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boss_bigbadwolf::boss_bigbadwolfAI Struct Reference

Public Member Functions

 boss_bigbadwolfAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustReachedHome () override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 ChaseTimer
 
uint32 FearTimer
 
uint32 SwipeTimer
 
ObjectGuid HoodGUID
 
float TempThreat
 
bool IsChasing
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_bigbadwolf::boss_bigbadwolfAI::boss_bigbadwolfAI ( Creature creature)
inline
859  : ScriptedAI(creature)
860  {
861  Initialize();
862  instance = creature->GetInstanceScript();
863  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: bosses_opera.cpp:865
InstanceScript * instance
Definition: bosses_opera.cpp:877

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Member Function Documentation

void boss_bigbadwolf::boss_bigbadwolfAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

894  {
896  }
Definition: bosses_opera.cpp:802
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void boss_bigbadwolf::boss_bigbadwolfAI::Initialize ( void  )
inline
866  {
867  ChaseTimer = 30000;
868  FearTimer = urand(25000, 35000);
869  SwipeTimer = 5000;
870 
871  HoodGUID.Clear();
872  TempThreat = 0;
873 
874  IsChasing = false;
875  }
uint32 SwipeTimer
Definition: bosses_opera.cpp:881
ObjectGuid HoodGUID
Definition: bosses_opera.cpp:883
uint32 ChaseTimer
Definition: bosses_opera.cpp:879
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
bool IsChasing
Definition: bosses_opera.cpp:886
void Clear()
Definition: ObjectGuid.h:215
uint32 FearTimer
Definition: bosses_opera.cpp:880
float TempThreat
Definition: bosses_opera.cpp:884

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void boss_bigbadwolf::boss_bigbadwolfAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

909  {
911 
915 
917  pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
918  }
Definition: karazhan.h:30
Definition: karazhan.h:46
Definition: inflate.h:49
void DoPlaySoundToSet(WorldObject *source, uint32 soundId)
Definition: ScriptedCreature.cpp:163
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: karazhan.h:57
Definition: SharedDefines.h:2122
Map * instance
Definition: InstanceScript.h:148
Definition: GameObject.h:880
InstanceScript * instance
Definition: bosses_opera.cpp:877
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
Definition: bosses_opera.cpp:805
Definition: UpdateFields.h:319
Definition: karazhan.h:47
GameObject * GetGameObject(ObjectGuid const &guid)
Definition: Map.cpp:3545

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void boss_bigbadwolf::boss_bigbadwolfAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

904  {
906  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Creature *const me
Definition: CreatureAI.h:71
void boss_bigbadwolf::boss_bigbadwolfAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

899  {
901  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: bosses_opera.cpp:803
void boss_bigbadwolf::boss_bigbadwolfAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

889  {
890  Initialize();
891  }
void Initialize()
Definition: bosses_opera.cpp:865

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void boss_bigbadwolf::boss_bigbadwolfAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

921  {
922  if (!UpdateVictim())
923  return;
924 
926 
927  if (ChaseTimer <= diff)
928  {
929  if (!IsChasing)
930  {
931  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
932  {
934  DoCast(target, SPELL_LITTLE_RED_RIDING_HOOD, true);
935  TempThreat = DoGetThreat(target);
936  if (TempThreat)
937  DoModifyThreatPercent(target, -100);
938  HoodGUID = target->GetGUID();
939  me->AddThreat(target, 1000000.0f);
940  ChaseTimer = 20000;
941  IsChasing = true;
942  }
943  }
944  else
945  {
946  IsChasing = false;
947 
948  if (Unit* target = ObjectAccessor::GetUnit(*me, HoodGUID))
949  {
950  HoodGUID.Clear();
951  if (DoGetThreat(target))
952  DoModifyThreatPercent(target, -100);
953  me->AddThreat(target, TempThreat);
954  TempThreat = 0;
955  }
956 
957  ChaseTimer = 40000;
958  }
959  } else ChaseTimer -= diff;
960 
961  if (IsChasing)
962  return;
963 
964  if (FearTimer <= diff)
965  {
967  FearTimer = urand(25000, 35000);
968  } else FearTimer -= diff;
969 
970  if (SwipeTimer <= diff)
971  {
973  SwipeTimer = urand(25000, 30000);
974  } else SwipeTimer -= diff;
975  }
Definition: bosses_opera.cpp:804
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
uint32 SwipeTimer
Definition: bosses_opera.cpp:881
ObjectGuid HoodGUID
Definition: bosses_opera.cpp:883
uint32 ChaseTimer
Definition: bosses_opera.cpp:879
Creature *const me
Definition: CreatureAI.h:71
float DoGetThreat(Unit *unit)
Definition: ScriptedCreature.cpp:266
Definition: UnitAI.h:35
void DoModifyThreatPercent(Unit *unit, int32 pct)
Definition: ScriptedCreature.cpp:273
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: bosses_opera.cpp:808
bool IsChasing
Definition: bosses_opera.cpp:886
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: bosses_opera.cpp:809
void Clear()
Definition: ObjectGuid.h:215
uint32 FearTimer
Definition: bosses_opera.cpp:880
Definition: bosses_opera.cpp:807
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
float TempThreat
Definition: bosses_opera.cpp:884

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Member Data Documentation

uint32 boss_bigbadwolf::boss_bigbadwolfAI::ChaseTimer
uint32 boss_bigbadwolf::boss_bigbadwolfAI::FearTimer
ObjectGuid boss_bigbadwolf::boss_bigbadwolfAI::HoodGUID
InstanceScript* boss_bigbadwolf::boss_bigbadwolfAI::instance
bool boss_bigbadwolf::boss_bigbadwolfAI::IsChasing
uint32 boss_bigbadwolf::boss_bigbadwolfAI::SwipeTimer
float boss_bigbadwolf::boss_bigbadwolfAI::TempThreat

The documentation for this struct was generated from the following file: