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boss_thaddius::boss_thaddiusAI Struct Reference

Public Member Functions

 boss_thaddiusAI (Creature *creature)
 
void KilledUnit (Unit *victim) override
 
void Reset () override
 
void JustDied (Unit *) override
 
void DoAction (int32 action) override
 
uint32 GetData (uint32 id) const override
 
void Transition ()
 
void BeginResetEncounter (bool initial=false)
 
void ResetEncounter ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void EnterCombat (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool stalaggAlive
 
bool feugenAlive
 
bool ballLightningEnabled
 
bool shockingEligibility
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_thaddius::boss_thaddiusAI::boss_thaddiusAI ( Creature creature)
inline
169  : BossAI(creature, BOSS_THADDIUS), stalaggAlive(true), feugenAlive(true), ballLightningEnabled(false), shockingEligibility(true)
170  {
172  {
174  SetCombatMovement(false);
175 
176  // initialize everything properly, and ensure that the coils are loaded by the time we initialize
177  BeginResetEncounter(true);
178  }
179  }
Definition: boss_thaddius.cpp:28
bool feugenAlive
Definition: boss_thaddius.cpp:435
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
bool stalaggAlive
Definition: boss_thaddius.cpp:434
Definition: inflate.h:49
Definition: naxxramas.h:36
bool ballLightningEnabled
Definition: boss_thaddius.cpp:436
bool shockingEligibility
Definition: boss_thaddius.cpp:437
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
void BeginResetEncounter(bool initial=false)
Definition: boss_thaddius.cpp:282
EventMap events
Definition: ScriptedCreature.h:371
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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Member Function Documentation

void boss_thaddius::boss_thaddiusAI::BeginResetEncounter ( bool  initial = false)
inline
283  {
285  return;
287  return;
288 
289  if (initial) // signal shorter spawn timer to instance script
293 
294  // remove polarity shift debuffs on reset
297 
299 
303  feugen->AI()->DoAction(ACTION_BEGIN_RESET_ENCOUNTER);
305  stalagg->AI()->DoAction(ACTION_BEGIN_RESET_ENCOUNTER);
306 
307  me->setActive(false);
308  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
Definition: naxxramas.h:181
Definition: inflate.h:49
Definition: naxxramas.h:36
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_thaddius.cpp:38
Definition: boss_thaddius.cpp:32
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_thaddius.cpp:147
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: InstanceScript.h:58
Definition: InstanceScript.h:62
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: UpdateFields.h:109
Definition: boss_thaddius.cpp:151
Definition: Unit.h:691
Definition: naxxramas.h:76
EventMap events
Definition: ScriptedCreature.h:371
Definition: naxxramas.h:77
virtual void ProcessEvent(WorldObject *, uint32)
Definition: ZoneScript.h:54
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: Unit.h:698
InstanceScript *const instance
Definition: ScriptedCreature.h:340
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:540

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void boss_thaddius::boss_thaddiusAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

205  {
206  switch (action)
207  {
210  ResetEncounter();
211  break;
212  case ACTION_FEUGEN_RESET:
216  break;
217  case ACTION_FEUGEN_AGGRO:
220  return BeginResetEncounter();
222  return;
224 
225  shockingEligibility = true;
226 
228  return BeginResetEncounter();
230 
231  me->setActive(true);
233  stalagg->setActive(true);
235  feugen->setActive(true);
236  break;
237  case ACTION_FEUGEN_DIED:
239  feugen->AI()->DoAction(ACTION_FEUGEN_REVIVING_FX);
240  feugenAlive = false;
241  if (stalaggAlive)
243  else
244  Transition();
245 
246  break;
247  case ACTION_STALAGG_DIED:
249  stalagg->AI()->DoAction(ACTION_STALAGG_REVIVING_FX);
250  stalaggAlive = false;
251  if (feugenAlive)
253  else
254  Transition();
255 
256  break;
257 
259  shockingEligibility = false;
260  break;
261  default:
262  break;
263  }
264  }
Definition: boss_thaddius.cpp:28
bool feugenAlive
Definition: boss_thaddius.cpp:435
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_thaddius.cpp:47
Definition: boss_thaddius.cpp:42
bool stalaggAlive
Definition: boss_thaddius.cpp:434
void ResetEncounter()
Definition: boss_thaddius.cpp:310
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
Definition: naxxramas.h:36
bool shockingEligibility
Definition: boss_thaddius.cpp:437
Definition: Creature.h:467
Definition: boss_thaddius.cpp:64
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_thaddius.cpp:32
Definition: boss_thaddius.cpp:46
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_thaddius.cpp:45
Definition: boss_thaddius.cpp:41
Definition: boss_thaddius.cpp:29
Definition: InstanceScript.h:59
Definition: boss_thaddius.cpp:63
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void BeginResetEncounter(bool initial=false)
Definition: boss_thaddius.cpp:282
Definition: boss_thaddius.cpp:43
Definition: boss_thaddius.cpp:44
Definition: Common.h:103
Definition: boss_thaddius.cpp:37
void Transition()
Definition: boss_thaddius.cpp:271
Definition: naxxramas.h:76
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_thaddius.cpp:40
Definition: naxxramas.h:77
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
Definition: InstanceScript.h:236
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_thaddius.cpp:54

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uint32 boss_thaddius::boss_thaddiusAI::GetData ( uint32  id) const
inlineoverridevirtual

Reimplemented from UnitAI.

267  {
268  return (id == DATA_POLARITY_CROSSED && shockingEligibility) ? 1u : 0u;
269  }
bool shockingEligibility
Definition: boss_thaddius.cpp:437
Definition: boss_thaddius.cpp:76
void boss_thaddius::boss_thaddiusAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

194  {
195  _JustDied();
196  me->setActive(false);
198  stalagg->setActive(false);
200  feugen->setActive(false);
201  Talk(SAY_DEATH);
202  }
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_thaddius.cpp:128
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: naxxramas.h:76
Definition: naxxramas.h:77
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_thaddius::boss_thaddiusAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

182  {
183  if (victim->GetTypeId() == TYPEID_PLAYER)
184  Talk(SAY_SLAY);
185  }
Definition: boss_thaddius.cpp:126
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_thaddius::boss_thaddiusAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

188  {
191  }
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Creature *const me
Definition: CreatureAI.h:71
bool IsAlive() const
Definition: Unit.h:1692
Definition: boss_thaddius.cpp:31
Definition: boss_thaddius.cpp:30
void BeginResetEncounter(bool initial=false)
Definition: boss_thaddius.cpp:282
EventMap events
Definition: ScriptedCreature.h:371

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void boss_thaddius::boss_thaddiusAI::ResetEncounter ( )
inline
311  {
312  feugenAlive = true;
313  stalaggAlive = true;
314 
315  me->Respawn(true);
316  _Reset();
318 
320 
322  feugen->AI()->DoAction(ACTION_RESET_ENCOUNTER);
324  stalagg->AI()->DoAction(ACTION_RESET_ENCOUNTER);
325  }
Definition: boss_thaddius.cpp:39
Definition: boss_thaddius.cpp:28
bool feugenAlive
Definition: boss_thaddius.cpp:435
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
bool stalaggAlive
Definition: boss_thaddius.cpp:434
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void _Reset()
Definition: ScriptedCreature.cpp:457
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Respawn(bool force=false)
Definition: Creature.cpp:1697
Definition: naxxramas.h:76
EventMap events
Definition: ScriptedCreature.h:371
Definition: naxxramas.h:77
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: boss_thaddius.cpp:136
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_thaddius::boss_thaddiusAI::Transition ( )
inline
272  {
274 
276 
280  }
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_thaddius.cpp:65
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_thaddius.cpp:30
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: Common.h:103
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_thaddius.cpp:66
Definition: boss_thaddius.cpp:67
Definition: Unit.h:698

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void boss_thaddius::boss_thaddiusAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

328  {
330  return;
332  return;
333 
334  events.Update(diff);
335  while (uint32 eventId = events.ExecuteEvent())
336  {
337  switch (eventId)
338  {
339  case EVENT_REVIVE_FEUGEN:
340  feugenAlive = true;
342  feugen->AI()->DoAction(ACTION_FEUGEN_REVIVED);
343  break;
345  stalaggAlive = true;
347  stalagg->AI()->DoAction(ACTION_STALAGG_REVIVED);
348  break;
349  case EVENT_TRANSITION_1: // tesla coils overload
351  feugen->AI()->DoAction(ACTION_TRANSITION);
353  stalagg->AI()->DoAction(ACTION_TRANSITION);
354  break;
355  case EVENT_TRANSITION_2: // tesla coils shock thaddius
358  feugen->AI()->DoAction(ACTION_TRANSITION_2);
360  stalagg->AI()->DoAction(ACTION_TRANSITION_2);
361  break;
362  case EVENT_TRANSITION_3: // thaddius becomes active
364  ballLightningEnabled = false;
368 
369  DoZoneInCombat();
370  if (Unit* closest = SelectTarget(SELECT_TARGET_NEAREST, 0, 500.0f))
371  AttackStart(closest);
372  else // if there is no nearest target, then there is no target, meaning we should reset
373  return BeginResetEncounter();
374 
376  feugen->AI()->DoAction(ACTION_TRANSITION_3);
378  stalagg->AI()->DoAction(ACTION_TRANSITION_3);
379 
381 
382  Talk(SAY_AGGRO);
383 
388 
389  break;
391  ballLightningEnabled = true;
392  break;
393  case EVENT_SHIFT:
394  me->CastStop(); // shift overrides all other spells
396  events.ScheduleEvent(EVENT_SHIFT_TALK, 3 * IN_MILLISECONDS, PHASE_THADDIUS);
397  events.ScheduleEvent(EVENT_SHIFT, 30 * IN_MILLISECONDS, PHASE_THADDIUS);
398  break;
399  case EVENT_SHIFT_TALK:
400  Talk(SAY_ELECT);
402  break;
403  case EVENT_CHAIN:
404  if (me->FindCurrentSpellBySpellId(SPELL_POLARITY_SHIFT)) // delay until shift is over
405  events.ScheduleEvent(EVENT_CHAIN, 3 * IN_MILLISECONDS, 0, PHASE_THADDIUS);
406  else
407  {
408  me->CastStop();
410  events.ScheduleEvent(EVENT_CHAIN, urand(10, 20) * IN_MILLISECONDS, PHASE_THADDIUS);
411  }
412  break;
413  case EVENT_BERSERK:
414  me->CastStop();
416  break;
417  default:
418  break;
419  }
420  }
421 
423  {
426  else
428  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
429  DoCast(target, SPELL_BALL_LIGHTNING);
430  }
431  }
Definition: boss_thaddius.cpp:140
Definition: boss_thaddius.cpp:51
Definition: boss_thaddius.cpp:68
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_thaddius.cpp:28
bool feugenAlive
Definition: boss_thaddius.cpp:435
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Spell * FindCurrentSpellBySpellId(uint32 spell_id) const
Definition: Unit.cpp:2931
Definition: boss_thaddius.cpp:61
Definition: boss_thaddius.cpp:49
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
bool stalaggAlive
Definition: boss_thaddius.cpp:434
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
bool ballLightningEnabled
Definition: boss_thaddius.cpp:436
Definition: Creature.h:467
void CastStop(uint32 except_spellid=0)
Definition: Unit.cpp:862
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3442
Definition: boss_thaddius.cpp:64
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_thaddius.cpp:48
Definition: Unit.h:681
Definition: Common.h:97
Definition: boss_thaddius.cpp:62
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_thaddius.cpp:60
Definition: boss_thaddius.cpp:65
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UnitAI.h:35
Definition: boss_thaddius.cpp:127
Definition: boss_thaddius.cpp:52
Unit * GetVictim() const
Definition: Unit.h:1379
Definition: boss_thaddius.cpp:137
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_thaddius.cpp:63
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_thaddius.cpp:31
uint32_t uint32
Definition: Define.h:150
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
void BeginResetEncounter(bool initial=false)
Definition: boss_thaddius.cpp:282
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: UpdateFields.h:109
Definition: boss_thaddius.cpp:50
Definition: Common.h:103
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: Unit.h:691
Definition: naxxramas.h:76
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_thaddius.cpp:141
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_thaddius.cpp:131
Definition: naxxramas.h:77
Definition: boss_thaddius.cpp:66
Definition: boss_thaddius.cpp:67
Definition: Unit.h:1305
Definition: boss_thaddius.cpp:145
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: boss_thaddius.cpp:136
Definition: boss_thaddius.cpp:59
Definition: boss_thaddius.cpp:142
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: UnitAI.h:38
Definition: boss_thaddius.cpp:125

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Member Data Documentation

bool boss_thaddius::boss_thaddiusAI::ballLightningEnabled
private
bool boss_thaddius::boss_thaddiusAI::feugenAlive
private
bool boss_thaddius::boss_thaddiusAI::shockingEligibility
private
bool boss_thaddius::boss_thaddiusAI::stalaggAlive
private

The documentation for this struct was generated from the following file: