
#define TC_LOG_ERROR(filterType__,...)
Definition: Log.h:207

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void BattlegroundDS::StartingEventCloseDoors ( )
overridevirtual

Reimplemented from Battleground.

93 {
96 }
Definition: Battleground.h:129
Definition: BattlegroundDS.h:27
Definition: BattlegroundDS.h:26
void SpawnBGObject(uint32 type, uint32 respawntime)
Definition: Battleground.cpp:1564
uint32_t uint32
Definition: Define.h:150

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void BattlegroundDS::StartingEventOpenDoors ( )
overridevirtual

Reimplemented from Battleground.

99 {
100  for (uint32 i = BG_DS_OBJECT_DOOR_1; i <= BG_DS_OBJECT_DOOR_2; ++i)
101  DoorOpen(i);
102 
103  for (uint32 i = BG_DS_OBJECT_BUFF_1; i <= BG_DS_OBJECT_BUFF_2; ++i)
104  SpawnBGObject(i, 60);
105 
107  //for (uint8 i = 0; i < BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT; ++i)
108  // _events.ScheduleEvent(BG_DS_EVENT_PIPE_KNOCKBACK, BG_DS_PIPE_KNOCKBACK_FIRST_DELAY + i * BG_DS_PIPE_KNOCKBACK_DELAY);
109 
112 
114 
115  DoorOpen(BG_DS_OBJECT_WATER_1); // Turn off collision
117 
118  // Remove effects of Demonic Circle Summon
119  for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
120  if (Player* player = _GetPlayer(itr, "BattlegroundDS::StartingEventOpenDoors"))
121  player->RemoveAurasDueToSpell(SPELL_WARL_DEMONIC_CIRCLE);
122 }
Definition: Battleground.h:129
Definition: BattlegroundDS.h:64
Definition: BattlegroundDS.h:27
Definition: BattlegroundDS.h:29
Definition: BattlegroundDS.h:28
Definition: BattlegroundDS.h:26
void SpawnBGObject(uint32 type, uint32 respawntime)
Definition: Battleground.cpp:1564
EventMap _events
Definition: BattlegroundDS.h:107
Definition: BattlegroundDS.h:70
BattlegroundPlayerMap const & GetPlayers() const
Definition: Battleground.h:331
Definition: BattlegroundDS.h:30
Definition: BattlegroundDS.h:76
Definition: BattlegroundDS.h:31
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
Definition: BattlegroundDS.h:71
uint32 _pipeKnockBackTimer
Definition: BattlegroundDS.h:109
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void DoorOpen(uint32 type)
Definition: Battleground.cpp:1522
Player * _GetPlayer(ObjectGuid guid, bool offlineRemove, const char *context) const
Definition: Battleground.cpp:617
Definition: BattlegroundDS.h:83
uint8 _pipeKnockBackCount
Definition: BattlegroundDS.h:110

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Member Data Documentation

EventMap BattlegroundDS::_events
private
uint8 BattlegroundDS::_pipeKnockBackCount
private
uint32 BattlegroundDS::_pipeKnockBackTimer
private

The documentation for this class was generated from the following files: