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npc_alchemist_finklestein::npc_alchemist_finklesteinAI Struct Reference

Public Member Functions

 npc_alchemist_finklesteinAI (Creature *creature)
 
void Reset () override
 
void SetData (uint32 type, uint32 data) override
 
void UpdateAI (uint32 diff) override
 
void sGossipSelect (Player *player, uint32, uint32) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
ObjectGuid _playerGUID
 
uint8 _getingredienttry
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_alchemist_finklestein::npc_alchemist_finklesteinAI::npc_alchemist_finklesteinAI ( Creature creature)
inline
464  : ScriptedAI(creature)
465  {
466  _getingredienttry = 0;
467  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
uint8 _getingredienttry
Definition: zone_zuldrak.cpp:567

Member Function Documentation

void npc_alchemist_finklestein::npc_alchemist_finklesteinAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

470  {
471  _playerGUID.Clear();
472  _getingredienttry = 0;
474  }
EventMap _events
Definition: zone_zuldrak.cpp:565
uint8 _getingredienttry
Definition: zone_zuldrak.cpp:567
Definition: zone_zuldrak.cpp:449
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
ObjectGuid _playerGUID
Definition: zone_zuldrak.cpp:566
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Clear()
Definition: ObjectGuid.h:215

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void npc_alchemist_finklestein::npc_alchemist_finklesteinAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

477  {
478  if (type == 1 && data == 1)
479  switch (_getingredienttry)
480  {
481  case 2:
482  case 3:
484  break;
485  case 4:
487  break;
488  case 5:
490  break;
491  case 6:
493  break;
494  default:
495  break;
496  }
497  }
Definition: zone_zuldrak.cpp:454
EventMap _events
Definition: zone_zuldrak.cpp:565
uint8 _getingredienttry
Definition: zone_zuldrak.cpp:567
Definition: zone_zuldrak.cpp:453
Definition: zone_zuldrak.cpp:451
Definition: zone_zuldrak.cpp:452
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123

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void npc_alchemist_finklestein::npc_alchemist_finklesteinAI::sGossipSelect ( Player player,
uint32  ,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

556  {
557  player->CLOSE_GOSSIP_MENU();
559  _playerGUID = player->GetGUID();
560  _getingredienttry = 1;
562  }
EventMap _events
Definition: zone_zuldrak.cpp:565
uint8 _getingredienttry
Definition: zone_zuldrak.cpp:567
Definition: zone_zuldrak.cpp:356
Definition: zone_zuldrak.cpp:451
ObjectGuid _playerGUID
Definition: zone_zuldrak.cpp:566
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123

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void npc_alchemist_finklestein::npc_alchemist_finklesteinAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

500  {
501  _events.Update(diff);
502 
503  while (uint32 eventId = _events.ExecuteEvent())
504  {
505  switch (eventId)
506  {
507  case EVENT_TURN_TO_POT:
508  me->SetFacingTo(6.230825f);
511  break;
512  case EVENT_TURN_BACK:
513  me->SetFacingTo(4.886922f);
516  break;
517  case EVENT_EASY_123:
519  {
520  Talk(SAY_EASY_123, player);
523  }
524  break;
525  case EVENT_MEDIUM_4:
527  {
528  Talk(SAY_MEDIUM_4, player);
531  }
532  break;
533  case EVENT_MEDIUM_5:
535  {
536  Talk(SAY_MEDIUM_5, player);
539  }
540  break;
541  case EVENT_HARD_6:
543  {
544  Talk(SAY_HARD_6, player);
547  }
548  break;
549  default:
550  break;
551  }
552  }
553  }
Definition: zone_zuldrak.cpp:359
Definition: zone_zuldrak.cpp:419
Definition: zone_zuldrak.cpp:454
Definition: UpdateFields.h:136
EventMap _events
Definition: zone_zuldrak.cpp:565
uint8 _getingredienttry
Definition: zone_zuldrak.cpp:567
Definition: zone_zuldrak.cpp:449
Definition: zone_zuldrak.cpp:416
Definition: zone_zuldrak.cpp:417
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
Definition: zone_zuldrak.cpp:450
Definition: zone_zuldrak.cpp:453
Creature *const me
Definition: CreatureAI.h:71
Definition: zone_zuldrak.cpp:451
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
ObjectGuid _playerGUID
Definition: zone_zuldrak.cpp:566
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void SetFacingTo(float ori)
Definition: Unit.cpp:15777
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: zone_zuldrak.cpp:452
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: zone_zuldrak.cpp:358
void Update(uint32 time)
Definition: EventMap.h:54
Definition: zone_zuldrak.cpp:418
Definition: SharedDefines.h:2440
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: zone_zuldrak.cpp:357
Definition: SharedDefines.h:2469

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Member Data Documentation

EventMap npc_alchemist_finklestein::npc_alchemist_finklesteinAI::_events
private
uint8 npc_alchemist_finklestein::npc_alchemist_finklesteinAI::_getingredienttry
private
ObjectGuid npc_alchemist_finklestein::npc_alchemist_finklesteinAI::_playerGUID
private

The documentation for this struct was generated from the following file: