TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
instance_mechanar::instance_mechanar_InstanceMapScript Struct Reference

Public Member Functions

 instance_mechanar_InstanceMapScript (Map *map)
 
void OnGameObjectCreate (GameObject *gameObject) override
 
void OnGameObjectRemove (GameObject *gameObject) override
 
bool SetBossState (uint32 type, EncounterState state) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
virtual ~InstanceScript ()
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
virtual void OnCreatureCreate (Creature *creature) override
 
virtual void OnCreatureRemove (Creature *creature) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
virtual ObjectGuid GetGuidData (uint32 type) const override
 
Creature * GetCreature (uint32 type)
 
GameObject * GetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=NULL)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
bool ServerAllowsTwoSideGroups ()
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=NULL, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
 
void SetCompletedEncountersMask (uint32 newMask)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &)
 
void UpdatePhasing ()
 
uint32 GetEncounterCount () const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnUnitDeath (Unit *)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
Map * instance
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
BossInfo * GetBossInfo (uint32 id)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Constructor & Destructor Documentation

instance_mechanar::instance_mechanar_InstanceMapScript::instance_mechanar_InstanceMapScript ( Map *  map)
inline
38  : InstanceScript(map)
39  {
43  }
uint32 const EncounterCount
Definition: baradin_hold.h:28
void SetBossNumber(uint32 number)
Definition: InstanceScript.h:258
void SetHeaders(std::string const &dataHeaders)
Definition: InstanceScript.cpp:98
#define DataHeader
Definition: baradin_hold.h:25
InstanceScript(Map *map)
Definition: InstanceScript.h:144
static DoorData const doorData[]
Definition: instance_mechanar.cpp:23
void LoadDoorData(DoorData const *data)
Definition: InstanceScript.cpp:124

+ Here is the call graph for this function:

Member Function Documentation

void instance_mechanar::instance_mechanar_InstanceMapScript::OnGameObjectCreate ( GameObject *  gameObject)
inlineoverridevirtual

Reimplemented from InstanceScript.

46  {
47  switch (gameObject->GetEntry())
48  {
49  case GO_DOOR_MOARG_1:
50  case GO_DOOR_MOARG_2:
52  AddDoor(gameObject, true);
53  break;
54  default:
55  break;
56  }
57  }
Definition: mechanar.h:36
Definition: mechanar.h:37
uint32 GetEntry() const
Definition: Object.h:107
Definition: mechanar.h:38
virtual void AddDoor(GameObject *door, bool add)
Definition: InstanceScript.cpp:239

+ Here is the call graph for this function:

void instance_mechanar::instance_mechanar_InstanceMapScript::OnGameObjectRemove ( GameObject *  gameObject)
inlineoverridevirtual

Reimplemented from InstanceScript.

60  {
61  switch (gameObject->GetEntry())
62  {
63  case GO_DOOR_MOARG_1:
64  case GO_DOOR_MOARG_2:
66  AddDoor(gameObject, false);
67  break;
68  default:
69  break;
70  }
71  }
Definition: mechanar.h:36
Definition: mechanar.h:37
uint32 GetEntry() const
Definition: Object.h:107
Definition: mechanar.h:38
virtual void AddDoor(GameObject *door, bool add)
Definition: InstanceScript.cpp:239

+ Here is the call graph for this function:

bool instance_mechanar::instance_mechanar_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

74  {
75  if (!InstanceScript::SetBossState(type, state))
76  return false;
77 
78  switch (type)
79  {
85  break;
86  default:
87  break;
88  }
89 
90  return true;
91  }
Definition: mechanar.h:31
Definition: mechanar.h:28
Definition: mechanar.h:29
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: mechanar.h:30
Definition: mechanar.h:27

+ Here is the call graph for this function:


The documentation for this struct was generated from the following file: