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boss_thaddius::boss_thaddiusAI Struct Reference

Public Member Functions

 boss_thaddiusAI (Creature *creature)
 
void KilledUnit (Unit *victim) override
 
void Reset () override
 
void JustDied (Unit *) override
 
void DoAction (int32 action) override
 
uint32 GetData (uint32 id) const override
 
void Transition ()
 
void BeginResetEncounter (bool initial=false)
 
void ResetEncounter ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void EnterCombat (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool stalaggAlive
 
bool feugenAlive
 
bool ballLightningEnabled
 
bool shockingEligibility
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_thaddius::boss_thaddiusAI::boss_thaddiusAI ( Creature *  creature)
inline
169  : BossAI(creature, BOSS_THADDIUS), stalaggAlive(true), feugenAlive(true), ballLightningEnabled(false), shockingEligibility(true)
170  {
172  {
174  SetCombatMovement(false);
175 
176  // initialize everything properly, and ensure that the coils are loaded by the time we initialize
177  BeginResetEncounter(true);
178  }
179  }
Definition: boss_thaddius.cpp:28
bool feugenAlive
Definition: boss_thaddius.cpp:435
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
bool stalaggAlive
Definition: boss_thaddius.cpp:434
Definition: inflate.h:49
Definition: naxxramas.h:36
bool ballLightningEnabled
Definition: boss_thaddius.cpp:436
bool shockingEligibility
Definition: boss_thaddius.cpp:437
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
void BeginResetEncounter(bool initial=false)
Definition: boss_thaddius.cpp:282
EventMap events
Definition: ScriptedCreature.h:371
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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Member Function Documentation

void boss_thaddius::boss_thaddiusAI::BeginResetEncounter ( bool  initial = false)
inline
283  {
285  return;
287  return;
288 
289  if (initial) // signal shorter spawn timer to instance script
293 
294  // remove polarity shift debuffs on reset
297 
299 
303  feugen->AI()->DoAction(ACTION_BEGIN_RESET_ENCOUNTER);
305  stalagg->AI()->DoAction(ACTION_BEGIN_RESET_ENCOUNTER);
306 
307  me->setActive(false);
308  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
Definition: naxxramas.h:181
Definition: inflate.h:49
Definition: naxxramas.h:36
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_thaddius.cpp:38
Definition: boss_thaddius.cpp:32
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_thaddius.cpp:147
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: InstanceScript.h:58
Definition: InstanceScript.h:62
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: UpdateFields.h:109
Definition: boss_thaddius.cpp:151
Definition: Unit.h:691
Definition: naxxramas.h:76
EventMap events
Definition: ScriptedCreature.h:371
Definition: naxxramas.h:77
virtual void ProcessEvent(WorldObject *, uint32)
Definition: ZoneScript.h:54
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: Unit.h:698
InstanceScript *const instance
Definition: ScriptedCreature.h:340
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:540

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void boss_thaddius::boss_thaddiusAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

205  {
206  switch (action)
207  {
210  ResetEncounter();
211  break;
212  case ACTION_FEUGEN_RESET:
216  break;
217  case ACTION_FEUGEN_AGGRO:
220  return BeginResetEncounter();
222  return;
224 
225  shockingEligibility = true;
226 
228  return BeginResetEncounter();
230 
231  me->setActive(true);
233  stalagg->setActive(true);
235  feugen->setActive(true);
236  break;
237  case ACTION_FEUGEN_DIED:
239  feugen->AI()->DoAction(ACTION_FEUGEN_REVIVING_FX);
240  feugenAlive = false;
241  if (stalaggAlive)
243  else
244  Transition();
245 
246  break;
247  case ACTION_STALAGG_DIED:
249  stalagg->AI()->DoAction(ACTION_STALAGG_REVIVING_FX);
250  stalaggAlive = false;
251  if (feugenAlive)
253  else
254  Transition();
255 
256  break;
257 
259  shockingEligibility = false;
260  break;
261  default:
262  break;
263  }
264  }
Definition: boss_thaddius.cpp:28
bool feugenAlive
Definition: boss_thaddius.cpp:435
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_thaddius.cpp:47
Definition: boss_thaddius.cpp:42
bool stalaggAlive
Definition: boss_thaddius.cpp:434
void ResetEncounter()
Definition: boss_thaddius.cpp:310
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
Definition: naxxramas.h:36
bool shockingEligibility
Definition: boss_thaddius.cpp:437
Definition: Creature.h:467
Definition: boss_thaddius.cpp:64
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_thaddius.cpp:32
Definition: boss_thaddius.cpp:46
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_thaddius.cpp:45
Definition: boss_thaddius.cpp:41
Definition: boss_thaddius.cpp:29
Definition: InstanceScript.h:59
Definition: boss_thaddius.cpp:63
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void BeginResetEncounter(bool initial=false)
Definition: boss_thaddius.cpp:282
Definition: boss_thaddius.cpp:43
Definition: boss_thaddius.cpp:44
Definition: Common.h:103
Definition: boss_thaddius.cpp:37
void Transition()
Definition: boss_thaddius.cpp:271
Definition: naxxramas.h:76
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_thaddius.cpp:40
Definition: naxxramas.h:77
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
Definition: InstanceScript.h:236
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_thaddius.cpp:54

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uint32 boss_thaddius::boss_thaddiusAI::GetData ( uint32  id) const
inlineoverridevirtual

Reimplemented from UnitAI.

267  {
268  return (id == DATA_POLARITY_CROSSED && shockingEligibility) ? 1u : 0u;
269  }
bool shockingEligibility
Definition: boss_thaddius.cpp:437
Definition: boss_thaddius.cpp:76
void boss_thaddius::boss_thaddiusAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

194  {
195  _JustDied();
196  me->setActive(false);
198  stalagg->setActive(false);
200  feugen->setActive(false);
201  Talk(SAY_DEATH);
202  }
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_thaddius.cpp:128
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: naxxramas.h:76
Definition: naxxramas.h:77
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_thaddius::boss_thaddiusAI::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

182  {
183  if (victim->GetTypeId() == TYPEID_PLAYER)
184  Talk(SAY_SLAY);
185  }
Definition: boss_thaddius.cpp:126
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_thaddius::boss_thaddiusAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

188  {
191  }
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Creature *const me
Definition: CreatureAI.h:71
bool IsAlive() const
Definition: Unit.h:1692
Definition: boss_thaddius.cpp:31
Definition: boss_thaddius.cpp:30
void BeginResetEncounter(bool initial=false)
Definition: boss_thaddius.cpp:282
EventMap events
Definition: ScriptedCreature.h:371

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void boss_thaddius::boss_thaddiusAI::ResetEncounter ( )
inline
311  {
312  feugenAlive = true;
313  stalaggAlive = true;
314 
315  me->Respawn(true);
316  _Reset();
318 
320 
322  feugen->AI()->DoAction(ACTION_RESET_ENCOUNTER);
324  stalagg->AI()->DoAction(ACTION_RESET_ENCOUNTER);
325  }
Definition: boss_thaddius.cpp:39
Definition: boss_thaddius.cpp:28
bool feugenAlive
Definition: boss_thaddius.cpp:435
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
bool stalaggAlive
Definition: boss_thaddius.cpp:434
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void _Reset()
Definition: ScriptedCreature.cpp:457
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Respawn(bool force=false)
Definition: Creature.cpp:1697
Definition: naxxramas.h:76
EventMap events
Definition: ScriptedCreature.h:371
Definition: naxxramas.h:77
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: boss_thaddius.cpp:136
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_thaddius::boss_thaddiusAI::Transition ( )
inline
272  {
274 
276 
280  }
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_thaddius.cpp:65
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_thaddius.cpp:30
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: Common.h:103
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_thaddius.cpp:66
Definition: boss_thaddius.cpp:67
Definition: Unit.h:698

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void boss_thaddius::boss_thaddiusAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

328  {
330  return;
332  return;
333 
334  events.Update(diff);
335  while (uint32 eventId = events.ExecuteEvent())
336  {
337  switch (eventId)
338  {
339  case EVENT_REVIVE_FEUGEN:
340  feugenAlive = true;
342  feugen->AI()->DoAction(ACTION_FEUGEN_REVIVED);
343  break;
345  stalaggAlive = true;
347  stalagg->AI()->DoAction(ACTION_STALAGG_REVIVED);
348  break;
349  case EVENT_TRANSITION_1: // tesla coils overload
351  feugen->AI()->DoAction(ACTION_TRANSITION);
353  stalagg->AI()->DoAction(ACTION_TRANSITION);
354  break;
355  case EVENT_TRANSITION_2: // tesla coils shock thaddius
358  feugen->AI()->DoAction(ACTION_TRANSITION_2);
360  stalagg->AI()->DoAction(ACTION_TRANSITION_2);
361  break;
362  case EVENT_TRANSITION_3: // thaddius becomes active
364  ballLightningEnabled = false;
368 
369  DoZoneInCombat();
370  if (Unit* closest = SelectTarget(SELECT_TARGET_NEAREST, 0, 500.0f))
371  AttackStart(closest);
372  else // if there is no nearest target, then there is no target, meaning we should reset
373  return BeginResetEncounter();
374 
376  feugen->AI()->DoAction(ACTION_TRANSITION_3);
378  stalagg->AI()->DoAction(ACTION_TRANSITION_3);
379 
381 
382  Talk(SAY_AGGRO);
383 
388 
389  break;
391  ballLightningEnabled = true;
392  break;
393  case EVENT_SHIFT:
394  me->CastStop(); // shift overrides all other spells
396  events.ScheduleEvent(EVENT_SHIFT_TALK, 3 * IN_MILLISECONDS, PHASE_THADDIUS);
397  events.ScheduleEvent(EVENT_SHIFT, 30 * IN_MILLISECONDS, PHASE_THADDIUS);
398  break;
399  case EVENT_SHIFT_TALK:
400  Talk(SAY_ELECT);
402  break;
403  case EVENT_CHAIN:
404  if (me->FindCurrentSpellBySpellId(SPELL_POLARITY_SHIFT)) // delay until shift is over
405  events.ScheduleEvent(EVENT_CHAIN, 3 * IN_MILLISECONDS, 0, PHASE_THADDIUS);
406  else
407  {
408  me->CastStop();
410  events.ScheduleEvent(EVENT_CHAIN, urand(10, 20) * IN_MILLISECONDS, PHASE_THADDIUS);
411  }
412  break;
413  case EVENT_BERSERK:
414  me->CastStop();
416  break;
417  default:
418  break;
419  }
420  }
421 
423  {
426  else
428  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
429  DoCast(target, SPELL_BALL_LIGHTNING);
430  }
431  }
Definition: boss_thaddius.cpp:140
Definition: boss_thaddius.cpp:51
Definition: boss_thaddius.cpp:68
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_thaddius.cpp:28
bool feugenAlive
Definition: boss_thaddius.cpp:435
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Spell * FindCurrentSpellBySpellId(uint32 spell_id) const
Definition: Unit.cpp:2931
Definition: boss_thaddius.cpp:61
Definition: boss_thaddius.cpp:49
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
bool stalaggAlive
Definition: boss_thaddius.cpp:434
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
bool ballLightningEnabled
Definition: boss_thaddius.cpp:436
Definition: Creature.h:467
void CastStop(uint32 except_spellid=0)
Definition: Unit.cpp:862
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3442
Definition: boss_thaddius.cpp:64
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_thaddius.cpp:48
Definition: Unit.h:681
Definition: Common.h:97
Definition: boss_thaddius.cpp:62
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_thaddius.cpp:60
Definition: boss_thaddius.cpp:65
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UnitAI.h:35
Definition: boss_thaddius.cpp:127
Definition: boss_thaddius.cpp:52
Unit * GetVictim() const
Definition: Unit.h:1379
Definition: boss_thaddius.cpp:137
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_thaddius.cpp:63
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_thaddius.cpp:31
uint32_t uint32
Definition: Define.h:150
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
void BeginResetEncounter(bool initial=false)
Definition: boss_thaddius.cpp:282
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: UpdateFields.h:109
Definition: boss_thaddius.cpp:50
Definition: Common.h:103
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: Unit.h:691
Definition: naxxramas.h:76
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_thaddius.cpp:141
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_thaddius.cpp:131
Definition: naxxramas.h:77
Definition: boss_thaddius.cpp:66
Definition: boss_thaddius.cpp:67
Definition: Unit.h:1305
Definition: boss_thaddius.cpp:145
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: boss_thaddius.cpp:136
Definition: boss_thaddius.cpp:59
Definition: boss_thaddius.cpp:142
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: UnitAI.h:38
Definition: boss_thaddius.cpp:125

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Member Data Documentation

bool boss_thaddius::boss_thaddiusAI::ballLightningEnabled
private
bool boss_thaddius::boss_thaddiusAI::feugenAlive
private
bool boss_thaddius::boss_thaddiusAI::shockingEligibility
private
bool boss_thaddius::boss_thaddiusAI::stalaggAlive
private

The documentation for this struct was generated from the following file: