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boss_bigbadwolf::boss_bigbadwolfAI Struct Reference

Public Member Functions

 boss_bigbadwolfAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustReachedHome () override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint32 ChaseTimer
 
uint32 FearTimer
 
uint32 SwipeTimer
 
ObjectGuid HoodGUID
 
float TempThreat
 
bool IsChasing
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_bigbadwolf::boss_bigbadwolfAI::boss_bigbadwolfAI ( Creature *  creature)
inline
859  : ScriptedAI(creature)
860  {
861  Initialize();
862  instance = creature->GetInstanceScript();
863  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: bosses_opera.cpp:865
InstanceScript * instance
Definition: bosses_opera.cpp:877

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Member Function Documentation

void boss_bigbadwolf::boss_bigbadwolfAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

894  {
896  }
Definition: bosses_opera.cpp:802
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void boss_bigbadwolf::boss_bigbadwolfAI::Initialize ( void  )
inline
866  {
867  ChaseTimer = 30000;
868  FearTimer = urand(25000, 35000);
869  SwipeTimer = 5000;
870 
871  HoodGUID.Clear();
872  TempThreat = 0;
873 
874  IsChasing = false;
875  }
uint32 SwipeTimer
Definition: bosses_opera.cpp:881
ObjectGuid HoodGUID
Definition: bosses_opera.cpp:883
uint32 ChaseTimer
Definition: bosses_opera.cpp:879
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
bool IsChasing
Definition: bosses_opera.cpp:886
void Clear()
Definition: ObjectGuid.h:215
uint32 FearTimer
Definition: bosses_opera.cpp:880
float TempThreat
Definition: bosses_opera.cpp:884

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void boss_bigbadwolf::boss_bigbadwolfAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

909  {
911 
915 
917  pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
918  }
Definition: karazhan.h:30
Definition: karazhan.h:46
Definition: inflate.h:49
void DoPlaySoundToSet(WorldObject *source, uint32 soundId)
Definition: ScriptedCreature.cpp:163
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: karazhan.h:57
Definition: SharedDefines.h:2122
Map * instance
Definition: InstanceScript.h:148
Definition: GameObject.h:880
InstanceScript * instance
Definition: bosses_opera.cpp:877
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
Definition: bosses_opera.cpp:805
Definition: UpdateFields.h:319
Definition: karazhan.h:47
GameObject * GetGameObject(ObjectGuid const &guid)
Definition: Map.cpp:3545

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void boss_bigbadwolf::boss_bigbadwolfAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

904  {
906  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Creature *const me
Definition: CreatureAI.h:71
void boss_bigbadwolf::boss_bigbadwolfAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

899  {
901  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: bosses_opera.cpp:803
void boss_bigbadwolf::boss_bigbadwolfAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

889  {
890  Initialize();
891  }
void Initialize()
Definition: bosses_opera.cpp:865

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void boss_bigbadwolf::boss_bigbadwolfAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

921  {
922  if (!UpdateVictim())
923  return;
924 
926 
927  if (ChaseTimer <= diff)
928  {
929  if (!IsChasing)
930  {
931  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
932  {
934  DoCast(target, SPELL_LITTLE_RED_RIDING_HOOD, true);
935  TempThreat = DoGetThreat(target);
936  if (TempThreat)
937  DoModifyThreatPercent(target, -100);
938  HoodGUID = target->GetGUID();
939  me->AddThreat(target, 1000000.0f);
940  ChaseTimer = 20000;
941  IsChasing = true;
942  }
943  }
944  else
945  {
946  IsChasing = false;
947 
948  if (Unit* target = ObjectAccessor::GetUnit(*me, HoodGUID))
949  {
950  HoodGUID.Clear();
951  if (DoGetThreat(target))
952  DoModifyThreatPercent(target, -100);
953  me->AddThreat(target, TempThreat);
954  TempThreat = 0;
955  }
956 
957  ChaseTimer = 40000;
958  }
959  } else ChaseTimer -= diff;
960 
961  if (IsChasing)
962  return;
963 
964  if (FearTimer <= diff)
965  {
967  FearTimer = urand(25000, 35000);
968  } else FearTimer -= diff;
969 
970  if (SwipeTimer <= diff)
971  {
973  SwipeTimer = urand(25000, 30000);
974  } else SwipeTimer -= diff;
975  }
Definition: bosses_opera.cpp:804
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
uint32 SwipeTimer
Definition: bosses_opera.cpp:881
ObjectGuid HoodGUID
Definition: bosses_opera.cpp:883
uint32 ChaseTimer
Definition: bosses_opera.cpp:879
Creature *const me
Definition: CreatureAI.h:71
float DoGetThreat(Unit *unit)
Definition: ScriptedCreature.cpp:266
Definition: UnitAI.h:35
void DoModifyThreatPercent(Unit *unit, int32 pct)
Definition: ScriptedCreature.cpp:273
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: bosses_opera.cpp:808
bool IsChasing
Definition: bosses_opera.cpp:886
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: bosses_opera.cpp:809
void Clear()
Definition: ObjectGuid.h:215
uint32 FearTimer
Definition: bosses_opera.cpp:880
Definition: bosses_opera.cpp:807
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
float TempThreat
Definition: bosses_opera.cpp:884

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Member Data Documentation

uint32 boss_bigbadwolf::boss_bigbadwolfAI::ChaseTimer
uint32 boss_bigbadwolf::boss_bigbadwolfAI::FearTimer
ObjectGuid boss_bigbadwolf::boss_bigbadwolfAI::HoodGUID
InstanceScript* boss_bigbadwolf::boss_bigbadwolfAI::instance
bool boss_bigbadwolf::boss_bigbadwolfAI::IsChasing
uint32 boss_bigbadwolf::boss_bigbadwolfAI::SwipeTimer
float boss_bigbadwolf::boss_bigbadwolfAI::TempThreat

The documentation for this struct was generated from the following file: