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npc_alchemist_finklestein::npc_alchemist_finklesteinAI Struct Reference

Public Member Functions

 npc_alchemist_finklesteinAI (Creature *creature)
 
void Reset () override
 
void SetData (uint32 type, uint32 data) override
 
void UpdateAI (uint32 diff) override
 
void sGossipSelect (Player *player, uint32, uint32) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
ObjectGuid _playerGUID
 
uint8 _getingredienttry
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_alchemist_finklestein::npc_alchemist_finklesteinAI::npc_alchemist_finklesteinAI ( Creature *  creature)
inline
464  : ScriptedAI(creature)
465  {
466  _getingredienttry = 0;
467  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
uint8 _getingredienttry
Definition: zone_zuldrak.cpp:567

Member Function Documentation

void npc_alchemist_finklestein::npc_alchemist_finklesteinAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

470  {
471  _playerGUID.Clear();
472  _getingredienttry = 0;
474  }
EventMap _events
Definition: zone_zuldrak.cpp:565
uint8 _getingredienttry
Definition: zone_zuldrak.cpp:567
Definition: zone_zuldrak.cpp:449
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
ObjectGuid _playerGUID
Definition: zone_zuldrak.cpp:566
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Clear()
Definition: ObjectGuid.h:215

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void npc_alchemist_finklestein::npc_alchemist_finklesteinAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

477  {
478  if (type == 1 && data == 1)
479  switch (_getingredienttry)
480  {
481  case 2:
482  case 3:
484  break;
485  case 4:
487  break;
488  case 5:
490  break;
491  case 6:
493  break;
494  default:
495  break;
496  }
497  }
Definition: zone_zuldrak.cpp:454
EventMap _events
Definition: zone_zuldrak.cpp:565
uint8 _getingredienttry
Definition: zone_zuldrak.cpp:567
Definition: zone_zuldrak.cpp:453
Definition: zone_zuldrak.cpp:451
Definition: zone_zuldrak.cpp:452
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123

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void npc_alchemist_finklestein::npc_alchemist_finklesteinAI::sGossipSelect ( Player *  player,
uint32  ,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

556  {
557  player->CLOSE_GOSSIP_MENU();
559  _playerGUID = player->GetGUID();
560  _getingredienttry = 1;
562  }
EventMap _events
Definition: zone_zuldrak.cpp:565
uint8 _getingredienttry
Definition: zone_zuldrak.cpp:567
Definition: zone_zuldrak.cpp:356
Definition: zone_zuldrak.cpp:451
ObjectGuid _playerGUID
Definition: zone_zuldrak.cpp:566
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123

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void npc_alchemist_finklestein::npc_alchemist_finklesteinAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

500  {
501  _events.Update(diff);
502 
503  while (uint32 eventId = _events.ExecuteEvent())
504  {
505  switch (eventId)
506  {
507  case EVENT_TURN_TO_POT:
508  me->SetFacingTo(6.230825f);
511  break;
512  case EVENT_TURN_BACK:
513  me->SetFacingTo(4.886922f);
516  break;
517  case EVENT_EASY_123:
519  {
520  Talk(SAY_EASY_123, player);
523  }
524  break;
525  case EVENT_MEDIUM_4:
527  {
528  Talk(SAY_MEDIUM_4, player);
531  }
532  break;
533  case EVENT_MEDIUM_5:
535  {
536  Talk(SAY_MEDIUM_5, player);
539  }
540  break;
541  case EVENT_HARD_6:
543  {
544  Talk(SAY_HARD_6, player);
547  }
548  break;
549  default:
550  break;
551  }
552  }
553  }
Definition: zone_zuldrak.cpp:359
Definition: zone_zuldrak.cpp:419
Definition: zone_zuldrak.cpp:454
Definition: UpdateFields.h:136
EventMap _events
Definition: zone_zuldrak.cpp:565
uint8 _getingredienttry
Definition: zone_zuldrak.cpp:567
Definition: zone_zuldrak.cpp:449
Definition: zone_zuldrak.cpp:416
Definition: zone_zuldrak.cpp:417
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
Definition: zone_zuldrak.cpp:450
Definition: zone_zuldrak.cpp:453
Creature *const me
Definition: CreatureAI.h:71
Definition: zone_zuldrak.cpp:451
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
ObjectGuid _playerGUID
Definition: zone_zuldrak.cpp:566
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void SetFacingTo(float ori)
Definition: Unit.cpp:15777
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: zone_zuldrak.cpp:452
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: zone_zuldrak.cpp:358
void Update(uint32 time)
Definition: EventMap.h:54
Definition: zone_zuldrak.cpp:418
Definition: SharedDefines.h:2440
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: zone_zuldrak.cpp:357
Definition: SharedDefines.h:2469

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Member Data Documentation

EventMap npc_alchemist_finklestein::npc_alchemist_finklesteinAI::_events
private
uint8 npc_alchemist_finklestein::npc_alchemist_finklesteinAI::_getingredienttry
private
ObjectGuid npc_alchemist_finklestein::npc_alchemist_finklesteinAI::_playerGUID
private

The documentation for this struct was generated from the following file: