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boss_mage_toc5::boss_mage_toc5AI Struct Reference

Public Member Functions

 boss_mage_toc5AI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustReachedHome () override
 
void UpdateAI (uint32 uiDiff) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint8 uiPhase
 
uint32 uiPhaseTimer
 
uint32 uiFireBallTimer
 
uint32 uiBlastWaveTimer
 
uint32 uiHasteTimer
 
uint32 uiPolymorphTimer
 
bool bDone
 
bool bHome
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_mage_toc5::boss_mage_toc5AI::boss_mage_toc5AI ( Creature creature)
inline
455  : ScriptedAI(creature)
456  {
457  Initialize();
458  instance = creature->GetInstanceScript();
459 
460  bDone = false;
461  bHome = false;
462 
463  uiPhase = 0;
464  uiPhaseTimer = 0;
465 
467  // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED
469  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_grand_champions.cpp:471
Definition: Unit.h:674
Definition: Unit.h:1129
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
bool bHome
Definition: boss_grand_champions.cpp:490
uint32 uiPhaseTimer
Definition: boss_grand_champions.cpp:482
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
InstanceScript * instance
Definition: boss_grand_champions.cpp:479
Creature *const me
Definition: CreatureAI.h:71
uint8 uiPhase
Definition: boss_grand_champions.cpp:481
bool bDone
Definition: boss_grand_champions.cpp:489
Definition: UpdateFields.h:109
void SetReactState(ReactStates st)
Definition: Creature.h:502

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Member Function Documentation

void boss_mage_toc5::boss_mage_toc5AI::Initialize ( void  )
inline
472  {
473  uiFireBallTimer = 5000;
474  uiPolymorphTimer = 8000;
475  uiBlastWaveTimer = 12000;
476  uiHasteTimer = 22000;
477  }
uint32 uiBlastWaveTimer
Definition: boss_grand_champions.cpp:485
uint32 uiFireBallTimer
Definition: boss_grand_champions.cpp:484
uint32 uiHasteTimer
Definition: boss_grand_champions.cpp:486
uint32 uiPolymorphTimer
Definition: boss_grand_champions.cpp:487

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void boss_mage_toc5::boss_mage_toc5AI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

579  {
581  }
Definition: inflate.h:49
InstanceScript * instance
Definition: boss_grand_champions.cpp:479
Definition: trial_of_the_champion.h:26
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52

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void boss_mage_toc5::boss_mage_toc5AI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

498  {
500 
501  if (!bHome)
502  return;
503 
504  uiPhaseTimer = 15000;
505  uiPhase = 1;
506 
507  bHome = false;
508  }
bool bHome
Definition: boss_grand_champions.cpp:490
uint32 uiPhaseTimer
Definition: boss_grand_champions.cpp:482
uint8 uiPhase
Definition: boss_grand_champions.cpp:481
virtual void JustReachedHome()
Definition: CreatureAI.h:148

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void boss_mage_toc5::boss_mage_toc5AI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

493  {
494  Initialize();
495  }
void Initialize()
Definition: boss_grand_champions.cpp:471

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void boss_mage_toc5::boss_mage_toc5AI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

511  {
513  {
514  bDone = true;
515 
517  me->SetHomePosition(739.678f, 662.541f, 412.393f, 4.49f);
519  me->SetHomePosition(746.71f, 661.02f, 411.69f, 4.6f);
521  me->SetHomePosition(754.34f, 660.70f, 412.39f, 4.79f);
522 
524 
525  EnterEvadeMode();
526  bHome = true;
527  }
528 
529  if (uiPhaseTimer <= uiDiff)
530  {
531  if (uiPhase == 1)
532  {
534  uiPhase = 0;
535  }
536  }else uiPhaseTimer -= uiDiff;
537 
538  if (uiFireBallTimer <= uiDiff)
539  {
540  if (me->GetVictim())
542  uiFireBallTimer = 5000;
543  } else uiFireBallTimer -= uiDiff;
544 
546  return;
547 
548  if (uiFireBallTimer <= uiDiff)
549  {
551  uiFireBallTimer = 5000;
552  } else uiFireBallTimer -= uiDiff;
553 
554  if (uiPolymorphTimer <= uiDiff)
555  {
556  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
557  DoCast(target, SPELL_POLYMORPH);
558  uiPolymorphTimer = 8000;
559  } else uiPolymorphTimer -= uiDiff;
560 
561  if (uiBlastWaveTimer <= uiDiff)
562  {
563  DoCastAOE(SPELL_BLAST_WAVE, false);
564  uiBlastWaveTimer = 13000;
565  } else uiBlastWaveTimer -= uiDiff;
566 
567  if (uiHasteTimer <= uiDiff)
568  {
570 
572  uiHasteTimer = 22000;
573  } else uiHasteTimer -= uiDiff;
574 
576  }
bool GrandChampionsOutVehicle(Creature *me)
Definition: boss_grand_champions.cpp:122
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: trial_of_the_champion.h:46
void AggroAllPlayers(Creature *temp)
Definition: boss_grand_champions.cpp:96
MovementInfo m_movementInfo
Definition: Object.h:612
bool bHome
Definition: boss_grand_champions.cpp:490
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
uint32 uiPhaseTimer
Definition: boss_grand_champions.cpp:482
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
uint32 uiBlastWaveTimer
Definition: boss_grand_champions.cpp:485
uint32 uiFireBallTimer
Definition: boss_grand_champions.cpp:484
Definition: boss_grand_champions.cpp:48
Definition: trial_of_the_champion.h:48
struct MovementInfo::TransportInfo transport
uint32 uiHasteTimer
Definition: boss_grand_champions.cpp:486
Definition: trial_of_the_champion.h:47
InstanceScript * instance
Definition: boss_grand_champions.cpp:479
Definition: trial_of_the_champion.h:26
Creature *const me
Definition: CreatureAI.h:71
uint8 uiPhase
Definition: boss_grand_champions.cpp:481
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UnitAI.h:35
Definition: InstanceScript.h:59
Unit * GetVictim() const
Definition: Unit.h:1379
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
bool bDone
Definition: boss_grand_champions.cpp:489
Definition: boss_grand_champions.cpp:53
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_grand_champions.cpp:52
uint32 uiPolymorphTimer
Definition: boss_grand_champions.cpp:487
ObjectGuid const & GetGUID() const
Definition: Object.h:105
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
ObjectGuid guid
Definition: Object.h:289
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_grand_champions.cpp:50
Definition: Unit.h:1305
bool IsEmpty() const
Definition: ObjectGuid.h:242

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Member Data Documentation

bool boss_mage_toc5::boss_mage_toc5AI::bDone
bool boss_mage_toc5::boss_mage_toc5AI::bHome
InstanceScript* boss_mage_toc5::boss_mage_toc5AI::instance
uint32 boss_mage_toc5::boss_mage_toc5AI::uiBlastWaveTimer
uint32 boss_mage_toc5::boss_mage_toc5AI::uiFireBallTimer
uint32 boss_mage_toc5::boss_mage_toc5AI::uiHasteTimer
uint8 boss_mage_toc5::boss_mage_toc5AI::uiPhase
uint32 boss_mage_toc5::boss_mage_toc5AI::uiPhaseTimer
uint32 boss_mage_toc5::boss_mage_toc5AI::uiPolymorphTimer

The documentation for this struct was generated from the following file: