TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
boss_mage_toc5::boss_mage_toc5AI Struct Reference

Public Member Functions

 boss_mage_toc5AI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustReachedHome () override
 
void UpdateAI (uint32 uiDiff) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint8 uiPhase
 
uint32 uiPhaseTimer
 
uint32 uiFireBallTimer
 
uint32 uiBlastWaveTimer
 
uint32 uiHasteTimer
 
uint32 uiPolymorphTimer
 
bool bDone
 
bool bHome
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_mage_toc5::boss_mage_toc5AI::boss_mage_toc5AI ( Creature *  creature)
inline
455  : ScriptedAI(creature)
456  {
457  Initialize();
458  instance = creature->GetInstanceScript();
459 
460  bDone = false;
461  bHome = false;
462 
463  uiPhase = 0;
464  uiPhaseTimer = 0;
465 
467  // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED
469  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_grand_champions.cpp:471
Definition: Unit.h:674
Definition: Unit.h:1129
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
bool bHome
Definition: boss_grand_champions.cpp:490
uint32 uiPhaseTimer
Definition: boss_grand_champions.cpp:482
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
InstanceScript * instance
Definition: boss_grand_champions.cpp:479
Creature *const me
Definition: CreatureAI.h:71
uint8 uiPhase
Definition: boss_grand_champions.cpp:481
bool bDone
Definition: boss_grand_champions.cpp:489
Definition: UpdateFields.h:109
void SetReactState(ReactStates st)
Definition: Creature.h:502

+ Here is the call graph for this function:

Member Function Documentation

void boss_mage_toc5::boss_mage_toc5AI::Initialize ( void  )
inline
472  {
473  uiFireBallTimer = 5000;
474  uiPolymorphTimer = 8000;
475  uiBlastWaveTimer = 12000;
476  uiHasteTimer = 22000;
477  }
uint32 uiBlastWaveTimer
Definition: boss_grand_champions.cpp:485
uint32 uiFireBallTimer
Definition: boss_grand_champions.cpp:484
uint32 uiHasteTimer
Definition: boss_grand_champions.cpp:486
uint32 uiPolymorphTimer
Definition: boss_grand_champions.cpp:487

+ Here is the caller graph for this function:

void boss_mage_toc5::boss_mage_toc5AI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

579  {
581  }
Definition: inflate.h:49
InstanceScript * instance
Definition: boss_grand_champions.cpp:479
Definition: trial_of_the_champion.h:26
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52

+ Here is the call graph for this function:

void boss_mage_toc5::boss_mage_toc5AI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

498  {
500 
501  if (!bHome)
502  return;
503 
504  uiPhaseTimer = 15000;
505  uiPhase = 1;
506 
507  bHome = false;
508  }
bool bHome
Definition: boss_grand_champions.cpp:490
uint32 uiPhaseTimer
Definition: boss_grand_champions.cpp:482
uint8 uiPhase
Definition: boss_grand_champions.cpp:481
virtual void JustReachedHome()
Definition: CreatureAI.h:148

+ Here is the call graph for this function:

void boss_mage_toc5::boss_mage_toc5AI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

493  {
494  Initialize();
495  }
void Initialize()
Definition: boss_grand_champions.cpp:471

+ Here is the call graph for this function:

void boss_mage_toc5::boss_mage_toc5AI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

511  {
513  {
514  bDone = true;
515 
517  me->SetHomePosition(739.678f, 662.541f, 412.393f, 4.49f);
519  me->SetHomePosition(746.71f, 661.02f, 411.69f, 4.6f);
521  me->SetHomePosition(754.34f, 660.70f, 412.39f, 4.79f);
522 
524 
525  EnterEvadeMode();
526  bHome = true;
527  }
528 
529  if (uiPhaseTimer <= uiDiff)
530  {
531  if (uiPhase == 1)
532  {
534  uiPhase = 0;
535  }
536  }else uiPhaseTimer -= uiDiff;
537 
538  if (uiFireBallTimer <= uiDiff)
539  {
540  if (me->GetVictim())
542  uiFireBallTimer = 5000;
543  } else uiFireBallTimer -= uiDiff;
544 
546  return;
547 
548  if (uiFireBallTimer <= uiDiff)
549  {
551  uiFireBallTimer = 5000;
552  } else uiFireBallTimer -= uiDiff;
553 
554  if (uiPolymorphTimer <= uiDiff)
555  {
556  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
557  DoCast(target, SPELL_POLYMORPH);
558  uiPolymorphTimer = 8000;
559  } else uiPolymorphTimer -= uiDiff;
560 
561  if (uiBlastWaveTimer <= uiDiff)
562  {
563  DoCastAOE(SPELL_BLAST_WAVE, false);
564  uiBlastWaveTimer = 13000;
565  } else uiBlastWaveTimer -= uiDiff;
566 
567  if (uiHasteTimer <= uiDiff)
568  {
570 
572  uiHasteTimer = 22000;
573  } else uiHasteTimer -= uiDiff;
574 
576  }
bool GrandChampionsOutVehicle(Creature *me)
Definition: boss_grand_champions.cpp:122
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: trial_of_the_champion.h:46
void AggroAllPlayers(Creature *temp)
Definition: boss_grand_champions.cpp:96
MovementInfo m_movementInfo
Definition: Object.h:612
bool bHome
Definition: boss_grand_champions.cpp:490
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
uint32 uiPhaseTimer
Definition: boss_grand_champions.cpp:482
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
uint32 uiBlastWaveTimer
Definition: boss_grand_champions.cpp:485
uint32 uiFireBallTimer
Definition: boss_grand_champions.cpp:484
Definition: boss_grand_champions.cpp:48
Definition: trial_of_the_champion.h:48
struct MovementInfo::TransportInfo transport
uint32 uiHasteTimer
Definition: boss_grand_champions.cpp:486
Definition: trial_of_the_champion.h:47
InstanceScript * instance
Definition: boss_grand_champions.cpp:479
Definition: trial_of_the_champion.h:26
Creature *const me
Definition: CreatureAI.h:71
uint8 uiPhase
Definition: boss_grand_champions.cpp:481
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UnitAI.h:35
Definition: InstanceScript.h:59
Unit * GetVictim() const
Definition: Unit.h:1379
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
bool bDone
Definition: boss_grand_champions.cpp:489
Definition: boss_grand_champions.cpp:53
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_grand_champions.cpp:52
uint32 uiPolymorphTimer
Definition: boss_grand_champions.cpp:487
ObjectGuid const & GetGUID() const
Definition: Object.h:105
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
ObjectGuid guid
Definition: Object.h:289
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_grand_champions.cpp:50
Definition: Unit.h:1305
bool IsEmpty() const
Definition: ObjectGuid.h:242

+ Here is the call graph for this function:

Member Data Documentation

bool boss_mage_toc5::boss_mage_toc5AI::bDone
bool boss_mage_toc5::boss_mage_toc5AI::bHome
InstanceScript* boss_mage_toc5::boss_mage_toc5AI::instance
uint32 boss_mage_toc5::boss_mage_toc5AI::uiBlastWaveTimer
uint32 boss_mage_toc5::boss_mage_toc5AI::uiFireBallTimer
uint32 boss_mage_toc5::boss_mage_toc5AI::uiHasteTimer
uint8 boss_mage_toc5::boss_mage_toc5AI::uiPhase
uint32 boss_mage_toc5::boss_mage_toc5AI::uiPhaseTimer
uint32 boss_mage_toc5::boss_mage_toc5AI::uiPolymorphTimer

The documentation for this struct was generated from the following file: