TrinityCore
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#include "Common.h"
#include <atomic>
#include "DBCStores.h"
#include "QuestDef.h"
#include "SharedDefines.h"
#include "World.h"
#include "Weather.h"
Go to the source code of this file.
Classes | |
class | ScriptObject |
class | UpdatableScript< TObject > |
class | SpellScriptLoader |
class | ServerScript |
class | WorldScript |
class | FormulaScript |
class | MapScript< TMap > |
class | WorldMapScript |
class | InstanceMapScript |
class | BattlegroundMapScript |
class | ItemScript |
class | UnitScript |
class | CreatureScript |
class | GameObjectScript |
class | AreaTriggerScript |
class | BattlegroundScript |
class | OutdoorPvPScript |
class | CommandScript |
class | WeatherScript |
class | AuctionHouseScript |
class | ConditionScript |
class | VehicleScript |
class | DynamicObjectScript |
class | TransportScript |
class | AchievementCriteriaScript |
class | PlayerScript |
class | AccountScript |
class | GuildScript |
class | GroupScript |
class | ScriptMgr |
Macros | |
#define | VISIBLE_RANGE 166.0f |
#define | sScriptMgr ScriptMgr::instance() |
Typedefs | |
typedef std::list< std::string > | UnusedScriptNamesContainer |
Variables | |
TC_GAME_API UnusedScriptNamesContainer | UnusedScriptNames |
#define sScriptMgr ScriptMgr::instance() |
#define VISIBLE_RANGE 166.0f |
typedef std::list<std::string> UnusedScriptNamesContainer |
TC_GAME_API UnusedScriptNamesContainer UnusedScriptNames |