TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
boss_anraphet::boss_anraphetAI Struct Reference

Public Member Functions

 boss_anraphetAI (Creature *creature)
 
void ScheduleCombatEvents ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void JustReachedHome () override
 
void DoAction (int32 action) override
 
void MovementInform (uint32 type, uint32 point) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_anraphet::boss_anraphetAI::boss_anraphetAI ( Creature creature)
inline
135 : BossAI(creature, DATA_ANRAPHET) { }
Definition: halls_of_origination.h:36
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_anraphet::boss_anraphetAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

191  {
192  if (action == ACTION_ANRAPHET_INTRO)
194  }
Definition: halls_of_origination.h:111
Definition: boss_anraphet.cpp:63
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_anraphet.cpp:93

+ Here is the call graph for this function:

void boss_anraphet::boss_anraphetAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

160  {
163  _EnterCombat();
164  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_anraphet.cpp:31
InstanceScript *const instance
Definition: ScriptedCreature.h:340

+ Here is the call graph for this function:

void boss_anraphet::boss_anraphetAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

167  {
170 
172  brann->AI()->DoAction(ACTION_ANRAPHET_DIED);
173 
174  _JustDied();
175  }
Definition: InstanceScript.h:46
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: Creature.h:467
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: halls_of_origination.h:50
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_anraphet.cpp:34
Definition: halls_of_origination.h:113
InstanceScript *const instance
Definition: ScriptedCreature.h:340

+ Here is the call graph for this function:

void boss_anraphet::boss_anraphetAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

184  {
188  }
Definition: InstanceScript.h:46
Definition: halls_of_origination.h:36
Definition: InstanceScript.h:60
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
void _JustReachedHome()
Definition: ScriptedCreature.h:366
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
InstanceScript *const instance
Definition: ScriptedCreature.h:340

+ Here is the call graph for this function:

void boss_anraphet::boss_anraphetAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

178  {
179  if (victim->GetTypeId() == TYPEID_PLAYER)
181  }
Definition: boss_anraphet.cpp:33
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

+ Here is the call graph for this function:

void boss_anraphet::boss_anraphetAI::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

197  {
198  if (type != POINT_MOTION_TYPE)
199  return;
200 
201  if (point == POINT_ANRAPHET_ACTIVATE)
202  {
205  }
206  }
Definition: boss_anraphet.cpp:101
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_anraphet.cpp:64
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_anraphet.cpp:93
Definition: MotionMaster.h:46
Position const AnraphetActivatePos
Definition: boss_anraphet.cpp:105

+ Here is the call graph for this function:

void boss_anraphet::boss_anraphetAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

145  {
146  _Reset();
147  me->SetWalk(false);
150  {
151  // Set to combat automatically, Brann's event won't repeat
156  }
157  }
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_anraphet.cpp:94
Definition: halls_of_origination.h:51
void _Reset()
Definition: ScriptedCreature.cpp:457
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_anraphet.cpp:93
Definition: Unit.h:698
Position const AnraphetActivatePos
Definition: boss_anraphet.cpp:105
InstanceScript *const instance
Definition: ScriptedCreature.h:340
void ScheduleCombatEvents()
Definition: boss_anraphet.cpp:137

+ Here is the call graph for this function:

void boss_anraphet::boss_anraphetAI::ScheduleCombatEvents ( )
inline
138  {
142  }
Definition: boss_anraphet.cpp:69
Definition: boss_anraphet.cpp:94
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_anraphet.cpp:67
Definition: boss_anraphet.cpp:68
EventMap events
Definition: ScriptedCreature.h:371

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void boss_anraphet::boss_anraphetAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

209  {
211  return;
212 
213  events.Update(diff);
214 
216  return;
217 
218  while (uint32 eventId = events.ExecuteEvent())
219  {
220  switch (eventId)
221  {
223  me->SetWalk(true);
225  break;
227  me->SetWalk(false);
230  return;
234  break;
239  break;
243  break;
248  break;
255  break;
258  break;
259  }
260  }
261 
264  }
Definition: boss_anraphet.cpp:32
Definition: boss_anraphet.cpp:65
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_anraphet.cpp:96
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_anraphet.cpp:78
Definition: Unit.h:565
Definition: boss_anraphet.cpp:69
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_anraphet.cpp:101
Definition: boss_anraphet.cpp:66
Definition: boss_anraphet.cpp:84
Definition: boss_anraphet.cpp:86
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_anraphet.cpp:87
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_anraphet.cpp:94
Definition: boss_anraphet.cpp:63
Definition: boss_anraphet.cpp:30
uint8 GetPhaseMask() const
Definition: EventMap.h:72
Definition: boss_anraphet.cpp:64
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
Definition: boss_anraphet.cpp:76
Definition: boss_anraphet.cpp:70
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
virtual bool CheckInRoom()
Definition: CreatureAI.cpp:366
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_anraphet.cpp:67
void Update(uint32 time)
Definition: EventMap.h:54
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: boss_anraphet.cpp:68
Definition: UpdateFields.h:109
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_anraphet.cpp:81
Definition: boss_anraphet.cpp:93
Definition: Unit.h:698
Position const AnraphetActivatePos
Definition: boss_anraphet.cpp:105
void ScheduleCombatEvents()
Definition: boss_anraphet.cpp:137

+ Here is the call graph for this function:


The documentation for this struct was generated from the following file: