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npc_giant_infernal::npc_giant_infernalAI Struct Reference

Public Member Functions

 npc_giant_infernalAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void WaypointReached (uint32 waypointId) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from hyjal_trashAI
 hyjal_trashAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void DamageTaken (Unit *done_by, uint32 &damage) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI ()
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true, bool resetWaypointsOnFail=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
virtual bool IsEscorted () const override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance () const
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack () const
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID () const
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool meteor
 
bool CanMove
 
bool go
 
uint32 spawnTimer
 
uint32 FlameBuffetTimer
 
bool imol
 
- Public Attributes inherited from hyjal_trashAI
InstanceScriptinstance
 
bool IsEvent
 
uint32 Delay
 
uint32 LastOverronPos
 
bool IsOverrun
 
bool SetupOverrun
 
uint32 OverrunType
 
uint8 faction
 
bool useFlyPath
 
uint32 damageTaken
 
float DummyTarget [3]
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_giant_infernal::npc_giant_infernalAI::npc_giant_infernalAI ( Creature creature)
inline
414  : hyjal_trashAI(creature)
415  {
416  instance = creature->GetInstanceScript();
417  meteor = false;//call once!
418  CanMove = false;
419  Delay = rand32() % 30000;
423  go = false;
424  Reset();
425  }
bool meteor
Definition: hyjal_trash.cpp:427
Definition: Unit.h:674
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
Definition: hyjal_trash.cpp:29
hyjal_trashAI(Creature *creature)
Definition: hyjal_trash.cpp:176
bool CanMove
Definition: hyjal_trash.cpp:428
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
void Reset() override
Definition: hyjal_trash.cpp:434
uint32 Delay
Definition: hyjal_trash.h:37
bool go
Definition: hyjal_trash.cpp:429
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
InstanceScript * instance
Definition: hyjal_trash.h:35
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
Definition: UpdateFields.h:109
uint32 rand32()
Definition: Random.cpp:64
Definition: Unit.h:698

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Member Function Documentation

void npc_giant_infernal::npc_giant_infernalAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

441 { }
void npc_giant_infernal::npc_giant_infernalAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

435  {
436  spawnTimer = 2000;
437  FlameBuffetTimer= 2000;
438  imol = false;
439  }
uint32 spawnTimer
Definition: hyjal_trash.cpp:430
bool imol
Definition: hyjal_trash.cpp:432
uint32 FlameBuffetTimer
Definition: hyjal_trash.cpp:431

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void npc_giant_infernal::npc_giant_infernalAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

457  {
458  if (Delay <= diff)
459  {
460  Delay=0;
461  }else{
462  Delay-=diff;
463  return;
464  }
465  if (!meteor)
466  {
467  if (Creature* trigger = me->SummonCreature(NPC_WORLD_TRIGGER_TINY, me->GetPositionWithOffset({ 8.0f, 8.0f, frand(25.0f, 35.0f), 0.0f }), TEMPSUMMON_TIMED_DESPAWN, 1000))
468  {
469  trigger->SetVisible(false);
470  trigger->setFaction(me->getFaction());
471  trigger->SetDisableGravity(true);
472  trigger->CastSpell(me, SPELL_METEOR, true);
473  }
474  me->GetMotionMaster()->Clear();
475  meteor = true;
476  } else if (!CanMove){
477  if (spawnTimer <= diff)
478  {
482  CanMove = true;
484  {
486  if (target && target->IsAlive())
487  me->AddThreat(target, 0.0f);
489  //do overrun
490  }
491  } else spawnTimer -= diff;
492  }
493  if (!CanMove)return;
495  if (IsEvent || IsOverrun)
497  if (IsEvent)
498  {
499  if (!go)
500  {
501  go = true;
502  AddWaypoint(0, HordeWPs[7][0]+irand(-3, 3), HordeWPs[7][1]+irand(-3, 3), HordeWPs[7][2]);//HordeWPs[7] infront of thrall
503  Start(true, true);
504  SetDespawnAtEnd(false);
505  }
506  }
507 
508  if (!UpdateVictim())
509  return;
510  if (!imol)
511  {
513  imol=true;
514  }
515  if (FlameBuffetTimer <= diff)
516  {
518  FlameBuffetTimer = 7000;
519  } else FlameBuffetTimer -= diff;
521  }
bool meteor
Definition: hyjal_trash.cpp:427
Position GetPositionWithOffset(Position const &offset) const
Definition: Position.cpp:56
void SetDespawnAtEnd(bool despawn)
Definition: ScriptedEscortAI.h:102
Definition: hyjal.h:43
uint32 spawnTimer
Definition: hyjal_trash.cpp:430
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
Definition: UpdateFields.h:118
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:300
bool imol
Definition: hyjal_trash.cpp:432
Definition: Unit.h:674
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
void Clear(bool reset=true)
Definition: MotionMaster.h:138
uint32 getFaction() const
Definition: Unit.h:1466
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:438
uint32 FlameBuffetTimer
Definition: hyjal_trash.cpp:431
float HordeWPs[8][3]
Definition: hyjal_trash.cpp:47
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: hyjal_trash.cpp:28
Definition: Creature.h:467
bool CanMove
Definition: hyjal_trash.cpp:428
Definition: hyjal_trash.cpp:26
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition: ScriptedEscortAI.cpp:385
Definition: hyjal_trash.cpp:27
int32 irand(int32 min, int32 max)
Definition: Random.cpp:39
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
bool IsAlive() const
Definition: Unit.h:1692
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:227
Definition: Object.h:56
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool IsEvent
Definition: hyjal_trash.h:36
void UpdateAI(uint32 diff) override
Definition: hyjal_trash.cpp:201
Definition: hyjal.h:39
uint32 Delay
Definition: hyjal_trash.h:37
Definition: hyjal.h:81
bool go
Definition: hyjal_trash.cpp:429
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
InstanceScript * instance
Definition: hyjal_trash.h:35
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
Definition: UpdateFields.h:109
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: hyjal.h:44
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
Definition: Unit.h:698
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
bool IsOverrun
Definition: hyjal_trash.h:39

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void npc_giant_infernal::npc_giant_infernalAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

444  {
445  if (waypointId == 0 && !IsOverrun)
446  {
447  if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
448  {
450  if (target && target->IsAlive())
451  me->AddThreat(target, 0.0f);
452  }
453  }
454  }
Definition: hyjal.h:43
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
bool IsAlive() const
Definition: Unit.h:1692
Definition: hyjal.h:39
InstanceScript * instance
Definition: hyjal_trash.h:35
Definition: Unit.h:1305
bool IsOverrun
Definition: hyjal_trash.h:39

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Member Data Documentation

bool npc_giant_infernal::npc_giant_infernalAI::CanMove
uint32 npc_giant_infernal::npc_giant_infernalAI::FlameBuffetTimer
bool npc_giant_infernal::npc_giant_infernalAI::go
bool npc_giant_infernal::npc_giant_infernalAI::imol
bool npc_giant_infernal::npc_giant_infernalAI::meteor
uint32 npc_giant_infernal::npc_giant_infernalAI::spawnTimer

The documentation for this struct was generated from the following file: